void respawn(entity this)
{
+ bool damagedbycontents_prev = this.damagedbycontents;
if(this.alpha >= 0)
{
if(autocvar_g_respawn_ghosts)
{
this.solid = SOLID_NOT;
this.takedamage = DAMAGE_NO;
+ this.damagedbycontents = false;
set_movetype(this, MOVETYPE_FLY);
this.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
this.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
}
CopyBody(this, 1);
+ this.damagedbycontents = damagedbycontents_prev;
this.effects |= EF_NODRAW; // prevent another CopyBody
PutClientInServer(this);
}
if (this.flags & FL_JUMPRELEASED) {
- if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
+ if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
this.flags &= ~FL_JUMPRELEASED;
this.flags |= FL_SPAWNING;
} else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch || this.would_spectate) {
this.flags &= ~FL_SPAWNING;
if(joinAllowed(this))
Join(this);
+ else if(time < CS(this).jointime + MIN_SPEC_TIME)
+ CS(this).autojoin_checked = -1;
return;
}
}
}
if (this.flags & FL_JUMPRELEASED) {
- if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
+ if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
this.flags &= ~FL_JUMPRELEASED;
this.flags |= FL_SPAWNING;
} else if(PHYS_INPUT_BUTTON_ATCK(this) || CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)) {
if(this.flags & FL_SPAWNING)
{
this.flags &= ~FL_SPAWNING;
- Join(this);
+ if(joinAllowed(this))
+ Join(this);
+ else if(time < CS(this).jointime + MIN_SPEC_TIME)
+ CS(this).autojoin_checked = -1;
return;
}
}
IntermissionThink(this);
return;
}
- else if (IS_REAL_CLIENT(this) && !CS(this).autojoin_checked && time >= CS(this).jointime + MIN_SPEC_TIME)
+ else if (IS_REAL_CLIENT(this) && CS(this).autojoin_checked <= 0 && time >= CS(this).jointime + MIN_SPEC_TIME)
{
- CS(this).autojoin_checked = true;
+ bool early_join_requested = (CS(this).autojoin_checked < 0);
+ CS(this).autojoin_checked = 1;
// don't do this in ClientConnect
// many things can go wrong if a client is spawned as player on connection
- if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
+ if (early_join_requested || MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
|| (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
&& (!teamplay || autocvar_g_balance_teams)))
{
campaign_bots_may_start = true;
- Join(this);
+ if(joinAllowed(this))
+ Join(this);
return;
}
}
wep_zoomed += thiswep.wr_zoom(thiswep, this);
}
SetZoomState(this, PHYS_INPUT_BUTTON_ZOOM(this) || PHYS_INPUT_BUTTON_ZOOMSCRIPT(this) || wep_zoomed);
- }
+ }
if (CS(this).teamkill_soundtime && time > CS(this).teamkill_soundtime)
{
store.ping_movementloss = this.ping_movementloss;
store.v_angle = this.v_angle;
- store.movement = (typing) ? '0 0 0' : this.movement;
+ store.movement = this.movement;
}
NET_HANDLE(fpsreport, bool)