ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{
ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{