]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
s/make_pure/new_pure/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index fc3bd9167a27121b7376da6c33cb684be0dbac14..def5003c60eed223477a5b80b618af20ac743e8b 100644 (file)
@@ -4,49 +4,52 @@
 #include "all.qh"
 
 #if defined(CSQC)
-       #include "../../client/defs.qh"
+       #include <client/defs.qh>
        #include "../constants.qh"
        #include "../stats.qh"
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/client.qh"
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/common.qh>
+       #include <lib/warpzone/client.qh>
        #include "../util.qh"
-       #include "../../client/autocvars.qh"
+       #include <client/autocvars.qh>
        #include "../deathtypes/all.qh"
-       #include "../../lib/csqcmodel/interpolate.qh"
-       #include "../movetypes/movetypes.qh"
-       #include "../../client/main.qh"
-       #include "../../lib/csqcmodel/cl_model.qh"
+       #include <lib/csqcmodel/interpolate.qh>
+       #include "../physics/movetypes/movetypes.qh"
+       #include <client/main.qh>
+       #include <lib/csqcmodel/cl_model.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/anglestransform.qh"
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/anglestransform.qh>
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
     #include "../stats.qh"
     #include "../teams.qh"
     #include "../util.qh"
     #include "../monsters/all.qh"
     #include "config.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/weapons/tracing.qh"
-    #include "../../server/t_items.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
-    #include "../notifications.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/weapons/tracing.qh>
+    #include "../t_items.qh"
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../notifications/all.qh"
     #include "../deathtypes/all.qh"
-    #include "../../server/mutators/all.qh"
+    #include <server/mutators/all.qh>
     #include "../mapinfo.qh"
-    #include "../../server/command/common.qh"
-    #include "../../lib/csqcmodel/sv_model.qh"
-    #include "../../server/portals.qh"
-    #include "../../server/g_hook.qh"
+    #include <server/command/common.qh>
+    #include <lib/csqcmodel/sv_model.qh>
+    #include <server/portals.qh>
+    #include <server/g_hook.qh>
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
 #endif
+#ifdef SVQC
+       #include "config.qc"
+#endif
 #define IMPLEMENTATION
 #include "all.inc"
 #undef IMPLEMENTATION
@@ -191,7 +194,7 @@ string W_FixWeaponOrder_ForceComplete(string order)
 
 void W_RandomWeapons(entity e, float n)
 {
-       int i, j;
+       int i;
        WepSet remaining;
        WepSet result;
        remaining = e.weapons;
@@ -199,9 +202,11 @@ void W_RandomWeapons(entity e, float n)
        for (i = 0; i < n; ++i)
        {
                RandomSelection_Init();
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if (remaining & WepSet_FromWeapon(Weapons_from(j))) RandomSelection_Add(NULL, j, string_null, 1, 1);
-               Weapon w = Weapons_from(RandomSelection_chosen_float);
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       if (remaining & (it.m_wepset))
+                               RandomSelection_Add(it, 0, string_null, 1, 1);
+               ));
+               Weapon w = RandomSelection_chosen_ent;
                result |= WepSet_FromWeapon(w);
                remaining &= ~WepSet_FromWeapon(w);
        }
@@ -420,13 +425,13 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        if (!this.weaponchild)
                        {
                                this.weaponchild = new(weaponchild);
-                               make_pure(this.weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
                                this.weaponchild.renderflags |= RF_VIEWMODEL;
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+                       setsize(this.weaponchild, '0 0 0', '0 0 0');
                        setattachment(this.weaponchild, this, t);
                }
                else
@@ -435,6 +440,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        this.weaponchild = NULL;
                }
 
+               setsize(this, '0 0 0', '0 0 0');
                setorigin(this, '0 0 0');
                this.angles = '0 0 0';
                this.frame = 0;
@@ -517,11 +523,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
        if (this.movedir.x >= 0)
        {
-#ifdef SVQC
-               int algn = this.owner.cvar_cl_gunalign;
-#else
-               int algn = autocvar_cl_gunalign;
-#endif
+               int algn = STAT(GUNALIGN, this.owner);
                vector v = this.movedir;
                this.movedir = shotorg_adjust(v, false, false, algn);
                this.view_ofs = shotorg_adjust(v, false, true, algn) - v;
@@ -562,8 +564,10 @@ NET_HANDLE(wframe, bool isNew)
        switch (viewmodel.state)
        {
                case WS_RAISE:
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_raise;
+                       break;
                case WS_DROP:
-                       viewmodel.weapon_switchdelay = ReadFloat();
+                       viewmodel.weapon_switchdelay = activeweapon.switchdelay_drop;
                        break;
         default:
             viewmodel.weapon_switchdelay = 0;
@@ -587,19 +591,63 @@ void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim)
        WriteByte(channel, weaponentity.state);
        WriteFloat(channel, weaponentity.weapon_nextthink);
        WriteByte(channel, weaponentity.m_alpha * 255);
-       Weapon w = Weapons_from(actor.weapon);
-       switch (weaponentity.state)
+}
+#endif
+
+REGISTER_NET_C2S(w_whereis)
+#ifdef SVQC
+void Weapon_whereis(Weapon this, entity cl);
+NET_HANDLE(w_whereis, bool)
+{
+       Weapon wpn = ReadRegistered(Weapons);
+       if (wpn != WEP_Null) Weapon_whereis(wpn, sender);
+       return true;
+}
+#else
+void w_whereis(Weapon this)
+{
+       int channel = MSG_C2S;
+       WriteHeader(channel, w_whereis);
+       WriteRegistered(Weapons, channel, this);
+}
+CLIENT_COMMAND(weapon_find, "Show spawn locations of a weapon")
+{
+       switch (request)
        {
-               case WS_RAISE:
-                       WriteFloat(channel, w.switchdelay_raise);
-                       break;
-               case WS_DROP:
-                       WriteFloat(channel, w.switchdelay_drop);
-                       break;
+               case CMD_REQUEST_COMMAND:
+               {
+                       string s = argv(1);
+                       if (s == "all")
+                       {
+                               FOREACH(Weapons, it != WEP_Null, w_whereis(it));
+                               return;
+                       }
+                       if (s == "unowned")
+                       {
+                               FOREACH(Weapons, it != WEP_Null && !(STAT(WEAPONS) & it.m_wepset), w_whereis(it));
+                               return;
+                       }
+                       FOREACH(Weapons, it != WEP_Null && it.netname == s,
+                       {
+                               w_whereis(it);
+                               return;
+                       });
+               }
+               default:
+               {
+                       LOG_INFOF("Incorrect parameters for ^2%s^7\n", "weapon_find");
+               }
+               case CMD_REQUEST_USAGE:
+               {
+                       LOG_INFO("\nUsage:^3 cl_cmd weapon_find weapon\n");
+                       LOG_INFO("  Where 'weapon' is the lowercase weapon name, 'all' or 'unowned'.\n");
+                       return;
+               }
        }
 }
 #endif
 
+
 #endif
 
 #endif