#pragma once
#include "../gamemode.qh"
+
+void assault_ScoreRules();
+
+REGISTER_MUTATOR(as, false)
+{
+ GameRules_teams(true);
+
+ MUTATOR_ONADD
+ {
+ if (time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ assault_ScoreRules();
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back assault_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return 0;
+}
+
+// sprites
+.entity assault_decreaser;
+.entity assault_sprite;
+
+// legacy bot defs
+const int HAVOCBOT_AST_ROLE_NONE = 0;
+const int HAVOCBOT_AST_ROLE_DEFENSE = 2;
+const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
+
+.int havocbot_role_flags;
+.float havocbot_attack_time;
+
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
+
+void(entity this) havocbot_role_ast_defense;
+void(entity this) havocbot_role_ast_offense;
+
+void(entity bot) havocbot_ast_reset_role;
+
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+
+// scoreboard stuff
+const float ST_ASSAULT_OBJECTIVES = 1;
+
+// predefined spawnfuncs
+void target_objective_decrease_activate(entity this);