setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
me.TR(me);
+ me.TDempty(me, 0.1);
+ for(i = 29; i <= 42; ++i) {
+ me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
+ }
me.TR(me);
me.TDempty(me, 0.1);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));