ATTRIB(MainWindow, crosshairDialog, entity, NULL)
ATTRIB(MainWindow, hudDialog, entity, NULL)
ATTRIB(MainWindow, hudconfirmDialog, entity, NULL)
+ ATTRIB(MainWindow, languageWarningDialog, entity, NULL)
ATTRIB(MainWindow, mainNexposee, entity, NULL)
ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
ATTRIB(MainWindow, dialogToShow, entity, NULL)
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.languageWarningDialog = i = spawnXonoticLanguageWarningDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
// dialog used by singleplayer
me.winnerDialog = i = spawnXonoticWinnerDialog();
me.initializeDialog(me, n);
- if(cvar_string("_cl_name") == "Player")
+ if(cvar_string("_cl_name") == cvar_defstring("_cl_name"))
me.dialogToShow = me.firstRunDialog;
}
#endif