]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Don't give accuracy for shooting frozen players
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index f5861909162a60c2351045ca49035ac0c9e59993..71294f1942affd51f53f1c37183a580a63d8122f 100644 (file)
@@ -361,6 +361,7 @@ string formatmessage(string msg)
                        else if (self.items & IT_NAILS) replacement = "bullets";
                        else if (self.items & IT_ROCKETS) replacement = "rockets";
                        else if (self.items & IT_CELLS) replacement = "cells";
+                       else if (self.items & IT_PLASMA) replacement = "plasma";
                        else replacement = "batteries"; // ;)
                } else if (escape == "x") {
                        replacement = cursor_ent.netname;
@@ -525,7 +526,7 @@ void GetCvars(float f)
                if (s == "cl_weaponpriority")
                        self.switchweapon = w_getbestweapon(self);
                if (s == "cl_allow_uidtracking")
-                       PlayerStats_AddPlayer(self);
+                       PlayerStats_GameReport_AddPlayer(self);
        }
 }
 
@@ -562,6 +563,8 @@ float g_pickup_rockets;
 float g_pickup_rockets_max;
 float g_pickup_cells;
 float g_pickup_cells_max;
+float g_pickup_plasma;
+float g_pickup_plasma_max;
 float g_pickup_fuel;
 float g_pickup_fuel_jetpack;
 float g_pickup_fuel_max;
@@ -594,7 +597,7 @@ float g_pickup_weapons_anyway;
 float g_weaponarena;
 WepSet g_weaponarena_weapons;
 float g_weaponarena_random;
-float g_weaponarena_random_with_laser;
+float g_weaponarena_random_with_blaster;
 string g_weaponarena_list;
 float g_weaponspeedfactor;
 float g_weaponratefactor;
@@ -610,6 +613,7 @@ float start_ammo_shells;
 float start_ammo_nails;
 float start_ammo_rockets;
 float start_ammo_cells;
+float start_ammo_plasma;
 float start_ammo_fuel;
 float start_health;
 float start_armorvalue;
@@ -621,6 +625,7 @@ float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
 float warmup_start_ammo_cells;
+float warmup_start_ammo_plasma;
 float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
@@ -684,6 +689,7 @@ void readplayerstartcvars()
        start_ammo_nails = 0;
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
+       start_ammo_plasma = 0;
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -705,7 +711,7 @@ void readplayerstartcvars()
        {
                // forcibly turn off weaponarena
        }
-       else if (s == "all")
+       else if (s == "all" || s == "1")
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
@@ -763,7 +769,7 @@ void readplayerstartcvars()
                g_weaponarena_random = cvar("g_weaponarena_random");
        else
                g_weaponarena_random = 0;
-       g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
+       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
 
        if (g_weaponarena)
        {
@@ -791,10 +797,11 @@ void readplayerstartcvars()
 
        if(start_items & IT_UNLIMITED_WEAPON_AMMO)
        {
-               start_ammo_rockets = 999;
                start_ammo_shells = 999;
-               start_ammo_cells = 999;
                start_ammo_nails = 999;
+               start_ammo_rockets = 999;
+               start_ammo_cells = 999;
+               start_ammo_plasma = 999;
                start_ammo_fuel = 999;
        }
        else
@@ -803,6 +810,7 @@ void readplayerstartcvars()
                start_ammo_nails = cvar("g_start_ammo_nails");
                start_ammo_rockets = cvar("g_start_ammo_rockets");
                start_ammo_cells = cvar("g_start_ammo_cells");
+               start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
        }
 
@@ -812,6 +820,7 @@ void readplayerstartcvars()
                warmup_start_ammo_nails = start_ammo_nails;
                warmup_start_ammo_rockets = start_ammo_rockets;
                warmup_start_ammo_cells = start_ammo_cells;
+               warmup_start_ammo_plasma = start_ammo_plasma;
                warmup_start_ammo_fuel = start_ammo_fuel;
                warmup_start_health = start_health;
                warmup_start_armorvalue = start_armorvalue;
@@ -822,9 +831,10 @@ void readplayerstartcvars()
                if (!g_weaponarena && !g_ca)
                {
                        warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
                        warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
                        warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
                        warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
                        warmup_start_health = cvar("g_warmup_start_health");
                        warmup_start_armorvalue = cvar("g_warmup_start_armor");
@@ -870,14 +880,16 @@ void readplayerstartcvars()
 
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);
-       start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_rockets = max(0, start_ammo_rockets);
+       start_ammo_cells = max(0, start_ammo_cells);
+       start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
-       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
        warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
        warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
 }
 
@@ -901,34 +913,11 @@ float sv_autotaunt;
 float sv_taunt;
 
 string GetGametype(); // g_world.qc
+void mutators_add(); // mutators.qc
 void readlevelcvars(void)
 {
        // load mutators
-       #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
-               { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
-
-       CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
-       CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
-       CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
-       CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
-       CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
-       CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
-       CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
-       CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
-       CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
-       CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
-       CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
-       CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
-       CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
-
-       #undef CHECK_MUTATOR_ADD
+       mutators_add();
 
        if(cvar("sv_allow_fullbright"))
                serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
@@ -949,13 +938,11 @@ void readlevelcvars(void)
     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
     g_bugrigs_steer = cvar("g_bugrigs_steer");
 
-       g_minstagib = cvar("g_minstagib");
+       g_instagib = cvar("g_instagib");
 
        sv_clones = cvar("sv_clones");
        sv_foginterval = cvar("sv_foginterval");
        g_cloaked = cvar("g_cloaked");
-    if(g_cts)
-        g_cloaked = 1; // always enable cloak in CTS
        g_footsteps = cvar("g_footsteps");
        g_grappling_hook = cvar("g_grappling_hook");
        g_jetpack = cvar("g_jetpack");
@@ -1001,6 +988,8 @@ void readlevelcvars(void)
        g_pickup_rockets_max = cvar("g_pickup_rockets_max");
        g_pickup_cells = cvar("g_pickup_cells");
        g_pickup_cells_max = cvar("g_pickup_cells_max");
+       g_pickup_plasma = cvar("g_pickup_plasma");
+       g_pickup_plasma_max = cvar("g_pickup_plasma_max");
        g_pickup_fuel = cvar("g_pickup_fuel");
        g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
        g_pickup_fuel_max = cvar("g_pickup_fuel_max");
@@ -1079,15 +1068,6 @@ float sound_allowed(float dest, entity e)
     return TRUE;
 }
 
-#ifdef COMPAT_XON010_CHANNELS
-void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
-void sound(entity e, float chan, string samp, float vol, float atten)
-{
-    if (!sound_allowed(MSG_BROADCAST, e))
-        return;
-    builtin_sound(e, chan, samp, vol, atten);
-}
-#else
 #undef sound
 void sound(entity e, float chan, string samp, float vol, float atten)
 {
@@ -1095,7 +1075,6 @@ void sound(entity e, float chan, string samp, float vol, float atten)
         return;
     sound7(e, chan, samp, vol, atten, 0, 0);
 }
-#endif
 
 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
 {
@@ -1300,6 +1279,7 @@ void precache()
 {
     // gamemode related things
     precache_model ("models/misc/chatbubble.spr");
+       precache_model("models/ice/ice.md3");
 
 #ifdef TTURRETS_ENABLED
     if (autocvar_g_turrets)
@@ -1609,6 +1589,44 @@ void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendf
     }
 }
 
+
+entity eliminatedPlayers;
+.float(entity) isEliminated;
+float EliminatedPlayers_SendEntity(entity to, float sendflags)
+{
+       float i, f, b;
+       entity e;
+       WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
+       WriteByte(MSG_ENTITY, sendflags);
+
+       if(sendflags & 1)
+       {
+               for(i = 1; i <= maxclients; i += 8)
+               {
+                       for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+                       {
+                               if(eliminatedPlayers.isEliminated(e))
+                                       f |= b;
+                       }
+                       WriteByte(MSG_ENTITY, f);
+               }
+       }
+
+       return TRUE;
+}
+
+void EliminatedPlayers_Init(float(entity) isEliminated_func)
+{
+       if(eliminatedPlayers)
+       {
+               backtrace("Can't spawn eliminatedPlayers again!");
+               return;
+       }
+       Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
+       eliminatedPlayers.isEliminated = isEliminated_func;
+}
+
+
 void adaptor_think2touch()
 {
     entity o;
@@ -1811,82 +1829,6 @@ string uid2name(string myuid) {
        return s;
 }
 
-float race_readTime(string map, float pos)
-{
-       string rr;
-       if(g_cts)
-               rr = CTS_RECORD;
-       else
-               rr = RACE_RECORD;
-
-       return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
-}
-
-string race_readUID(string map, float pos)
-{
-       string rr;
-       if(g_cts)
-               rr = CTS_RECORD;
-       else
-               rr = RACE_RECORD;
-
-       return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
-}
-
-float race_readPos(string map, float t) {
-       float i;
-       for (i = 1; i <= RANKINGS_CNT; ++i)
-               if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
-                       return i;
-
-       return 0; // pos is zero if unranked
-}
-
-void race_writeTime(string map, float t, string myuid)
-{
-       string rr;
-       if(g_cts)
-               rr = CTS_RECORD;
-       else
-               rr = RACE_RECORD;
-
-       float newpos;
-       newpos = race_readPos(map, t);
-
-       float i, prevpos = 0;
-       for(i = 1; i <= RANKINGS_CNT; ++i)
-       {
-               if(race_readUID(map, i) == myuid)
-                       prevpos = i;
-       }
-       if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
-               for (i = prevpos; i > newpos; --i) {
-                       db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
-                       db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
-               }
-       } else { // player has no ranked record yet
-               for (i = RANKINGS_CNT; i > newpos; --i) {
-                       db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
-                       db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
-               }
-       }
-
-       // store new time itself
-       db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
-       db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
-}
-
-string race_readName(string map, float pos)
-{
-       string rr;
-       if(g_cts)
-               rr = CTS_RECORD;
-       else
-               rr = RACE_RECORD;
-
-       return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
-}
-
 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
 {
     float m, i;