void() PlayerPostThink;
void() ClientKill;
+#ifdef DP_EXT_PRECONNECT
+void() ClientPreConnect;
+#endif
void() ClientConnect;
void() PutClientInServer; // call after setting the parm1... parms
void() ClientDisconnect;
// for coop respawn
//============================================================================
-#endif
\ No newline at end of file
+#endif