StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
- "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
}
void minstagib_health_mega()
return FALSE;
}
+MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
+{
+ other.monster_loot = spawnfunc_item_minst_cells;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
+{
+ // always refill ammo
+ if(self.monsterid == MON_MAGE)
+ self.skin = 1;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
{
if(checkentity.items & IT_STRENGTH)
return FALSE;
}
+MUTATOR_HOOKFUNCTION(minstagib_PlayerRegen)
+{
+ // no regeneration in minstagib
+ return TRUE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
{
if (!(self.effects & EF_FULLBRIGHT))
MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
{
// weapon dropping on death handled by FilterItem
- nades_CheckThrow();
return TRUE;
}
}
if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
if(frag_target.armorvalue)
{
frag_target.armorvalue -= 1;
}
if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+ if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
{
frag_damage = 0;
frag_mirrordamage = 0;
start_health = 100;
start_armorvalue = 0;
- start_weapons = WEPSET_VAPORIZER;
- warmup_start_weapons = WEPSET_VAPORIZER;
+ start_weapons = WEPSET_MINSTANEX;
+ warmup_start_weapons = WEPSET_MINSTANEX;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
return FALSE;
if(self.classname == "item_cells")
return TRUE; // no normal cells?
- if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
+ if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
return FALSE;
}
- if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
+ if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
{
entity e = spawn();
setorigin(e, self.origin);
MUTATOR_DEFINITION(mutator_minstagib)
{
MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, minstagib_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);