ATTRIB(XonoticModelDialog, title, string, _("Model settings"))
ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL)
ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticModelDialog, rows, float, 8)
+ ATTRIB(XonoticModelDialog, rows, float, 7)
ATTRIB(XonoticModelDialog, columns, float, 3)
ENDCLASS(XonoticModelDialog)
#endif
e.configureXonoticTextSliderValues(e);
setDependent(e, "cl_gentle", 0, 0);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_playerdetailreduction"));
- me.TR(me);
- #ifdef ALLOW_FORCEMODELS
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
- #endif
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.TR(me);