]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_triggers.qc
Get rid of if not, step 1.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_triggers.qc
index bf473fabbb57405c87f8e2b4b11a247da4dc51dd..884c3e5b2b83e4c2d3b2e151f6c80b97ff415fbe 100644 (file)
@@ -61,12 +61,12 @@ void SUB_UseTargets()
 //
 // print the message
 //
-       if (activator.classname == "player" && self.message != "")
+       if (IS_PLAYER(activator) && self.message != "")
        {
-               if(clienttype(activator) == CLIENTTYPE_REAL)
+               if(IS_REAL_CLIENT(activator))
                {
                        centerprint (activator, self.message);
-                       if (!self.noise)
+                       if (self.noise == "")
                                play2(activator, "misc/talk.wav");
                }
        }
@@ -137,8 +137,8 @@ void SUB_UseTargets()
 
 //=============================================================================
 
-float  SPAWNFLAG_NOMESSAGE = 1;
-float  SPAWNFLAG_NOTOUCH = 1;
+const float    SPAWNFLAG_NOMESSAGE = 1;
+const float    SPAWNFLAG_NOTOUCH = 1;
 
 // the wait time has passed, so set back up for another activation
 void multi_wait()
@@ -164,14 +164,14 @@ void multi_trigger()
 
        if (self.classname == "trigger_secret")
        {
-               if (self.enemy.classname != "player")
+               if (!IS_PLAYER(self.enemy))
                        return;
                found_secrets = found_secrets + 1;
                WriteByte (MSG_ALL, SVC_FOUNDSECRET);
        }
 
        if (self.noise)
-               sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
 // don't trigger again until reset
        self.takedamage = DAMAGE_NO;
@@ -205,12 +205,12 @@ void multi_use()
 
 void multi_touch()
 {
-       if not(self.spawnflags & 2)
-               if not(other.iscreature)
+       if (!(self.spawnflags & 2))
+               if (!other.iscreature)
                        return;
 
        if(self.team)
-               if((self.spawnflags & 4 == 0) == (self.team != other.team))
+               if(((self.spawnflags & 4) == 0) == (self.team != other.team))
                        return;
 
 // if the trigger has an angles field, check player's facing direction
@@ -361,7 +361,7 @@ void delay_use()
 void delay_reset()
 {
        self.think = func_null;
-       self.nextthink = 0:
+       self.nextthink = 0;
 }
 
 void spawnfunc_trigger_delay()
@@ -384,7 +384,7 @@ void counter_use()
 
        if (self.count != 0)
        {
-               if (activator.classname == "player"
+               if (IS_PLAYER(activator)
                && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
                {
                        if (self.count >= 4)
@@ -399,7 +399,7 @@ void counter_use()
                return;
        }
 
-       if (activator.classname == "player"
+       if (IS_PLAYER(activator)
        && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
                centerprint(activator, "Sequence completed!");
        self.enemy = activator;
@@ -432,7 +432,7 @@ void spawnfunc_trigger_counter()
 
 void trigger_hurt_use()
 {
-       if(activator.classname == "player")
+       if(IS_PLAYER(activator))
                self.enemy = activator;
        else
                self.enemy = world; // let's just destroy it, if taking over is too much work
@@ -445,7 +445,7 @@ void trigger_hurt_touch()
                return;
 
        if(self.team)
-               if((self.spawnflags & 4 == 0) == (self.team != other.team))
+               if(((self.spawnflags & 4) == 0) == (self.team != other.team))
                        return;
 
        // only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
@@ -459,7 +459,7 @@ void trigger_hurt_touch()
 
                        entity own;
                        own = self.enemy;
-                       if(own.classname != "player")
+                       if (!IS_PLAYER(own))
                        {
                                own = self;
                                self.enemy = world; // I still hate you all
@@ -476,17 +476,6 @@ void trigger_hurt_touch()
                        Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
                }
        }
-       else
-       {
-               if (!other.owner)
-               {
-                       if (other.classname == "rune")                  // reset runes
-                       {
-                               EXACTTRIGGER_TOUCH;
-                               other.nextthink = min(other.nextthink, time + 1);
-                       }
-               }
-       }
 
        return;
 }
@@ -508,9 +497,9 @@ void spawnfunc_trigger_hurt()
        self.enemy = world; // I hate you all
        if (!self.dmg)
                self.dmg = 1000;
-       if (!self.message)
+       if (self.message == "")
                self.message = "was in the wrong place";
-       if (!self.message2)
+       if (self.message2 == "")
                self.message2 = "was thrown into a world of hurt by";
        // self.message = "someone like %s always gets wrongplaced";
 
@@ -560,7 +549,7 @@ void trigger_heal_touch()
                        {
                                other.health = min(other.health + self.health, self.max_health);
                                other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-                               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+                               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -639,7 +628,7 @@ void trigger_gravity_touch()
 
        g = self.gravity;
 
-       if not(self.spawnflags & 1)
+       if (!(self.spawnflags & 1))
        {
                if(other.trigger_gravity_check)
                {
@@ -671,7 +660,7 @@ void trigger_gravity_touch()
        {
                other.gravity = g;
                if(self.noise != "")
-                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                UpdateCSQCProjectile(self.owner);
        }
 }
@@ -702,7 +691,7 @@ void spawnfunc_trigger_gravity()
 void target_speaker_use_off();
 void target_speaker_use_activator()
 {
-       if(clienttype(activator) != CLIENTTYPE_REAL)
+       if (!IS_REAL_CLIENT(activator))
                return;
        string snd;
        if(substring(self.noise, 0, 1) == "*")
@@ -786,9 +775,9 @@ void spawnfunc_target_speaker()
        if(!self.atten && !(self.spawnflags & 4))
        {
                IFTARGETED
-                       self.atten = ATTN_NORM;
+                       self.atten = ATTEN_NORM;
                else
-                       self.atten = ATTN_STATIC;
+                       self.atten = ATTEN_STATIC;
        }
        else if(self.atten < 0)
                self.atten = 0;
@@ -960,7 +949,7 @@ void spawnfunc_func_pointparticles()
                self.bgmscriptsustain = 0;
 
        if(!self.atten)
-               self.atten = ATTN_NORM;
+               self.atten = ATTEN_NORM;
        else if(self.atten < 0)
                self.atten = 0;
        if(!self.volume)
@@ -1175,7 +1164,7 @@ void misc_laser_think()
        if(self.enemy)
        {
                o = self.enemy.origin;
-               if not(self.spawnflags & 2)
+               if (!(self.spawnflags & 2))
                        o = self.origin + normalize(o - self.origin) * 32768;
        }
        else
@@ -1225,7 +1214,7 @@ void misc_laser_think()
        if(self.dmg)
        {
                if(self.team)
-                       if((self.spawnflags & 8 == 0) == (self.team != hitent.team))
+                       if(((self.spawnflags & 8) == 0) == (self.team != hitent.team))
                                return;
                if(hitent.takedamage)
                        Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
@@ -1339,9 +1328,9 @@ void spawnfunc_misc_laser()
        if(self.colormod == '0 0 0')
                if(!self.alpha)
                        self.colormod = '1 0 0';
-       if(!self.message)
+       if(self.message == "")
                self.message = "saw the light";
-       if (!self.message2)
+       if (self.message2 == "")
                self.message2 = "was pushed into a laser by";
        if(!self.scale)
                self.scale = 1;
@@ -1411,7 +1400,7 @@ void trigger_impulse_touch1()
     if(!pushdeltatime) return;
 
     other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime;
-    other.flags &~= FL_ONGROUND;
+    other.flags &= ~FL_ONGROUND;
     UpdateCSQCProjectile(other);
 }
 
@@ -1777,7 +1766,7 @@ void target_voicescript_next(entity pl)
                return;
        if(vs.message == "")
                return;
-       if(pl.classname != "player")
+       if (!IS_PLAYER(pl))
                return;
        if(gameover)
                return;
@@ -1926,16 +1915,16 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
 
        magicear_matched = FALSE;
 
-       dotrigger = ((source.classname == "player") && (source.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
+       dotrigger = ((IS_PLAYER(source)) && (source.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
        domatch = ((ear.spawnflags & 32) || dotrigger);
 
-       if not(domatch)
+       if (!domatch)
                return msgin;
 
-       if not(msgin)
+       if (!msgin)
        {
                // we are in TUBA mode!
-               if not(ear.spawnflags & 256)
+               if (!(ear.spawnflags & 256))
                        return msgin;
 
                if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
@@ -2073,7 +2062,7 @@ string trigger_magicear_processmessage_forallears(entity source, float teamsay,
        for(ear = magicears; ear; ear = ear.enemy)
        {
                msgout = trigger_magicear_processmessage(ear, source, teamsay, privatesay, msgin);
-               if not(ear.spawnflags & 64)
+               if (!(ear.spawnflags & 64))
                        if(magicear_matched)
                                return msgout;
                msgin = msgout;