]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Turn most cases of _STAT into STAT
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index adaa8c36984525277e41f8c52607bc4ad9e74b04..804d9fd713d8bae506df76f137b2fe546af58892 100644 (file)
@@ -32,7 +32,7 @@ void UpdateFrags(entity player, int f)
        GameRules_scoring_add_team(player, SCORE, f);
 }
 
-void GiveFrags (entity attacker, entity targ, float f, int deathtype)
+void GiveFrags (entity attacker, entity targ, float f, int deathtype, .entity weaponentity)
 {
        // TODO route through PlayerScores instead
        if(game_stopped) return;
@@ -47,21 +47,19 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                else
                {
                        // teamkill
-                       GameRules_scoring_add(attacker, KILLS, -1); // or maybe add a teamkills field?
+                       GameRules_scoring_add(attacker, TEAMKILLS, 1);
                }
        }
        else
        {
                // regular frag
                GameRules_scoring_add(attacker, KILLS, 1);
-               if(targ.playerid)
+               if(!warmup_stage && targ.playerid)
                        PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        GameRules_scoring_add(targ, DEATHS, 1);
 
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
@@ -264,9 +262,8 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in
        return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
 }
 
-.int buffs = _STAT(BUFFS); // TODO: remove
 entity buff_FirstFromFlags(int _buffs);
-void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
+void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .entity weaponentity)
 {
        // Sanity check
        if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
@@ -328,7 +325,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                }
                LogDeath("suicide", deathtype, targ, targ);
                if(deathtype != DEATH_AUTOTEAMCHANGE.m_id) // special case: don't negate frags if auto switched
-                       GiveFrags(attacker, targ, -1, deathtype);
+                       GiveFrags(attacker, targ, -1, deathtype, weaponentity);
        }
 
        // ======
@@ -339,7 +336,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                if(SAME_TEAM(attacker, targ))
                {
                        LogDeath("tk", deathtype, attacker, targ);
-                       GiveFrags(attacker, targ, -1, deathtype);
+                       GiveFrags(attacker, targ, -1, deathtype, weaponentity);
 
                        CS(attacker).killcount = 0;
 
@@ -353,18 +350,23 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                else
                {
                        LogDeath("frag", deathtype, attacker, targ);
-                       GiveFrags(attacker, targ, 1, deathtype);
+                       GiveFrags(attacker, targ, 1, deathtype, weaponentity);
 
                        CS(attacker).taunt_soundtime = time + 1;
                        CS(attacker).killcount = CS(attacker).killcount + 1;
 
                        attacker.killsound += 1;
 
+                       // TODO: improve SPREE_ITEM and KILL_SPREE_LIST
+                       // these 2 macros are spread over multiple files
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
                                { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       if (!warmup_stage)\
+                                       {\
+                                               PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       }\
                                        break; \
                                }
                        switch(CS(attacker).killcount)
@@ -374,7 +376,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        }
                        #undef SPREE_ITEM
 
-                       if(!checkrules_firstblood)
+                       if(!warmup_stage && !checkrules_firstblood)
                        {
                                checkrules_firstblood = true;
                                notif_firstblood = true; // modify the current messages so that they too show firstblood information
@@ -440,7 +442,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
                        int f3 = 0;
                        if(deathtype == DEATH_BUFF.m_id)
-                               f3 = buff_FirstFromFlags(attacker.buffs).m_id;
+                               f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
 
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
@@ -489,12 +491,15 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                }
 
                LogDeath("accident", deathtype, targ, targ);
-               GiveFrags(targ, targ, -1, deathtype);
+               GiveFrags(targ, targ, -1, deathtype, weaponentity);
 
                if(GameRules_scoring_add(targ, SCORE, 0) == -5)
                {
                        Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
-                       PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       if (!warmup_stage)
+                       {
+                               PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       }
                }
        }
 
@@ -524,7 +529,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
        STAT(FROZEN, targ) = frozen_type;
-       targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
+       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0);
        SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
        targ.revive_speed = freeze_time;
        if(targ.bot_attack)
@@ -575,7 +580,7 @@ void Unfreeze (entity targ)
        }
 
        STAT(FROZEN, targ) = 0;
-       targ.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, targ) = 0;
        targ.revival_time = time;
        if(!targ.bot_attack)
                IL_PUSH(g_bot_targets, targ);
@@ -599,7 +604,7 @@ void Unfreeze (entity targ)
        targ.iceblock = NULL;
 }
 
-void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        float complainteamdamage = 0;
        float mirrordamage = 0;
@@ -690,7 +695,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                                                        force = '0 0 0';
                                                        }
                                                }
-                                               else
+                                               else if(!targ.canteamdamage)
                                                        damage = 0;
                                        }
                                }
@@ -716,9 +721,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                {
                        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                    {
-                       .entity weaponentity = weaponentities[slot];
-                       if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker)
-                               RemoveHook(targ.(weaponentity).hook);
+                       .entity went = weaponentities[slot];
+                       if(targ.(went).hook && targ.(went).hook.aiment == attacker)
+                               RemoveHook(targ.(went).hook);
                    }
                }
 
@@ -792,7 +797,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                        // apply invincibility multiplier
                        if (targ.items & ITEM_Shield.m_itemid)
+                       {
                                damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+                               if (targ != attacker)
+                               {
+                                       force = force * autocvar_g_balance_powerup_invincible_takeforce;
+                               }
+                       }
                }
 
                if (targ == attacker)
@@ -882,7 +893,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        // apply damage
        if (damage != 0 || (targ.damageforcescale && force))
        if (targ.event_damage)
-               targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force);
+               targ.event_damage (targ, inflictor, attacker, damage, deathtype, weaponentity, hitloc, force);
 
        // apply mirror damage if any
        if(!autocvar_g_mirrordamage_onlyweapons || DEATH_WEAPONOF(deathtype) != WEP_Null)
@@ -891,11 +902,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                attacker = attacker_save;
 
                force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
-               Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, attacker.origin, force);
+               Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, weaponentity, attacker.origin, force);
        }
 }
 
-float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity)
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, 
+                                                               float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -1066,9 +1078,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                }
 
                                                if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
-                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype, weaponentity, nearest, force);
                                                else
-                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, weaponentity, nearest, force);
                                        }
                                }
                        }
@@ -1084,9 +1096,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        return total_damage_to_creatures;
 }
 
-float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity)
+float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
 {
-       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
 }
 
 float Fire_IsBurning(entity e)
@@ -1239,7 +1251,7 @@ void Fire_ApplyDamage(entity e)
 
        hi = e.fire_owner.damage_dealt;
        ty = e.fire_owner.typehitsound;
-       Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
+       Damage(e, e, e.fire_owner, d, e.fire_deathtype, DMG_NOWEP, e.origin, '0 0 0');
        if(e.fire_hitsound && e.fire_owner)
        {
                e.fire_owner.damage_dealt = hi;