// commented out as this one did not help
if(onground_diff)
{
- print(sprintf("ONGROUND MISMATCH: %d x=%v v=%v\n", onground_diff, o, v));
+ printf("ONGROUND MISMATCH: %d x=%v v=%v\n", onground_diff, o, v);
return;
}
*/
if(vlen(o) > 32 || vlen(v) > 192)
{
- //print(sprintf("TOO BIG: x=%v v=%v\n", o, v));
+ //printf("TOO BIG: x=%v v=%v\n", o, v);
return;
}
// get crouch state from the server
if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
- self.pmove_flags &~= PMF_DUCKED;
+ self.pmove_flags &= ~PMF_DUCKED;
else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
self.pmove_flags |= PMF_DUCKED;
if(pmove_onground)
self.pmove_flags |= PMF_ONGROUND;
else
- self.pmove_flags &~= PMF_ONGROUND;
+ self.pmove_flags &= ~PMF_ONGROUND;
CSQCPlayer_SetMinsMaxs();
else
{
float flg = self.iflags;
- self.iflags &~= IFLAG_ORIGIN | IFLAG_ANGLES;
+ self.iflags &= ~(IFLAG_ORIGIN | IFLAG_ANGLES);
InterpolateOrigin_Do();
self.iflags = flg;
// get crouch state from the server
if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
- self.pmove_flags &~= PMF_DUCKED;
+ self.pmove_flags &= ~PMF_DUCKED;
else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
self.pmove_flags |= PMF_DUCKED;
if(pmove_onground)
self.pmove_flags |= PMF_ONGROUND;
else
- self.pmove_flags &~= PMF_ONGROUND;
+ self.pmove_flags &= ~PMF_ONGROUND;
CSQCPlayer_SavePrediction();
}
#ifdef CSQCMODEL_SERVERSIDE_CROUCH
// get crouch state from the server (LAG)
if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
- self.pmove_flags &~= PMF_DUCKED;
+ self.pmove_flags &= ~PMF_DUCKED;
else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
self.pmove_flags |= PMF_DUCKED;
#endif