]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge remote branch 'origin/samual/hitindication'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 342cbbc3d69e4a8e6e9a011c246e14d892f24a09..f1d290a9b0ae40bccc3b03730e34820d14327739 100644 (file)
@@ -2,69 +2,53 @@ float weaponstats_buffer;
 
 void WeaponStats_Init()
 {
-       if(autocvar_sv_weaponstats_killfile != "" || autocvar_sv_weaponstats_damagefile != "")
+       if(autocvar_sv_weaponstats_file != "")
                weaponstats_buffer = buf_create();
        else
                weaponstats_buffer = -1;
 }
 
-#define WEAPONSTATS_GETINDEX(awep,vwep) ((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1)))
+#define WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot) (((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1))) * 4 + (abot) * 2 + (vbot))
 
 void WeaponStats_Shutdown()
 {
-       float i, j, idx, f;
+       float i, j, ibot, jbot, idx;
        float fh;
+       vector v;
        string prefix;
        if(weaponstats_buffer < 0)
                return;
        prefix = strcat(autocvar_hostname, "\t", GetGametype(), "_", GetMapname(), "\t");
-       if(autocvar_sv_weaponstats_killfile != "")
+       if(autocvar_sv_weaponstats_file != "")
        {
-               fh = fopen(autocvar_sv_weaponstats_killfile, FILE_APPEND);
+               fh = fopen(autocvar_sv_weaponstats_file, FILE_APPEND);
                if(fh >= 0)
                {
-                       fputs(fh, "#begin killfile\n");
+                       fputs(fh, "#begin statsfile\n");
                        fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
                        fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_changes)), "\n"));
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i) for(ibot = 0; ibot <= 1; ++ibot)
+                               for(j = WEP_FIRST; j <= WEP_LAST; ++j) for(jbot = 0; jbot <= 1; ++jbot)
                                {
-                                       idx = WEAPONSTATS_GETINDEX(i, j);
-                                       f = stov(bufstr_get(weaponstats_buffer, idx)) * '0 1 0';
-                                       if(f != 0)
-                                               fputs(fh, strcat(prefix, ftos(i), "\t", ftos(j), "\t", ftos(f), "\n"));
-                               }
-                       fputs(fh, "#end\n\n");
-                       fclose(fh);
-                       print("Weapon kill stats written\n");
-               }
-       }
-       if(autocvar_sv_weaponstats_damagefile != "")
-       {
-               fh = fopen(autocvar_sv_weaponstats_damagefile, FILE_APPEND);
-               if(fh >= 0)
-               {
-                       fputs(fh, "#begin damagefile\n");
-                       fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
-                       fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_changes)), "\n"));
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                               {
-                                       idx = WEAPONSTATS_GETINDEX(i, j);
-                                       f = stov(bufstr_get(weaponstats_buffer, idx)) * '1 0 0';
-                                       if(f != 0)
-                                               fputs(fh, strcat(prefix, ftos(i), "\t", ftos(j), "\t", ftos(f), "\n"));
+                                       idx = WEAPONSTATS_GETINDEX(i, ibot, j, jbot);
+                                       v = stov(bufstr_get(weaponstats_buffer, idx));
+                                       if(v != '0 0 0')
+                                       {
+                                               //vector is: kills hits damage
+                                               fputs(fh, sprintf("%s%d %d\t%d %d\t", prefix, i, ibot, j, jbot));
+                                               fputs(fh, sprintf("%d %d %g\n", v_x, v_y, v_z));
+                                       }
                                }
                        fputs(fh, "#end\n\n");
                        fclose(fh);
-                       print("Weapon damage stats written\n");
+                       print("Weapon stats written\n");
                }
        }
        buf_del(weaponstats_buffer);
        weaponstats_buffer = -1;
 }
 
-void WeaponStats_LogItem(float awep, float vwep, vector item)
+void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item)
 {
        float idx;
        if(weaponstats_buffer < 0)
@@ -73,18 +57,18 @@ void WeaponStats_LogItem(float awep, float vwep, vector item)
                return;
        if(awep > WEP_LAST || vwep > WEP_LAST)
                return;
-       idx = WEAPONSTATS_GETINDEX(awep,vwep);
+       idx = WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot);
        bufstr_set(weaponstats_buffer, idx, vtos(stov(bufstr_get(weaponstats_buffer, idx)) + item));
 }
-void WeaponStats_LogDamage(float awep, float vwep, float damage)
+void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage)
 {
        if(damage < 0)
                error("negative damage?");
-       WeaponStats_LogItem(awep, vwep, '1 0 0' * damage);
+       WeaponStats_LogItem(awep, abot, vwep, vbot, '0 0 1' * damage + '0 1 0');
 }
-void WeaponStats_LogKill(float awep, float vwep)
+void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 {
-       WeaponStats_LogItem(awep, vwep, '0 1 0');
+       WeaponStats_LogItem(awep, abot, vwep, vbot, '1 0 0');
 }
 
 // changes by LordHavoc on 03/29/04 and 03/30/04 at Vermeulen's request
@@ -325,11 +309,14 @@ void SpawnThrownWeapon (vector org, float w)
                {
                        if(self.weapons & W_WeaponBit(j))
                                if(W_IsWeaponThrowable(j))
-                                       W_ThrowNewWeapon(self, j, FALSE, self.origin, randomvec() * 175 + '0 0 325');
+                                       W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
                }
        }
        else
-               W_ThrowWeapon(randomvec() * 125 + '0 0 200', org - self.origin, FALSE);
+       {
+               if(W_IsWeaponThrowable(self.weapon))
+                       W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
+       }
 }
 
 void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -371,7 +358,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if (self.health <= -100 && self.modelindex != 0)
+       if (self.health <= -150 && self.modelindex != 0)
        {
                // don't use any animations as a gib
                self.frame = 0;
@@ -387,13 +374,16 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
 
 void ClientKill_Now_TeamChange();
 void freezetag_CheckWinner();
-void freezetag_Unfreeze();
 
 void PlayerDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
        local float take, save, waves, sdelay, dh, da, j;
        vector v;
        float valid_damage_for_weaponstats;
+       float excess;
+
+       if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage)
+               return;
 
        dh = max(self.health, 0);
        da = max(self.armorvalue, 0);
@@ -436,9 +426,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
 
-       if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage)
-               return;
-
        if (!g_minstagib)
        {
                v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
@@ -460,6 +447,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
        take = bound(0, damage_take, self.health);
        save = bound(0, damage_save, self.armorvalue);
+       excess = max(0, damage - take - save);
 
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
@@ -549,19 +537,28 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                self.pushltime = 0;
 
+       float abot, vbot, awep;
+       abot = (clienttype(attacker) == CLIENTTYPE_BOT);
+       vbot = (clienttype(self) == CLIENTTYPE_BOT);
+
        valid_damage_for_weaponstats = 0;
-       if(clienttype(self) == CLIENTTYPE_REAL)
-       if(clienttype(attacker) == CLIENTTYPE_REAL)
-       if(self != attacker)
-       if(!DEATH_ISSPECIAL(deathtype))
+       if(vbot || clienttype(self) == CLIENTTYPE_REAL)
+       if(abot || clienttype(attacker) == CLIENTTYPE_REAL)
+       if(attacker && self != attacker)
        if(IsDifferentTeam(self, attacker))
+       {
+               if(DEATH_ISSPECIAL(deathtype))
+                       awep = attacker.weapon;
+               else
+                       awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
+       }
        
        if(valid_damage_for_weaponstats)
        {
                dh = dh - max(self.health, 0);
                da = da - max(self.armorvalue, 0);
-               WeaponStats_LogDamage(DEATH_WEAPONOF(deathtype), self.weapon, dh + da);
+               WeaponStats_LogDamage(awep, abot, self.weapon, vbot, dh + da);
        }
 
        if (self.health < 1)
@@ -576,7 +573,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(DEATH_WEAPONOF(deathtype), self.weapon);
+                       WeaponStats_LogKill(awep, abot, self.weapon, vbot);
 
                if(sv_gentle < 1) // TODO make a "gentle" version?
                if(sound_allowed(MSG_BROADCAST, attacker))
@@ -631,9 +628,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                frag_target = self;
                MUTATOR_CALLHOOK(PlayerDies);
 
-               if(g_freezetag)
-            return;
-
                if(self.flagcarried)
                {
                        if(attacker.classname != "player" && attacker.classname != "gib")
@@ -646,8 +640,31 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                if(self.ballcarried && g_nexball)
                        DropBall(self.ballcarried, self.origin, self.velocity);
                Portal_ClearAllLater(self);
-               // clear waypoints
+
+               if(clienttype(self) == CLIENTTYPE_REAL)
+               {
+                       stuffcmd(self, "-zoom\n");
+                       self.fixangle = TRUE;
+                       //msg_entity = self;
+                       //WriteByte (MSG_ONE, SVC_SETANGLE);
+                       //WriteAngle (MSG_ONE, self.v_angle_x);
+                       //WriteAngle (MSG_ONE, self.v_angle_y);
+                       //WriteAngle (MSG_ONE, 80);
+               }
+
+               if(defer_ClientKill_Now_TeamChange) // TODO does this work with FreezeTag?
+                       ClientKill_Now_TeamChange();
+
+               if(g_arena)
+                       Spawnqueue_Unmark(self);
+
+               if(g_freezetag)
+                       return;
+
+               // when we get here, player actually dies
+               // clear waypoints (do this AFTER FreezeTag)
                WaypointSprite_PlayerDead();
+
                // make the corpse upright (not tilted)
                self.angles_x = 0;
                self.angles_z = 0;
@@ -669,12 +686,12 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                waves = 0;
                sdelay = cvar(strcat("g_", GetGametype(), "_respawn_delay"));
                if(!sdelay)
-        {
-            if(g_cts)
-                sdelay = 0; // no respawn delay in CTS
-            else
-                sdelay = autocvar_g_respawn_delay;
-        }
+               {
+                       if(g_cts)
+                               sdelay = 0; // no respawn delay in CTS
+                       else
+                               sdelay = autocvar_g_respawn_delay;
+               }
                waves = cvar(strcat("g_", GetGametype(), "_respawn_waves"));
                if(!waves)
                        waves = autocvar_g_respawn_waves;
@@ -699,35 +716,19 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // set damage function to corpse damage
                self.event_damage = PlayerCorpseDamage;
                // call the corpse damage function just in case it wants to gib
-               self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force);
+               self.event_damage(inflictor, attacker, excess, deathtype, hitloc, force);
                // set up to fade out later
                SUB_SetFade (self, time + 6 + random (), 1);
 
-               if(clienttype(self) == CLIENTTYPE_REAL)
-               {
-                       self.fixangle = TRUE;
-                       //msg_entity = self;
-                       //WriteByte (MSG_ONE, SVC_SETANGLE);
-                       //WriteAngle (MSG_ONE, self.v_angle_x);
-                       //WriteAngle (MSG_ONE, self.v_angle_y);
-                       //WriteAngle (MSG_ONE, 80);
-               }
-
-               if(g_arena)
-                       Spawnqueue_Unmark(self);
-
-               if(defer_ClientKill_Now_TeamChange)
-                       ClientKill_Now_TeamChange();
-
                if(sv_gentle > 0 || autocvar_ekg) {
                        // remove corpse
                        PlayerCorpseDamage (inflictor, attacker, 100.0, deathtype, hitloc, force);
                }
 
                // reset fields the weapons may use just in case
-        for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-            weapon_action(j, WR_RESETPLAYER);
+                       weapon_action(j, WR_RESETPLAYER);
                        ATTACK_FINISHED_FOR(self, j) = 0;
                }
        }