]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_violence.qc
Merge branch 'master' into Mario/qc_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_violence.qc
index f5def6a7dd68e4dd9660d62f4a1d7811372509bc..fdff4a66f369bf8c9e8cf45709e146395ad0f2d7 100644 (file)
@@ -1,13 +1,15 @@
+#include "g_violence.qh"
+
 float Violence_GibSplash_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
        WriteByte(MSG_ENTITY, self.state); // actually type
        WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
-       WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
-       return TRUE;
+       WriteShort(MSG_ENTITY, floor(self.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, floor(self.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, floor(self.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity
+       return true;
 }
 
 // TODO maybe convert this to a TE?
@@ -25,12 +27,20 @@ void Violence_GibSplash_At(vector org, vector dir, float type, float amount, ent
        if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))
                e.state |= 0x40; // "silence" bit
        e.state |= 8 * self.species; // gib type, ranges from 0 to 15
+
+       // if this is a copied dead body, send the num of its player instead
+       // TODO: remove this field, read from model txt files
+       if(self.classname == "body")
+               e.team = num_for_edict(self.enemy);
+       else
+               e.team = num_for_edict(self);
+
        setorigin(e, org);
        e.velocity = dir;
 
        e.oldorigin_x = compressShortVector(e.velocity);
 
-       Net_LinkEntity(e, FALSE, 0.2, Violence_GibSplash_SendEntity);
+       Net_LinkEntity(e, false, 0.2, Violence_GibSplash_SendEntity);
 }
 
 void Violence_GibSplash(entity source, float type, float amount, entity attacker)