]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_minstagib.qc
fix a bunch of clone bugs to get desired behaviour back
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_minstagib.qc
index 1b7e03be34626b10d18ef77119fc8d24b8e525f8..20811ad50815a4906ef0a37eb5c9a95de5f6111b 100644 (file)
@@ -151,6 +151,12 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(minstagib_PlayerRegen)
+{
+       // no regeneration in minstagib
+       return TRUE;
+}
+
 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
 {
        if (!(self.effects & EF_FULLBRIGHT))
@@ -219,7 +225,6 @@ MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
 MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
 {
        // weapon dropping on death handled by FilterItem
-       nades_CheckThrow();
 
        return TRUE;
 }
@@ -446,6 +451,7 @@ MUTATOR_DEFINITION(mutator_minstagib)
        MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerRegen, minstagib_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);