world.cnt = 0;
}
-/**
- * Takes care of pausing and unpausing the game.
- * Centerprints the information about an upcoming or active timeout to all active
- * players. Also plays reminder sounds.
- */
-void timeoutHandler_Think() {
- entity plr;
- if (timeoutStatus == 1) {
- if (remainingLeadTime > 0) {
- //centerprint the information to every player
- FOR_EACH_REALCLIENT(plr) {
- if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
- }
- }
- remainingLeadTime -= 1;
- //think again in 1 second:
- self.nextthink = time + 1;
- }
- else {
- //now pause the game:
- timeoutStatus = 2;
- //reset all the flood variables
- FOR_EACH_CLIENT(plr) {
- plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
- }
- cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
- //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
- FOR_EACH_REALPLAYER(plr) {
- plr.lastV_angle = plr.v_angle;
- }
- self.nextthink = time;
- }
- }
- else if (timeoutStatus == 2) {
- if (remainingTimeoutTime > 0) {
- FOR_EACH_REALCLIENT(plr) {
- if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
- }
- }
- if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
- Announce("prepareforbattle");
- }
- remainingTimeoutTime -= 1;
- self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
- }
- else {
- //unpause the game again
- remainingTimeoutTime = timeoutStatus = 0;
- cvar_set("slowmo", ftos(orig_slowmo));
- //and unlock the fixed view again once there is no timeout active anymore
- FOR_EACH_REALPLAYER(plr) {
- plr.fixangle = FALSE;
- }
- //get rid of the countdown message
- FOR_EACH_REALCLIENT(plr) {
- if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
- }
- }
- remove(self);
- return;
- }
-
- }
- else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
- FOR_EACH_REALCLIENT(plr) {
- if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
- }
- }
- remove(self);
- return;
- }
-}
-
void GotoFirstMap()
{
float n;
BADPREFIX("g_respawn_ghosts");
BADPREFIX("g_voice_flood_");
BADPREFIX("rcon_");
- BADPREFIX("settemp_");
BADPREFIX("sv_allowdownloads");
BADPREFIX("sv_autodemo");
BADPREFIX("sv_curl_");
BADCVAR("g_balance_kill_delay");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ctf_captimerecord_always");
- BADCVAR("g_ctf_capture_leadlimit");
BADCVAR("g_ctf_flag_capture_effects");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_flag_pickup_effects");
BADCVAR("sv_allow_fullbright");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_timeout");
+ BADPREFIX("sv_timeout_");
BADCVAR("welcome_message_time");
BADPREFIX("crypto_");
BADPREFIX("g_chat_");
BADCVAR("g_balance_teams_force");
BADCVAR("g_ban_sync_trusted_servers");
BADCVAR("g_ban_sync_uri");
- BADCVAR("g_ctf_capture_limit");
BADCVAR("g_ctf_ignore_frags");
- BADCVAR("g_ctf_win_mode");
BADCVAR("g_domination_point_limit");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("sys_ticrate");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
+ BADCVAR("g_spawnshieldtime");
BADPREFIX("g_warmup_");
BADPREFIX("sv_ready_restart_");
self.classname = "worldspawn"; // safeguard against various stuff ;)
+ // needs to be done so early because of the constants they create
+ RegisterWeapons();
+ RegisterGametypes();
+
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
}
float world_already_spawned;
void RegisterWeapons();
void Nagger_Init();
+void Item_ItemsTime_Init();
void ClientInit_Spawn();
void WeaponStats_Init();
void WeaponStats_Shutdown();
head = nextent(head);
}
- // needs to be done so early as they would still spawn
+ // needs to be done so early because of the constants they create
RegisterWeapons();
+ RegisterGametypes();
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+ addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
+ addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
+ addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
+ addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
+ addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
+ addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
+ addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
+ addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
+ addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
+ Item_ItemsTime_Init();
+
if(g_ca || g_freezetag)
{
addstat(STAT_REDALIVE, AS_INT, redalive_stat);
next_pingtime = time + 5;
detect_maptype();
-
+
+ // set up information replies for clients and server to use
lsmaps_reply = "^7Maps available: ";
lsnewmaps_reply = "^7Maps without a record set: ";
for(i = 0, j = 0; i < MapInfo_count; ++i)
col = "^2";
else
col = "^3";
+
++j;
+
lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
+
if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
}
}
+
lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
- if (!g_race && !g_cts)
- lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
- lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
+ lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
maplist_reply = "^7Maps in list: ";
n = tokenize_console(autocvar_g_maplist);
{
records_reply[i] = strzone(getrecords(i));
}
- if(g_cts)
- ladder_reply = strzone(getladder());
+
+ ladder_reply = strzone(getladder());
rankings_reply = strzone(getrankings());
+ // begin other init
ClientInit_Spawn();
RandomSeed_Spawn();
PingPLReport_Spawn();
string GetGametype()
{
- return GametypeNameFromType(game);
+ return MapInfo_Type_ToString(MapInfo_LoadedGametype);
}
string getmapname_stored;
Map_Goto_SetStr(argv(position));
}
-void GameResetCfg()
-{
- // settings persist, except...
- localcmd("\nsettemp_restore\n");
-}
-
void Map_Goto(float reinit)
{
- GameResetCfg();
MapInfo_LoadMap(getmapname_stored, reinit);
}
}
if(autocvar_lastlevel)
{
- GameResetCfg();
- localcmd("set lastlevel 0\ntogglemenu\n");
+ cvar_settemp_restore();
+ localcmd("set lastlevel 0\ntogglemenu 1\n");
alreadychangedlevel = TRUE;
return TRUE;
}
TargetMusic_RestoreGame();
}
-void SV_Shutdown()
+void Shutdown()
{
entity e;
- if(gameover > 1) // shutting down already?
- return;
-
- gameover = 2; // 2 = server shutting down
+ gameover = 2;
if(world_initialized > 0)
{