void CA_RoundStart();
bool ca_isEliminated(entity e);
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
REGISTER_MUTATOR(ca, false)
{
MUTATOR_ONADD
ca_teams = teams; // now set it?
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+ field_team(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ });
round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
EliminatedPlayers_Init(ca_isEliminated);
- ActivateTeamplay();
- SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_ca_point_limit);
+ GameRules_limit_lead(autocvar_g_ca_point_leadlimit);
- if (autocvar_g_ca_team_spawns)
- have_team_spawns = -1; // request team spawns
+ GameRules_spawning_teams(autocvar_g_ca_team_spawns);
}
MUTATOR_ONREMOVE