]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Extract more lib functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index fb6e0c10eecd7fe2557c70760f38201d31991cf7..708683e6755139802e1bd0d7f84587e9e17ee1f7 100644 (file)
@@ -4,16 +4,6 @@
 #include "../controlpoint.qh"
 #include "../generator.qh"
 
-vector randompos(vector m1, vector m2)
-{
-       vector v;
-       m2 = m2 - m1;
-       v_x = m2_x * random() + m1_x;
-       v_y = m2_y * random() + m1_y;
-       v_z = m2_z * random() + m1_z;
-       return  v;
-}
-
 // =======================
 // CaptureShield Functions
 // =======================
@@ -396,7 +386,7 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
 
        if (self.health < 0)
        {
-               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
                pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
 
@@ -604,26 +594,25 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
        onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
 }
 
-string ons_ControlPoint_Waypoint(entity e)
+entity ons_ControlPoint_Waypoint(entity e)
 {
        if(e.team)
        {
                int a = ons_ControlPoint_Attackable(e, e.team);
 
-               if(a == -2) { return "ons-cp-dfnd"; } // defend now
-               if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch
-               if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack
+               if(a == -2) { return WP_OnsCPDefend; } // defend now
+               if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch
+               if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack
        }
        else
-               return "ons-cp";
+               return WP_OnsCP;
 
-       return "";
+       return WP_Null;
 }
 
 void ons_ControlPoint_UpdateSprite(entity e)
 {
-       string s1;
-       s1 = ons_ControlPoint_Waypoint(e);
+       entity s1 = ons_ControlPoint_Waypoint(e);
        WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
 
        bool sh;
@@ -782,7 +771,7 @@ void ons_ControlPoint_Setup(entity cp)
        precache_model("models/onslaught/controlpoint_icon_gib4.md3");
        precache_sound("onslaught/controlpoint_build.wav");
        precache_sound("onslaught/controlpoint_built.wav");
-       precache_sound("weapons/grenade_impact.wav");
+       precache_sound(W_Sound("grenade_impact"));
        precache_sound("onslaught/damageblockedbyshield.wav");
        precache_sound("onslaught/controlpoint_underattack.wav");
        precache_sound("onslaught/ons_spark1.wav");
@@ -807,7 +796,7 @@ void ons_ControlPoint_Setup(entity cp)
        }
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+       WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
        WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
 
        InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
@@ -818,16 +807,16 @@ void ons_ControlPoint_Setup(entity cp)
 // Main Generator Functions
 // =========================
 
-string ons_Generator_Waypoint(entity e)
+entity ons_Generator_Waypoint(entity e)
 {
-       if(e.isshielded)
-               return "ons-gen-shielded";
-       return "ons-gen";
+       if (e.isshielded)
+               return WP_OnsGenShielded;
+       return WP_OnsGen;
 }
 
 void ons_Generator_UpdateSprite(entity e)
 {
-       string s1 = ons_Generator_Waypoint(e);
+       entity s1 = ons_Generator_Waypoint(e);
        WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
 
        if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
@@ -918,7 +907,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
-               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
        }
        else
        {
@@ -1042,8 +1031,8 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        precache_model("models/onslaught/gen_gib2.md3");
        precache_model("models/onslaught/gen_gib3.md3");
        precache_sound("onslaught/generator_decay.wav");
-       precache_sound("weapons/grenade_impact.wav");
-       precache_sound("weapons/rocket_impact.wav");
+       precache_sound(W_Sound("grenade_impact"));
+       precache_sound(W_Sound("rocket_impact"));
        precache_sound("onslaught/generator_underattack.wav");
        precache_sound("onslaught/shockwave.wav");
        precache_sound("onslaught/ons_hit1.wav");
@@ -1061,7 +1050,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        droptofloor();
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+       WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
        WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);