// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
MUTATOR_CALLHOOK(BuildMutatorsString, s);
s = ret_string;
- // simple, probably not good in the mutator system
- if(autocvar_g_grappling_hook)
- s = strcat(s, ":grappling_hook");
-
// initialiation stuff, not good in the mutator system
if(!autocvar_g_use_ammunition)
s = strcat(s, ":no_use_ammunition");