]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into TimePath/csqc_viewmodels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 8f1e3e9be84c1c7840bc09784ac1269f56a3d088..0cc6a0b65d745e6a0b784ecbf3fa362714df8a5e 100644 (file)
@@ -3,7 +3,6 @@
 #include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
-#include "ent_cs.qh"
 #include "ipban.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
@@ -23,6 +22,7 @@
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
+#include "../common/ent_cs.qh"
 #include "../common/vehicles/all.qh"
 #include "../common/triggers/teleporters.qh"
 
@@ -50,8 +50,7 @@
 
 
 void send_CSQC_teamnagger() {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
+       WriteHeader(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
 }
 
 bool ClientData_Send(entity this, entity to, int sf)
@@ -79,7 +78,7 @@ bool ClientData_Send(entity this, entity to, int sf)
        if(e.porto_v_angle_held)
                sf |= 8; // angles held
 
-       WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
        if(sf & 2)
@@ -176,7 +175,6 @@ void setplayermodel(entity e, string modelname)
        precache_model(modelname);
        _setmodel(e, modelname);
        player_setupanimsformodel();
-       UpdatePlayerSounds();
 }
 
 /*
@@ -307,7 +305,7 @@ void PutObserverInServer()
        self.weaponmodel = "";
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               self.weaponentity[slot] = NULL;
+               self.weaponentities[slot] = NULL;
        }
        self.exteriorweaponentity = world;
        self.killcount = FRAGS_SPECTATOR;
@@ -320,6 +318,15 @@ void PutObserverInServer()
        self.event_damage = func_null;
 }
 
+int player_getspecies(entity this)
+{
+       get_model_parameters(this.model, this.skin);
+       int s = get_model_parameters_species;
+       get_model_parameters(string_null, 0);
+       if (s < 0) return SPECIES_HUMAN;
+       return s;
+}
+
 .float model_randomizer;
 void FixPlayermodel(entity player)
 {
@@ -396,8 +403,7 @@ void FixPlayermodel(entity player)
 
        if(chmdl || oldskin != player.skin) // model or skin has changed
        {
-               player.species = player_getspecies(); // update species
-               UpdatePlayerSounds(); // update skin sounds
+               player.species = player_getspecies(player); // update species
        }
 
        if(!teamplay)
@@ -564,8 +570,6 @@ void PutClientInServer()
                this.bot_attack = true;
                this.monster_attack = true;
 
-               this.spider_slowness = 0;
-
                this.BUTTON_ATCK = this.BUTTON_JUMP = this.BUTTON_ATCK2 = false;
 
                if (this.killcount == FRAGS_SPECTATOR) {
@@ -575,7 +579,7 @@ void PutClientInServer()
 
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
-                       CL_SpawnWeaponentity(this, slot);
+                       CL_SpawnWeaponentity(this, weaponentities[slot]);
                }
                this.alpha = default_player_alpha;
                this.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -631,36 +635,40 @@ void PutClientInServer()
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
 {
-       WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
-       WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3]));
+       WriteHeader(MSG_ENTITY, _ENT_CLIENT_INIT);
+       return = true;
+       msg_entity = to;
+       Registry_send_all();
+       int channel = MSG_ONE;
+       WriteHeader(channel, ENT_CLIENT_INIT);
+       WriteByte(channel, g_nexball_meter_period * 32);
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3]));
 
        if(sv_foginterval && world.fog != "")
-               WriteString(MSG_ENTITY, world.fog);
+               WriteString(channel, world.fog);
        else
-               WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
-       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
-       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
-       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
-       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
-       WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
-       WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
-       WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
+               WriteString(channel, "");
+       WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteCoord(channel, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
+       WriteCoord(channel, self.bouncestop); // g_balance_mortar_bouncestop
+       WriteCoord(channel, self.ebouncefactor); // g_balance_mortar_bouncefactor
+       WriteCoord(channel, self.ebouncestop); // g_balance_mortar_bouncestop
+       WriteByte(channel, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
+       WriteByte(channel, serverflags); // client has to know if it should zoom or not
+       WriteByte(channel, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
+       WriteByte(channel, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
+       WriteCoord(channel, autocvar_g_trueaim_minrange);
+       WriteByte(channel, WEP_CVAR(porto, secondary)); // WEAPONTODO
 
        MUTATOR_CALLHOOK(Ent_Init);
-       return true;
 }
 
 void ClientInit_CheckUpdate()
@@ -709,7 +717,7 @@ void ClientInit_Spawn()
 SetNewParms
 =============
 */
-void SetNewParms (void)
+void SetNewParms ()
 {
        // initialize parms for a new player
        parm1 = -(86400 * 366);
@@ -722,7 +730,7 @@ void SetNewParms (void)
 SetChangeParms
 =============
 */
-void SetChangeParms (void)
+void SetChangeParms ()
 {SELFPARAM();
        // save parms for level change
        parm1 = self.parm_idlesince - time;
@@ -735,7 +743,7 @@ void SetChangeParms (void)
 DecodeLevelParms
 =============
 */
-void DecodeLevelParms (void)
+void DecodeLevelParms ()
 {SELFPARAM();
        // load parms
        self.parm_idlesince = parm1;
@@ -938,7 +946,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
 }
 
-void ClientKill (void)
+void ClientKill ()
 {SELFPARAM();
        if(gameover) return;
        if(self.player_blocked) return;
@@ -986,7 +994,7 @@ ClientPreConnect
 Called once (not at each match start) when a client begins a connection to the server
 =============
 */
-void ClientPreConnect (void)
+void ClientPreConnect ()
 {SELFPARAM();
        if(autocvar_sv_eventlog)
        {
@@ -1006,8 +1014,8 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-void DecodeLevelParms (void);
-void ClientConnect (void)
+void DecodeLevelParms ();
+void ClientConnect ()
 {SELFPARAM();
        float t;
 
@@ -1168,7 +1176,7 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       attach_entcs(self);
+       entcs_attach(self);
 
        bot_relinkplayerlist();
 
@@ -1189,7 +1197,7 @@ void ClientConnect (void)
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                }
 
-               if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET(TUBA)))
+               if(g_weaponarena_weapons == WEPSET(TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
 
@@ -1208,7 +1216,7 @@ void ClientConnect (void)
        self.model_randomizer = random();
 
        if(IS_REAL_CLIENT(self))
-               sv_notice_join();
+               sv_notice_join(self);
 
        for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
                WITH(entity, self, e, e.init_for_player(this));
@@ -1225,7 +1233,7 @@ Called when a client disconnects from the server
 */
 .entity chatbubbleentity;
 void ReadyCount();
-void ClientDisconnect (void)
+void ClientDisconnect ()
 {SELFPARAM();
        if(self.vehicle)
            vehicles_exit(VHEF_RELEASE);
@@ -1254,7 +1262,7 @@ void ClientDisconnect (void)
 
        bot_clientdisconnect();
 
-       detach_entcs(self);
+       entcs_detach(self);
 
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":part:", ftos(self.playerid)));
@@ -1295,8 +1303,6 @@ void ClientDisconnect (void)
        if(self.weaponorder_byimpulse)
                strunzone(self.weaponorder_byimpulse);
 
-       ClearPlayerSounds();
-
        if(self.personal)
                remove(self.personal);
 
@@ -1373,7 +1379,7 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-void respawn(void)
+void respawn()
 {SELFPARAM();
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
@@ -1402,7 +1408,7 @@ void play_countdown(float finished, string samp)
                                _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
-void player_powerups (void)
+void player_powerups ()
 {SELFPARAM();
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        int items_prev = self.items;
@@ -1565,7 +1571,7 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
        return current;
 }
 
-void player_regen (void)
+void player_regen ()
 {SELFPARAM();
        float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
@@ -1636,19 +1642,20 @@ void SetZoomState(float z)
 }
 
 void GetPressedKeys()
-{SELFPARAM();
+{
+       SELFPARAM();
        MUTATOR_CALLHOOK(GetPressedKeys);
-       #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit)
-       X(self.pressedkeys, KEY_FORWARD,        self.movement_x > 0);
-       X(self.pressedkeys, KEY_BACKWARD,       self.movement_x < 0);
-       X(self.pressedkeys, KEY_RIGHT,          self.movement_y > 0);
-       X(self.pressedkeys, KEY_LEFT,           self.movement_y < 0);
-
-       X(self.pressedkeys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(self));
-       X(self.pressedkeys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(self));
-       X(self.pressedkeys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(self));
-       X(self.pressedkeys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(self));
-       #undef X
+       int keys = this.pressedkeys;
+       keys = BITSET(keys, KEY_FORWARD,        this.movement.x > 0);
+       keys = BITSET(keys, KEY_BACKWARD,       this.movement.x < 0);
+       keys = BITSET(keys, KEY_RIGHT,          this.movement.y > 0);
+       keys = BITSET(keys, KEY_LEFT,           this.movement.y < 0);
+
+       keys = BITSET(keys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(this));
+       keys = BITSET(keys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(this));
+       keys = BITSET(keys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(this));
+       keys = BITSET(keys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(this));
+       this.pressedkeys = keys;
 }
 
 /*
@@ -1683,6 +1690,7 @@ void SpectateCopy(entity spectatee)
        self.switchweapon = spectatee.switchweapon;
        self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
+       self.weapon_nextthink = spectatee.weapon_nextthink;
        self.vortex_charge = spectatee.vortex_charge;
        self.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
        self.hagar_load = spectatee.hagar_load;
@@ -1872,7 +1880,6 @@ void LeaveSpectatorMode()
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
                {
                        self.classname = STR_PLAYER;
-                       nades_RemoveBonus(self);
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
                                { JoinBestTeam(self, false, true); }
@@ -1993,7 +2000,7 @@ void PrintWelcomeMessage()
        {
                if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || IS_SPEC(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
@@ -2140,32 +2147,8 @@ void PlayerUseKey()
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
-float isInvisibleString(string s)
-{
-       float i, n, c;
-       s = strdecolorize(s);
-       for((i = 0), (n = strlen(s)); i < n; ++i)
-       {
-               c = str2chr(s, i);
-               switch(c)
-               {
-                       case 0:
-                       case 32: // space
-                               break;
-                       case 192: // charmap space
-                               if (!autocvar_utf8_enable)
-                                       break;
-                               return false;
-                       case 160: // space in unicode fonts
-                       case 0xE000 + 192: // utf8 charmap space
-                               if (autocvar_utf8_enable)
-                                       break;
-                       default:
-                               return false;
-               }
-       }
-       return true;
-}
+
+void wglow_send(entity actor, vector g);
 
 /*
 =============
@@ -2178,7 +2161,7 @@ Called every frame for each client before the physics are run
 void() nexball_setstatus;
 .float last_vehiclecheck;
 .int items_added;
-void PlayerPreThink (void)
+void PlayerPreThink ()
 {SELFPARAM();
        WarpZone_PlayerPhysics_FixVAngle();
 
@@ -2342,22 +2325,28 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
+                       vector g;
+                       if (IS_SPEC(self))
                        {
-                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
+                               g = self.enemy.weaponentity_glowmod;
+                       }
+                       else if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
+                       {
+                               g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
+                               g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
+                               g.z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
 
                                if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
                                {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       g.x += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       g.y += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       g.z += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
                                }
                        }
                        else
-                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
-
+                               g = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
+                       if (g != self.weaponentity_glowmod)
+                               wglow_send(self, self.weaponentity_glowmod = g);
                        player_powerups();
                }
 
@@ -2438,8 +2427,8 @@ void PlayerPreThink (void)
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               int slot = 0; // TODO: unhardcode
-               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity[slot].wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.(weaponentity).wframe == WFRAME_FIRE2 && time < self.(weaponentity).weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2447,8 +2436,8 @@ void PlayerPreThink (void)
                        if (!self.crouch)
                        {
                                self.crouch = true;
-                               self.view_ofs = self.stat_pl_crouch_view_ofs;
-                               setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max);
+                               self.view_ofs = STAT(PL_CROUCH_VIEW_OFS, self);
+                               setsize (self, STAT(PL_CROUCH_MIN, self), STAT(PL_CROUCH_MAX, self));
                                // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway
                        }
                }
@@ -2456,12 +2445,12 @@ void PlayerPreThink (void)
                {
                        if (self.crouch)
                        {
-                               tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self);
+                               tracebox(self.origin, STAT(PL_MIN, self), STAT(PL_MAX, self), self.origin, false, self);
                                if (!trace_startsolid)
                                {
                                        self.crouch = false;
-                                       self.view_ofs = self.stat_pl_view_ofs;
-                                       setsize (self, self.stat_pl_min, self.stat_pl_max);
+                                       self.view_ofs = STAT(PL_VIEW_OFS, self);
+                                       setsize (self, STAT(PL_MIN, self), STAT(PL_MAX, self));
                                }
                        }
                }
@@ -2567,7 +2556,7 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
-void PlayerPostThink (void)
+void PlayerPostThink ()
 {SELFPARAM();
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        if(IS_REAL_CLIENT(self))