]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
s/make_pure/new_pure/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index d95bf12606e6b8dcc0875f3a86563b73037e35b1..def5003c60eed223477a5b80b618af20ac743e8b 100644 (file)
@@ -4,49 +4,52 @@
 #include "all.qh"
 
 #if defined(CSQC)
-       #include "../../client/defs.qh"
+       #include <client/defs.qh>
        #include "../constants.qh"
        #include "../stats.qh"
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/client.qh"
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/common.qh>
+       #include <lib/warpzone/client.qh>
        #include "../util.qh"
-       #include "../../client/autocvars.qh"
+       #include <client/autocvars.qh>
        #include "../deathtypes/all.qh"
-       #include "../../lib/csqcmodel/interpolate.qh"
-       #include "../movetypes/movetypes.qh"
-       #include "../../client/main.qh"
-       #include "../../lib/csqcmodel/cl_model.qh"
+       #include <lib/csqcmodel/interpolate.qh>
+       #include "../physics/movetypes/movetypes.qh"
+       #include <client/main.qh>
+       #include <lib/csqcmodel/cl_model.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/anglestransform.qh"
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/anglestransform.qh>
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
     #include "../stats.qh"
     #include "../teams.qh"
     #include "../util.qh"
     #include "../monsters/all.qh"
     #include "config.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/weapons/tracing.qh"
-    #include "../../server/t_items.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
-    #include "../notifications.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/weapons/tracing.qh>
+    #include "../t_items.qh"
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../notifications/all.qh"
     #include "../deathtypes/all.qh"
-    #include "../../server/mutators/all.qh"
+    #include <server/mutators/all.qh>
     #include "../mapinfo.qh"
-    #include "../../server/command/common.qh"
-    #include "../../lib/csqcmodel/sv_model.qh"
-    #include "../../server/portals.qh"
-    #include "../../server/g_hook.qh"
+    #include <server/command/common.qh>
+    #include <lib/csqcmodel/sv_model.qh>
+    #include <server/portals.qh>
+    #include <server/g_hook.qh>
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
 #endif
+#ifdef SVQC
+       #include "config.qc"
+#endif
 #define IMPLEMENTATION
 #include "all.inc"
 #undef IMPLEMENTATION
@@ -101,10 +104,10 @@ string W_FixWeaponOrder(string order, float complete)
 }
 string W_NameWeaponOrder_MapFunc(string s)
 {
-       entity wi;
-       if (s == "0" || stof(s))
+       int i = stof(s);
+       if (s == "0" || i)
        {
-               wi = get_weaponinfo(stof(s));
+               entity wi = Weapons_from(i);
                if (wi != WEP_Null) return wi.netname;
        }
        return s;
@@ -129,11 +132,9 @@ string W_NameWeaponOrder(string order)
 }
 string W_NumberWeaponOrder_MapFunc(string s)
 {
-       int i;
        if (s == "0" || stof(s)) return s;
        s = W_UndeprecateName(s);
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               if (s == get_weaponinfo(i).netname) return ftos(i);
+       FOREACH(Weapons, it != WEP_Null && it.netname == s, LAMBDA(return ftos(i)));
        return s;
 }
 string W_NumberWeaponOrder(string order)
@@ -152,17 +153,17 @@ void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
 }
 float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
 {
-       entity e1, e2;
-       float d;
-       e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
-       e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
-       d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
+       int si = W_FixWeaponOrder_BuildImpulseList_buf[i];
+       Weapon e1 = Weapons_from(si);
+       int sj = W_FixWeaponOrder_BuildImpulseList_buf[j];
+       Weapon e2 = Weapons_from(sj);
+       int d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
        if (d != 0) return -d;  // high impulse first!
        return strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
+               sprintf(" %d ", si), 0)
               -
               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
+               sprintf(" %d ", sj), 0)
        ;  // low char index first!
 }
 string W_FixWeaponOrder_BuildImpulseList(string o)
@@ -193,7 +194,7 @@ string W_FixWeaponOrder_ForceComplete(string order)
 
 void W_RandomWeapons(entity e, float n)
 {
-       int i, j;
+       int i;
        WepSet remaining;
        WepSet result;
        remaining = e.weapons;
@@ -201,10 +202,13 @@ void W_RandomWeapons(entity e, float n)
        for (i = 0; i < n; ++i)
        {
                RandomSelection_Init();
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if (remaining & WepSet_FromWeapon(j)) RandomSelection_Add(world, j, string_null, 1, 1);
-               result |= WepSet_FromWeapon(RandomSelection_chosen_float);
-               remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       if (remaining & (it.m_wepset))
+                               RandomSelection_Add(it, 0, string_null, 1, 1);
+               ));
+               Weapon w = RandomSelection_chosen_ent;
+               result |= WepSet_FromWeapon(w);
+               remaining &= ~WepSet_FromWeapon(w);
        }
        e.weapons = result;
 }
@@ -267,12 +271,8 @@ string W_Sound(string w_snd)
 string W_Model(string w_mdl)
 {
        string output = strcat("models/weapons/", w_mdl);
-#ifdef SVQC
-               MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
-               return weapon_model_output;
-#else
-               return output;
-#endif
+       MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
+       return weapon_model_output;
 }
 
 #ifndef MENUQC
@@ -431,6 +431,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+                       setsize(this.weaponchild, '0 0 0', '0 0 0');
                        setattachment(this.weaponchild, this, t);
                }
                else
@@ -439,6 +440,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        this.weaponchild = NULL;
                }
 
+               setsize(this, '0 0 0', '0 0 0');
                setorigin(this, '0 0 0');
                this.angles = '0 0 0';
                this.frame = 0;
@@ -521,11 +523,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
        if (this.movedir.x >= 0)
        {
-#ifdef SVQC
-               int algn = this.owner.cvar_cl_gunalign;
-#else
-               int algn = autocvar_cl_gunalign;
-#endif
+               int algn = STAT(GUNALIGN, this.owner);
                vector v = this.movedir;
                this.movedir = shotorg_adjust(v, false, false, algn);
                this.view_ofs = shotorg_adjust(v, false, true, algn) - v;
@@ -566,8 +564,10 @@ NET_HANDLE(wframe, bool isNew)
        switch (viewmodel.state)
        {
                case WS_RAISE:
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_raise;
+                       break;
                case WS_DROP:
-                       viewmodel.weapon_switchdelay = ReadFloat();
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_drop;
                        break;
         default:
             viewmodel.weapon_switchdelay = 0;
@@ -590,20 +590,64 @@ void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim)
        WriteByte(channel, restartanim);
        WriteByte(channel, weaponentity.state);
        WriteFloat(channel, weaponentity.weapon_nextthink);
-       WriteByte(channel, weaponentity.alpha * 255);
-       Weapon w = Weapons_from(actor.weapon);
-       switch (weaponentity.state)
+       WriteByte(channel, weaponentity.m_alpha * 255);
+}
+#endif
+
+REGISTER_NET_C2S(w_whereis)
+#ifdef SVQC
+void Weapon_whereis(Weapon this, entity cl);
+NET_HANDLE(w_whereis, bool)
+{
+       Weapon wpn = ReadRegistered(Weapons);
+       if (wpn != WEP_Null) Weapon_whereis(wpn, sender);
+       return true;
+}
+#else
+void w_whereis(Weapon this)
+{
+       int channel = MSG_C2S;
+       WriteHeader(channel, w_whereis);
+       WriteRegistered(Weapons, channel, this);
+}
+CLIENT_COMMAND(weapon_find, "Show spawn locations of a weapon")
+{
+       switch (request)
        {
-               case WS_RAISE:
-                       WriteFloat(channel, w.switchdelay_raise);
-                       break;
-               case WS_DROP:
-                       WriteFloat(channel, w.switchdelay_drop);
-                       break;
+               case CMD_REQUEST_COMMAND:
+               {
+                       string s = argv(1);
+                       if (s == "all")
+                       {
+                               FOREACH(Weapons, it != WEP_Null, w_whereis(it));
+                               return;
+                       }
+                       if (s == "unowned")
+                       {
+                               FOREACH(Weapons, it != WEP_Null && !(STAT(WEAPONS) & it.m_wepset), w_whereis(it));
+                               return;
+                       }
+                       FOREACH(Weapons, it != WEP_Null && it.netname == s,
+                       {
+                               w_whereis(it);
+                               return;
+                       });
+               }
+               default:
+               {
+                       LOG_INFOF("Incorrect parameters for ^2%s^7\n", "weapon_find");
+               }
+               case CMD_REQUEST_USAGE:
+               {
+                       LOG_INFO("\nUsage:^3 cl_cmd weapon_find weapon\n");
+                       LOG_INFO("  Where 'weapon' is the lowercase weapon name, 'all' or 'unowned'.\n");
+                       return;
+               }
        }
 }
 #endif
 
+
 #endif
 
 #endif