BADCVAR("sv_damagetext");
BADCVAR("sv_db_saveasdump");
BADCVAR("sv_intermission_cdtrack");
+ BADCVAR("sv_mapchange_delay");
BADCVAR("sv_minigames");
BADCVAR("sv_namechangetimer");
BADCVAR("sv_precacheplayermodels");
BADCVAR("g_pinata");
BADCVAR("g_powerups");
BADCVAR("g_player_brightness");
+ BADCVAR("g_rocket_flying");
+ BADCVAR("g_rocket_flying_disabledelays");
BADCVAR("g_spawnshieldtime");
BADCVAR("g_start_delay");
BADCVAR("g_superspectate");
BADCVAR("g_freezetag_weaponarena");
BADCVAR("g_lms_weaponarena");
+ if(cvar_string("g_mod_balance") == "Testing")
+ {
+ // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
+ BADPREFIX("g_balance_");
+ }
+
#undef BADPRESUFFIX
#undef BADPREFIX
#undef BADCVAR
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+ if(fexists(strcat("scripts/", mapname, ".arena")))
+ cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
+
+ if(fexists(strcat("scripts/", mapname, ".defi")))
+ cvar_settemp("sv_q3defragcompat", "1");
+
if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
{
int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
// physics/balance/config changes that count as mod
if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
modname = cvar_string("g_mod_physics");
- if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
+ if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
modname = cvar_string("g_mod_balance");
if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
modname = cvar_string("g_mod_config");
return "Map switch will happen after scoreboard.";
}
-bool autocvar_sv_gameplayfix_multiplethinksperframe;
+bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
void RunThink(entity this)
{
// don't let things stay in the past.
}
bool autocvar_sv_freezenonclients;
-bool autocvar_sv_gameplayfix_delayprojectiles;
+bool autocvar_sv_gameplayfix_delayprojectiles = false;
void Physics_Frame()
{
if(autocvar_sv_freezenonclients)
else
db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
}
- if(autocvar_developer)
+ if(autocvar_developer > 0)
{
if(autocvar_sv_db_saveasdump)
db_dump(TemporaryDB, "server-temp.db");