#include "g_world.qh"
-#include "_all.qh"
#include "anticheat.qh"
#include "antilag.qh"
#include "../common/buffs/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
-#include "../common/effects/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
#include "../common/monsters/sv_monsters.qh"
#include "../common/vehicles/all.qh"
#include "../common/notifications.qh"
+#include "../common/physics.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
+#include "../common/triggers/trigger/secret.qh"
#include "../common/util.qh"
#include "../common/items/all.qh"
#include "../common/weapons/all.qh"
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));