#include "teamplay.qh"
#include "weapons/weaponstats.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
{
antilag_record(it, it, altime);
});
- FOREACH_CLIENT(PS(it), {
- PlayerState s = PS(it);
- s.ps_push(s, it);
- });
systems_update();
IL_ENDFRAME();
}