]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Create a sound list
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index e5d127748bb33edf212a67f98100865c698d1c38..bcdb833b0b20155ce7d726d21933af827d5b407e 100644 (file)
@@ -751,15 +751,6 @@ void ons_ControlPoint_Setup(entity cp)
 
        if(cp.message == "") { cp.message = "a"; }
 
-       // precache - TODO: clean up!
-       precache_sound("onslaught/controlpoint_build.wav");
-       precache_sound("onslaught/controlpoint_built.wav");
-       precache_sound(W_Sound("grenade_impact"));
-       precache_sound("onslaught/damageblockedbyshield.wav");
-       precache_sound("onslaught/controlpoint_underattack.wav");
-       precache_sound("onslaught/ons_spark1.wav");
-       precache_sound("onslaught/ons_spark2.wav");
-
        // appearence
        setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
 
@@ -1008,16 +999,6 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        gen.isshielded = true;
        gen.touch = onslaught_generator_touch;
 
-       // precache - TODO: clean up!
-       precache_sound("onslaught/generator_decay.wav");
-       precache_sound(W_Sound("grenade_impact"));
-       precache_sound(W_Sound("rocket_impact"));
-       precache_sound("onslaught/generator_underattack.wav");
-       precache_sound("onslaught/shockwave.wav");
-       precache_sound("onslaught/ons_hit1.wav");
-       precache_sound("onslaught/ons_hit2.wav");
-       precache_sound("onslaught/generator_underattack.wav");
-
        // appearence
        // model handled by CSQC
        setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
@@ -2114,11 +2095,6 @@ void ons_DelayedInit() // Do this check with a delay so we can wait for teams to
 
 void ons_Initialize()
 {
-       precache_sound("ctf/red_capture.wav");
-       precache_sound("ctf/blue_capture.wav");
-       precache_sound("ctf/yellow_capture.wav");
-       precache_sound("ctf/pink_capture.wav");
-
        ons_captureshield_force = autocvar_g_onslaught_shield_force;
 
        addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);