]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/compat/quake.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / compat / quake.qc
index d2eb785b584fec3a810ad6d6405aff25413bdd96..0d1e8a6e909e53921180976ed3e5858113c1a70a 100644 (file)
@@ -5,15 +5,17 @@
 #include <server/miscfunctions.qh>
 #include <common/weapons/_all.qh>
 
-//***********************
-//QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
-//***********************
-SPAWNFUNC_WEAPON(weapon_nailgun, WEP_ELECTRO)
+/***********************
+ * QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
+ ***********************
+ weapon_nailgun handled in quake3.qc
+ item_armor1 handled in items.qc
+*/
+
 SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR)
 SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN)
 
 SPAWNFUNC_ITEM(item_spikes, ITEM_Bullets)
-//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);}  // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
 SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega)
 SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this
 SPAWNFUNC_ITEM_COND(item_health, (this.spawnflags & 2), ITEM_HealthMega, ITEM_HealthMedium)