}
// FIXME fix the mess this is (we have REAL points now!)
- if(g_runematch)
+ frag_attacker = attacker;
+ frag_target = targ;
+ frag_score = f;
+ if(MUTATOR_CALLHOOK(GiveFragsForKill))
+ {
+ f = frag_score;
+ }
+ else if(g_runematch)
{
f = RunematchHandleFrags(attacker, targ, f);
}