]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/round_handler.qc
Move mod directory below qcsrc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / round_handler.qc
index 5fbe24ead3f83b171fa6d07489a2d4f107eb225d..d5b0281338ac22f1999db48338432feb482f0af2 100644 (file)
@@ -1,11 +1,16 @@
+#include "round_handler.qh"
+#include "_all.qh"
+
+#include "command/vote.qh"
+#include "../common/util.qh"
+
 void round_handler_Think()
 {
-       entity e;
        float f;
 
-       if(time <= game_starttime)
+       if(time < game_starttime)
        {
-               round_handler_Reset(game_starttime + 1);
+               round_handler_Reset(game_starttime);
                return;
        }
 
@@ -18,33 +23,28 @@ void round_handler_Think()
 
        if(self.wait)
        {
-               reset_map(TRUE);
-               self.wait = FALSE;
+               self.wait = false;
                self.cnt = self.count + 1; // init countdown
+               round_starttime = time + self.count;
+               reset_map(true);
        }
 
        if(self.cnt > 0) // countdown running
        {
                if(self.canRoundStart())
                {
+                       if(self.cnt == self.count + 1)
+                               round_starttime = time + self.count;
                        f = self.cnt - 1;
-                       if(f == 5) Announce("prepareforbattle");
-                       else if(f == 3) Announce("3");
-                       else if(f == 2) Announce("2");
-                       else if(f == 1) Announce("1");
-                       else if(f == 0)
+                       if(f == 0)
                        {
-                               Announce("begin");
-                               FOR_EACH_REALCLIENT(e)
-                                       Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0);
                                self.cnt = 0;
-                               self.round_endtime = time + self.round_timelimit;
+                               self.round_endtime = (self.round_timelimit) ? time + self.round_timelimit : 0;
                                self.nextthink = time;
+                               if(self.roundStart)
+                                       self.roundStart();
                                return;
                        }
-
-                       FOR_EACH_REALCLIENT(e)
-                               Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f);
                        self.cnt = self.cnt - 1;
                }
                else
@@ -58,7 +58,7 @@ void round_handler_Think()
                if(self.canRoundEnd())
                {
                        // schedule a new round
-                       self.wait = TRUE;
+                       self.wait = true;
                        self.nextthink = time + self.delay;
                }
                else
@@ -68,64 +68,50 @@ void round_handler_Think()
        }
 }
 
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, float the_delay, float the_count, float the_round_timelimit)
+void round_handler_Init(float the_delay, float the_count, float the_round_timelimit)
 {
-       if(round_handler)
-       {
-               backtrace("Can't spawn round_handler again!");
-               return;
-       }
-       round_handler = spawn();
-       round_handler.classname = "round_handler";
-
-       round_handler.think = round_handler_Think;
-       round_handler.canRoundStart = canRoundStart_func;
-       round_handler.canRoundEnd = canRoundEnd_func;
        round_handler.delay = (the_delay > 0) ? the_delay : 0;
        round_handler.count = fabs(floor(the_count));
-       round_handler.wait = FALSE;
        round_handler.cnt = round_handler.count + 1;
-       round_handler.round_timelimit = the_round_timelimit;
-       round_handler.nextthink = max(time, game_starttime + 1);
-}
-
-float round_handler_IsActive()
-{
-       return (round_handler != world);
+       round_handler.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0;
 }
 
-float round_handler_AwaitingNextRound()
+// NOTE: this is only needed because if round_handler spawns at time 1
+// gamestarttime isn't initialized yet
+void round_handler_FirstThink()
 {
-       return (round_handler.wait);
-}
-
-float round_handler_CountdownRunning()
-{
-       return (!round_handler.wait && round_handler.cnt);
+       round_starttime = max(time, game_starttime) + round_handler.count;
+       round_handler.think = round_handler_Think;
+       round_handler.nextthink = max(time, game_starttime);
 }
 
-float round_handler_IsRoundStarted()
+void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func)
 {
-       return (!round_handler.wait && !round_handler.cnt);
-}
+       if(round_handler)
+       {
+               backtrace("Can't spawn round_handler again!");
+               return;
+       }
+       round_handler = spawn();
+       round_handler.classname = "round_handler";
 
-float round_handler_GetTimeLeft()
-{
-       return (round_handler.round_endtime - time);
+       round_handler.think = round_handler_FirstThink;
+       round_handler.canRoundStart = canRoundStart_func;
+       round_handler.canRoundEnd = canRoundEnd_func;
+       round_handler.roundStart = roundStart_func;
+       round_handler.wait = false;
+       round_handler_Init(5, 5, 180);
+       round_handler.nextthink = time;
 }
 
 void round_handler_Reset(float next_think)
 {
-       entity e;
-       round_handler.wait = FALSE;
+       round_handler.wait = false;
        if(round_handler.count)
        if(round_handler.cnt < round_handler.count + 1)
-       {
-               FOR_EACH_REALCLIENT(e)
-                       Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING);
                round_handler.cnt = round_handler.count + 1;
-       }
        round_handler.nextthink = next_think;
+       round_starttime = (next_think) ? (next_think + round_handler.count) : -1;
 }
 
 void round_handler_Remove()