void w_ready();
// VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies)
.float weapon_nextthink;
-.float weapon_forbidchange;
.void() weapon_think;
//float PLAYER_WEAPONSELECTION_DELAY = );
.float() customizeentityforclient;
.float cvar_cl_handicap;
.float cvar_cl_playerdetailreduction;
+.float cvar_cl_clippedspectating;
+
.string cvar_g_xonoticversion;
.string cvar_cl_weaponpriority;
.string cvar_cl_weaponpriorities[10];
// speedrun: when 1, player auto teleports back when capture timeout happens
.float speedrunning;
-// Q3 support
-float q3acompat_machineshotgunswap;
-
// database
float ServerProgsDB;
float TemporaryDB;