+/** called before any formatting is applied, handy for tweaking the message before scripts get ahold of it */
+#define EV_PreFormatMessage(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** message */ i(string, MUTATOR_ARGV_1_string) \
+ /**/ o(string, MUTATOR_ARGV_1_string) \
+ /**/
+MUTATOR_HOOKABLE(PreFormatMessage, EV_PreFormatMessage);
+