]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_instagib.qc
Buffs: rename registry globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_instagib.qc
index dc822e2749e8e879fb2dc6ddd4e3a547d6871092..9f88b2b6e8d40638bf96346da31f399929dd94e6 100644 (file)
@@ -1,20 +1,35 @@
-void spawnfunc_item_minst_cells (void)
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../cl_client.qh"
+#include "../../common/buffs/all.qh"
+
+#include "../../common/items/all.qc"
+
+spawnfunc(item_minst_cells)
 {
        if (!g_instagib) { remove(self); return; }
-       if (!self.ammo_cells)
-               self.ammo_cells = autocvar_g_instagib_ammo_drop;
+       if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop;
+       StartItemA(ITEM_VaporizerCells);
+}
 
-       StartItem ("models/items/a_cells.md3",
-                          "misc/itempickup.wav", 45, 0,
-                          "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+void instagib_invisibility()
+{SELFPARAM();
+       self.strength_finished = autocvar_g_balance_powerup_strength_time;
+       StartItemA(ITEM_Invisibility);
 }
 
-void instagib_health_mega()
-{
+void instagib_extralife()
+{SELFPARAM();
        self.max_health = 1;
-       StartItem ("models/items/g_h100.md3",
-                          "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
-                          "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+       StartItemA(ITEM_ExtraLife);
+}
+
+void instagib_speed()
+{SELFPARAM();
+       self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+       StartItemA(ITEM_Speed);
 }
 
 .float instagib_nextthink;
@@ -23,23 +38,31 @@ void instagib_stop_countdown(entity e)
 {
        if (!e.instagib_needammo)
                return;
-       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
-       e.instagib_needammo = FALSE;
+       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
+       e.instagib_needammo = false;
 }
 void instagib_ammocheck()
-{
-       if (!IS_PLAYER(self))
-               return; // not a player
-       if (time < self.instagib_nextthink)
+{SELFPARAM();
+       if(time < self.instagib_nextthink)
                return;
+       if(!IS_PLAYER(self))
+               return; // not a player
 
-       if (self.deadflag || gameover)
+       if(self.deadflag || gameover)
                instagib_stop_countdown(self);
-       else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+       else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
                instagib_stop_countdown(self);
+       else if(autocvar_g_rm && autocvar_g_rm_laser)
+       {
+               if(!self.instagib_needammo)
+               {
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
+                       self.instagib_needammo = true;
+               }
+       }
        else
        {
-               self.instagib_needammo = TRUE;
+               self.instagib_needammo = true;
                if (self.health <= 5)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
@@ -87,13 +110,13 @@ void instagib_ammocheck()
                }
                else if (self.health <= 90)
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
                }
                else
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                }
        }
@@ -106,70 +129,70 @@ MUTATOR_HOOKFUNCTION(instagib_MatchEnd)
        FOR_EACH_PLAYER(head)
                instagib_stop_countdown(head);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
 {
        other.monster_loot = spawnfunc_item_minst_cells;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
-{
+{SELFPARAM();
        // always refill ammo
-       if(self.monsterid == MON_MAGE)
+       if(self.monsterid == MON_MAGE.monsterid)
                self.skin = 1;
-       
-       return FALSE;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
 {
-       if(checkentity.items & IT_STRENGTH)
-               return TRUE;
+       if (checkentity.items & ITEM_Invisibility.m_itemid)
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
-{
+{SELFPARAM();
        instagib_stop_countdown(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
-{
+{SELFPARAM();
        self.effects |= EF_FULLBRIGHT;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
 {
        instagib_ammocheck();
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
 {
        // no regeneration in instagib
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
-{
+{SELFPARAM();
        if (!(self.effects & EF_FULLBRIGHT))
                self.effects |= EF_FULLBRIGHT;
 
-       if (self.items & IT_STRENGTH)
+       if (self.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(self.strength_finished, "misc/poweroff.wav");
+               play_countdown(self.strength_finished, SND(POWEROFF));
                if (time > self.strength_finished)
                {
                        self.alpha = default_player_alpha;
                        self.exteriorweaponentity.alpha = default_weapon_alpha;
-                       self.items &= ~IT_STRENGTH;
+                       self.items &= ~ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
                }
        }
@@ -179,18 +202,18 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
                {
                        self.alpha = autocvar_g_instagib_invis_alpha;
                        self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
-                       self.items |= IT_STRENGTH;
+                       self.items |= ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
                }
        }
 
-       if (self.items & IT_INVINCIBLE)
+       if (self.items & ITEM_Speed.m_itemid)
        {
-               play_countdown(self.invincible_finished, "misc/poweroff.wav");
+               play_countdown(self.invincible_finished, SND(POWEROFF));
                if (time > self.invincible_finished)
                {
-                       self.items &= ~IT_INVINCIBLE;
+                       self.items &= ~ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
                }
        }
@@ -198,20 +221,20 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
        {
                if (time < self.invincible_finished)
                {
-                       self.items |= IT_INVINCIBLE;
+                       self.items |= ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
-{
-       if(self.items & IT_INVINCIBLE)
+{SELFPARAM();
+       if(self.items & ITEM_Speed.m_itemid)
                self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
@@ -219,14 +242,14 @@ MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
        damage_save = 0;
        damage_take = frag_damage;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
 {
        // weapon dropping on death handled by FilterItem
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
@@ -236,34 +259,45 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
 
        if(IS_PLAYER(frag_target))
        {
-               if ((frag_deathtype == DEATH_FALL)  ||
-                       (frag_deathtype == DEATH_DROWN) ||
-                       (frag_deathtype == DEATH_SLIME) ||
-                       (frag_deathtype == DEATH_LAVA))
+               if(frag_deathtype == DEATH_FALL)
+                       frag_damage = 0; // never count fall damage
+
+               if(!autocvar_g_instagib_damagedbycontents)
+               switch(frag_deathtype)
                {
-                       frag_damage = 0;
+                       case DEATH_DROWN:
+                       case DEATH_SLIME:
+                       case DEATH_LAVA:
+                               frag_damage = 0;
+                               break;
                }
 
                if(IS_PLAYER(frag_attacker))
-               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
                {
-                       if(frag_deathtype & HITTYPE_SECONDARY)
-                       {
-                               frag_damage = frag_mirrordamage = 0;
-                               
-                               if(frag_target != frag_attacker)
-                               {
-                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY); }
-                                       frag_force = '0 0 0';
-                               }
-                       }
-                       else if(frag_target.armorvalue)
+                       if(frag_target.armorvalue)
                        {
                                frag_target.armorvalue -= 1;
                                frag_damage = 0;
                                frag_target.damage_dealt += 1;
                                frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
-                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
+                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
+                       }
+               }
+
+               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
+               {
+                       if(frag_deathtype & HITTYPE_SECONDARY)
+                       {
+                               if(!autocvar_g_instagib_blaster_keepdamage)
+                                       frag_damage = frag_mirrordamage = 0;
+
+                               if(frag_target != frag_attacker)
+                               {
+                                       if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+                                       if(!autocvar_g_instagib_blaster_keepforce)
+                                               frag_force = '0 0 0';
+                               }
                        }
                }
        }
@@ -275,92 +309,93 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                if(frag_attacker.armorvalue > 0)
                {
                        frag_attacker.armorvalue -= 1;
-                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
-                       frag_attacker.damage_dealt += 1;
+                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
+                       frag_attacker.damage_dealt += frag_mirrordamage;
                }
                frag_mirrordamage = 0;
        }
 
-       if(frag_target.items & IT_STRENGTH)
+       if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Invisibility.m_itemid))
                yoda = 1;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
 {
-       start_ammo_cells = cvar("g_instagib_ammo_start");
+       start_health       = warmup_start_health       = 100;
+       start_armorvalue   = warmup_start_armorvalue   = 0;
+
+       start_ammo_shells  = warmup_start_ammo_shells  = 0;
+       start_ammo_nails   = warmup_start_ammo_nails   = 0;
+       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_instagib_ammo_start");
+       start_ammo_plasma  = warmup_start_ammo_plasma  = 0;
+       start_ammo_rockets = warmup_start_ammo_rockets = 0;
+       start_ammo_fuel    = warmup_start_ammo_fuel    = 0;
 
-       start_health = 100;
-       start_armorvalue = 0;
-       start_weapons = WEPSET_VAPORIZER;
-       warmup_start_weapons = WEPSET_VAPORIZER;
+       start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
        start_items |= IT_UNLIMITED_SUPERWEAPONS;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_FilterItem)
-{
+{SELFPARAM();
        if(self.classname == "item_cells")
-               return TRUE; // no normal cells?
+               return true; // no normal cells?
 
-       if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
+       if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
        {
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
-               return FALSE;
+               return false;
        }
 
-       if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
+       if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
        {
                entity e = spawn();
                setorigin(e, self.origin);
-               entity oldself;
-               oldself = self;
-               self = e;
-               spawnfunc_item_minst_cells();
-               self = oldself;
-               return TRUE;
+               e.noalign = self.noalign;
+        e.cnt = self.cnt;
+        e.team = self.team;
+               WITH(entity, self, e, spawnfunc_item_minst_cells(e));
+               return true;
        }
 
        if(self.flags & FL_POWERUP)
-               return FALSE;
+               return false;
 
        if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
 
        if(self.ammo_cells && !self.weapon)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
-{
+{SELFPARAM();
        entity e = WaypointSprite_getviewentity(other);
 
        // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
        // but only apply this to real players, not to spectators
-       if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
+       if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Invisibility.m_itemid) && (e == other))
        if(DIFF_TEAM(self.owner, e))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
-MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
+MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
 {
-       switch(self.items)
-       {
-               case IT_STRENGTH:   item_name = "item-invis"; item_color = '0 0 1'; break;
-               case IT_NAILS:      item_name = "item-extralife"; item_color = '1 0 0'; break;
-               case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
-       }
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
+               frag_damage = 1000; // always gib if it was a vaporizer death
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
-{
+{SELFPARAM();
        if(self.ammo_cells)
        {
                // play some cool sounds ;)
@@ -389,44 +424,46 @@ MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 }
 
 MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
-{
-       if (!autocvar_g_powerups) { return FALSE; }
+{SELFPARAM();
+       if (!autocvar_g_powerups) { return false; }
+       // Can't use .itemdef here
        if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
-               return FALSE;
+               return false;
 
        entity e = spawn();
 
-       if(random() < 0.3)
-               e.think = spawnfunc_item_strength;
-       else if(random() < 0.6)
-               e.think = instagib_health_mega;
+       float r = random();
+       if (r < 0.3)
+               e.think = instagib_invisibility;
+       else if (r < 0.6)
+               e.think = instagib_extralife;
        else
-               e.think = spawnfunc_item_invincible;
+               e.think = instagib_speed;
 
        e.nextthink = time + 0.1;
        e.spawnflags = self.spawnflags;
        e.noalign = self.noalign;
        setorigin(e, self.origin);
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":instagib");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", instagib");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SetModname)
 {
        modname = "instagib";
-       return TRUE;
+       return true;
 }
 
 MUTATOR_DEFINITION(mutator_instagib)
@@ -443,7 +480,7 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(ItemTouch, instagib_ItemTouch, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
-       MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);
@@ -454,5 +491,5 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }