BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_flag_pickup_verbosename");
+ BADPRESUFFIX("g_ctf_flag_", "_model");
+ BADPRESUFFIX("g_ctf_flag_", "_skin");
BADCVAR("g_domination_point_leadlimit");
BADCVAR("g_forced_respawn");
BADCVAR("g_freezetag_point_leadlimit");
BADCVAR("leadlimit_and_fraglimit");
BADCVAR("leadlimit_override");
BADCVAR("pausable");
+ BADCVAR("sv_announcer");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_damagetext");
BADCVAR("sv_db_saveasdump");
// character set: ASCII 33-126 without the following characters: : ; ' " \ $
if(autocvar_sv_eventlog)
{
- string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+ string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
// open map size restriction file
string opensize_msg = strcat("opensize ", map);
float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
- int pcount = player_count;
+ int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+ int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
if(!autocvar_g_maplist_sizes_count_bots)
pcount -= currentbots;
if(fh >= 0)
void Map_MarkAsRecent(string m)
{
- cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
+ cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
}
float Map_IsRecent(string m)