}
else
{
- centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
+ Send_Notification(NOTIF_ONE_ONLY, client, MSG_MULTI, MULTI_ADMINMESSAGE, admin_name(), admin_message);
}
successful = strcat(successful, (successful ? ", " : ""), client.netname);
{
case CMD_REQUEST_COMMAND:
{
- entity client;
- string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
- string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
+ string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
string choice = ((random() > 0.5) ? result1 : result2);
- FOR_EACH_CLIENT(client)
- centerprint(client, strcat("^3Throwing coin... Result: ", choice));
- bprint(strcat("^3Throwing coin... Result: ", choice));
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
+
return;
}
MapInfo_SwitchGameType(t);
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
if(MapInfo_count > 0)
+ {
+ // update lsmaps in case the gametype changed, this way people can easily list maps for it
+ if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ lsmaps_reply = strzone(getlsmaps());
bprint("Game type successfully switched to ", s, "\n");
+ }
else
{
bprint("Cannot use this game type: no map for it found\n");
// Where are we putting this player?
if(destination == "spec" || destination == "spectator")
{
- if(client.classname != "spectator" && client.classname != "observer")
+ if(!IS_SPEC(client) && !IS_OBSERVER(client))
{
self = client;
PutObserverInServer();
}
else
{
- if(client.classname != "spectator" && client.classname != "observer")
+ if(!IS_SPEC(client) && !IS_OBSERVER(client))
{
if(teamplay)
{
entity plr;
FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
{
- if(plr.classname == "spectator" || plr.classname == "observer")
+ if(IS_SPEC(plr) || IS_OBSERVER(plr))
{
plr.spectatortime = time;
Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
case "walk":
{
- if(argc == 3)
+ if(argc == 4)
{
e = nextent(world);
- if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
print("can walk\n");
else
print("cannot walk\n");
case "showline":
{
- if(argc == 3)
+ if(argc == 4)
{
- vv = stov(argv(1));
- dv = stov(argv(2));
+ vv = stov(argv(2));
+ dv = stov(argv(3));
traceline(vv, dv, MOVE_NORMAL, world);
trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
// ==================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-// Common commands have double indentation to separate them a bit.
#define SERVER_COMMANDS(request,arguments,command) \
SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \