]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qh
Notifications: relocate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qh
index 62a74be22d0289087b1fd1f45b6e689fb026e8a9..6a8ca99b462c878e1d30c581c3e6dfccd6246ae9 100644 (file)
     #include "weapons/accuracy.qh"
     #include "weapons/csqcprojectile.qh"
     #include "weapons/selection.qh"
-    #include "t_items.qh"
+    #include "../common/t_items.qh"
     #include "autocvars.qh"
     #include "constants.qh"
     #include "defs.qh"
-    #include "../common/notifications.qh"
+    #include "../common/notifications/all.qh"
     #include "../common/deathtypes/all.qh"
-    #include "mutators/mutators_include.qh"
+    #include "mutators/all.qh"
     #include "../common/turrets/sv_turrets.qh"
     #include "../common/vehicles/all.qh"
     #include "../lib/csqcmodel/sv_model.qh"
@@ -56,7 +56,7 @@ float IsFlying(entity a);
 void UpdateFrags(entity player, float f);
 
 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
-void W_SwitchWeapon_Force(entity e, float w);
+void W_SwitchWeapon_Force(entity e, Weapon w);
 entity GiveFrags_randomweapons;
 void GiveFrags (entity attacker, entity targ, float f, int deathtype);