MUTATOR_HOOKFUNCTION(ons, GetTeamCount)
{
// onslaught is special
- entity tmp_entity;
- for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
{
switch(tmp_entity.team)
{