this.flags |= FL_GODMODE;
this.bot_nextthink = this.bot_nextthink + autocvar_bot_ai_thinkinterval * pow(0.5, this.bot_aiskill);
+ if(this.bot_nextthink < time)
+ this.bot_nextthink = time + autocvar_bot_ai_thinkinterval * pow(0.5, this.bot_aiskill);
//if (this.bot_painintensity > 0)
// this.bot_painintensity = this.bot_painintensity - (skill + 1) * 40 * frametime;