]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
GameRules: make `GameRules_teams(true)` imply `have_team_spawns = -1`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index b20718ef7a918f7177a76c4717907118fd8cd6a3..f54511f2c156ee8f36a2d12d7f7231c1710aa471 100644 (file)
@@ -1,6 +1,7 @@
 #include "gamemode_ctf.qh"
 
 #ifndef CSQC
+#include <common/effects/all.qh>
 void ctf_Initialize();
 
 REGISTER_MUTATOR(ctf, false)
@@ -11,9 +12,9 @@ REGISTER_MUTATOR(ctf, false)
                        error("This is a game type and it cannot be added at runtime.");
                ctf_Initialize();
 
-               ActivateTeamplay();
-               SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, autocvar_timelimit_override, -1);
-               have_team_spawns = -1; // request team spawns
+               GameRules_teams(true);
+        GameRules_limit_score(autocvar_capturelimit_override);
+        GameRules_limit_lead(autocvar_captureleadlimit_override);
        }
 
        MUTATOR_ONROLLBACK_OR_REMOVE
@@ -139,11 +140,11 @@ void ctf_CaptureRecord(entity flag, entity player)
        if(ctf_oneflag)
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname);
        else if(!ctf_captimerecord)
-               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100));
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, TIME_ENCODE(cap_time));
        else if(cap_time < cap_record)
-               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record));
        else
-               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
+               Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record));
 
        // write that shit in the database
        if(!ctf_oneflag) // but not in 1-flag mode
@@ -152,7 +153,7 @@ void ctf_CaptureRecord(entity flag, entity player)
                ctf_captimerecord = cap_time;
                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
-               write_recordmarker(player, (time - cap_time), cap_time);
+               write_recordmarker(player, flag.ctf_pickuptime, cap_time);
        }
 
        if(autocvar_g_ctf_leaderboard && !ctf_oneflag)
@@ -288,7 +289,7 @@ bool ctf_CaptureShield_CheckStatus(entity p)
                return false;
 
        players_total = players_worseeq = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                if(DIFF_TEAM(it, p))
                        continue;
                se  = PlayerScore_Add(it, SP_CTF_CAPS,    0);
@@ -301,7 +302,7 @@ bool ctf_CaptureShield_CheckStatus(entity p)
                if(ser <= sr)
                        ++players_worseeq;
                ++players_total;
-       ));
+       });
 
        // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
        // use this rule here
@@ -441,14 +442,14 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
        ctf_EventLog("receive", flag.team, player);
 
-       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
                if(it == sender)
                        Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname);
                else if(it == player)
                        Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname);
                else if(SAME_TEAM(it, sender))
                        Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname);
-       ));
+       });
 
        // create new waypoint
        ctf_FlagcarrierWaypoints(player);
@@ -479,6 +480,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
+       navigation_dynamicgoal_set(flag);
 
        flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
 
@@ -719,16 +721,16 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
 
        if(!flag.team)
-               FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname)));
+               FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), { Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname); });
 
        if(flag.team)
-               FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
                        if(CTF_SAMETEAM(flag, it))
                        if(SAME_TEAM(player, it))
                                Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
                        else
                                Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
-               ));
+               });
 
        _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
 
@@ -794,7 +796,7 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
                                case RETURN_DAMAGE:
                                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break;
                                case RETURN_SPEEDRUN:
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), ctf_captimerecord); break;
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), TIME_ENCODE(ctf_captimerecord)); break;
                                case RETURN_NEEDKILL:
                                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break;
                                default:
@@ -880,7 +882,7 @@ void ctf_CheckStalemate()
 
                if (!wpforenemy_announced)
                {
-                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER))));
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER)); });
 
                        wpforenemy_announced = true;
                }
@@ -918,7 +920,7 @@ void ctf_FlagThink(entity this)
 
        // captureshield
        if(this == ctf_worldflaglist) // only for the first flag
-               FOREACH_CLIENT(true, LAMBDA(ctf_CaptureShield_Update(it, 1))); // release shield only
+               FOREACH_CLIENT(true, { ctf_CaptureShield_Update(it, 1); }); // release shield only
 
        // sanity checks
        if(this.mins != this.m_mins || this.maxs != this.m_maxs) { // reset the flag boundaries in case it got squished
@@ -993,7 +995,7 @@ void ctf_FlagThink(entity this)
                                this.health = 0;
                                ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
 
-                               this.owner.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
+                               CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
                                ImpulseCommands(this.owner);
                        }
                        if(autocvar_g_ctf_stalemate)
@@ -1197,6 +1199,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
        flag.ctf_flagdamaged_byworld = false;
+       navigation_dynamicgoal_unset(flag);
 
        ctf_CheckStalemate();
 }
@@ -1225,8 +1228,7 @@ void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map
 {
        // bot waypoints
        waypoint_spawnforitem_force(this, this.origin);
-       this.nearestwaypointtimeout = 0; // activate waypointing again
-       this.bot_basewaypoint = this.nearestwaypoint;
+       navigation_dynamicgoal_init(this, true);
 
        // waypointsprites
        entity basename;
@@ -1374,7 +1376,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
 
 // NOTE: LEGACY CODE, needs to be re-written!
 
-void havocbot_calculate_middlepoint()
+void havocbot_ctf_calculate_middlepoint()
 {
        entity f;
        vector s = '0 0 0';
@@ -1391,8 +1393,23 @@ void havocbot_calculate_middlepoint()
        }
        if(!n)
                return;
-       havocbot_ctf_middlepoint = s / n;
-       havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+
+       havocbot_middlepoint = s / n;
+       havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint);
+
+       havocbot_symmetryaxis_equation = '0 0 0';
+       if(n == 2)
+       {
+               // for symmetrical editing of waypoints
+               entity f1 = ctf_worldflaglist;
+               entity f2 = f1.ctf_worldflagnext;
+               float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+               float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
+               havocbot_symmetryaxis_equation.x = m;
+               havocbot_symmetryaxis_equation.y = q;
+       }
+       // store number of flags in this otherwise unused vector component
+       havocbot_symmetryaxis_equation.z = n;
 }
 
 
@@ -1442,13 +1459,13 @@ int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
 
        int c = 0;
 
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot)
                        continue;
 
                if(vdist(it.origin - org, <, tc_radius))
                        ++c;
-       ));
+       });
 
        return c;
 }
@@ -1601,9 +1618,6 @@ void havocbot_ctf_reset_role(entity this)
        if(IS_DEAD(this))
                return;
 
-       if(havocbot_ctf_middlepoint == '0 0 0')
-               havocbot_calculate_middlepoint();
-
        // Check ctf flags
        if (this.flagcarried)
        {
@@ -1630,7 +1644,7 @@ void havocbot_ctf_reset_role(entity this)
 
        // if there is only me on the team switch to offense
        c = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), { ++c; });
 
        if(c==1)
        {
@@ -1640,13 +1654,13 @@ void havocbot_ctf_reset_role(entity this)
 
        // Evaluate best position to take
        // Count mates on middle position
-       cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+       cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5);
 
        // Count mates on defense position
-       cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+       cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5);
 
        // Count mates on offense position
-       coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+       coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius);
 
        if(cdefense<=coffense)
                havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
@@ -1685,7 +1699,7 @@ void havocbot_role_ctf_carrier(entity this)
 
                navigation_goalrating_end(this);
 
-               if (this.navigation_hasgoals)
+               if (this.goalentity)
                        this.havocbot_cantfindflag = time + 10;
                else if (time > this.havocbot_cantfindflag)
                {
@@ -1928,15 +1942,15 @@ void havocbot_role_ctf_middle(entity this)
        {
                vector org;
 
-               org = havocbot_ctf_middlepoint;
+               org = havocbot_middlepoint;
                org.z = this.origin.z;
 
                this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
                havocbot_goalrating_ctf_ourstolenflag(this, 50000);
                havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
-               havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
-               havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+               havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
+               havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
                havocbot_goalrating_items(this, 2500, this.origin, 10000);
                havocbot_goalrating_ctf_enemybase(this, 2500);
                navigation_goalrating_end(this);
@@ -1977,11 +1991,7 @@ void havocbot_role_ctf_defense(entity this)
        }
        if (this.bot_strategytime < time)
        {
-               float mp_radius;
-               vector org;
-
-               org = mf.dropped_origin;
-               mp_radius = havocbot_ctf_middlepoint_radius;
+               vector org = mf.dropped_origin;
 
                this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
@@ -1989,14 +1999,14 @@ void havocbot_role_ctf_defense(entity this)
                // if enemies are closer to our base, go there
                entity closestplayer = NULL;
                float distance, bestdistance = 10000;
-               FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
                        distance = vlen(org - it.origin);
                        if(distance<bestdistance)
                        {
                                closestplayer = it;
                                bestdistance = distance;
                        }
-               ));
+               });
 
                if(closestplayer)
                if(DIFF_TEAM(closestplayer, this))
@@ -2005,9 +2015,9 @@ void havocbot_role_ctf_defense(entity this)
                        havocbot_goalrating_ctf_ourbase(this, 30000);
 
                havocbot_goalrating_ctf_ourstolenflag(this, 20000);
-               havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
-               havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
-               havocbot_goalrating_items(this, 10000, org, mp_radius);
+               havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius);
+               havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
+               havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
                havocbot_goalrating_items(this, 5000, this.origin, 10000);
                navigation_goalrating_end(this);
        }
@@ -2228,7 +2238,7 @@ MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys)
 
        entity player = M_ARGV(0, entity);
 
-       if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
+       if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
        {
                if (!player.stored_netname)
                        player.stored_netname = strzone(uid2name(player.crypto_idfp));
@@ -2516,7 +2526,7 @@ MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
                        }
                }
 
-               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it), {
                        if(it.flagcarried && (it.team == _team || _team == 0))
                        {
                                found = true;
@@ -2524,7 +2534,7 @@ MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
                                        continue; // already spectating this fc, try another
                                return superspec_Spectate(player, it);
                        }
-               ));
+               });
 
                if(!found)
                        superspec_msg("", "", player, "No active flag carrier\n", 1);
@@ -2680,15 +2690,15 @@ spawnfunc(team_CTL_bluelolly)  { spawnfunc_item_flag_team2(this);    }
 void ctf_ScoreRules(int teams)
 {
        CheckAllowedTeams(NULL);
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
-       ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,    "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS,   "drops",     SFL_LOWER_IS_BETTER);
-       ScoreRules_basics_end();
+       GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+        field_team(ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+        field(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+        field(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+        field(SP_CTF_PICKUPS, "pickups", 0);
+        field(SP_CTF_FCKILLS, "fckills", 0);
+        field(SP_CTF_RETURNS, "returns", 0);
+        field(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+       });
 }
 
 // code from here on is just to support maps that don't have flag and team entities
@@ -2721,6 +2731,8 @@ void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait f
                if(tmp_entity.team == 0) { ctf_oneflag = true; }
        }
 
+       havocbot_ctf_calculate_middlepoint();
+
        if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
        {
                ctf_teams = 0; // so set the default red and blue teams