]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into TimePath/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 44bd23c8c292712db9dc9cb3fff5f4a316ad1c0d..a10edf45b4173a8a01df3b1632aa0578430ca027 100644 (file)
@@ -38,9 +38,9 @@ void CreatureFrame_hotliquids(entity this)
                if (this.flags & FL_PROJECTILE)
                {
                        if (this.watertype == CONTENT_LAVA)
-                               Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
                        else if (this.watertype == CONTENT_SLIME)
-                               Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
                }
                else
                {
@@ -51,9 +51,9 @@ void CreatureFrame_hotliquids(entity this)
                                        this.watersound_finished = time + 0.5;
                                        sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                                }
-                               Damage (this, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
                                if(autocvar_g_balance_contents_playerdamage_lava_burn)
-                                       Fire_AddDamage(this, world, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+                                       Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
                        }
                        else if (this.watertype == CONTENT_SLIME)
                        {
@@ -62,7 +62,7 @@ void CreatureFrame_hotliquids(entity this)
                                        this.watersound_finished = time + 0.5;
                                        sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                                }
-                               Damage (this, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
                        }
                }
        }
@@ -96,6 +96,7 @@ void CreatureFrame_Liquids(entity this)
 void CreatureFrame_FallDamage(entity this)
 {
        if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
+       if(this.velocity || this.oldvelocity) // moving or has moved
        {
                // check for falling damage
                float velocity_len = vlen(this.velocity);
@@ -107,18 +108,18 @@ void CreatureFrame_FallDamage(entity this)
                        else
                                dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                        if (dm > 0)
-                               Damage (this, world, world, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
                }
 
                if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
-                       Damage (this, world, world, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
+                       Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
        }
 }
 
 void CreatureFrame_All()
 {
        FOREACH_ENTITY_FLOAT(damagedbycontents, true, {
-               if (it.movetype == MOVETYPE_NOCLIP) continue;
+               if (it.move_movetype == MOVETYPE_NOCLIP) continue;
                CreatureFrame_Liquids(it);
                CreatureFrame_FallDamage(it);
                it.oldvelocity = it.velocity;
@@ -152,19 +153,20 @@ Called before each frame by the server
 float game_delay;
 float game_delay_last;
 
-bool autocvar_sv_autopause = true;
+bool autocvar_sv_autopause = false;
 float RedirectionThink();
-void PM_Main(Client this);
+void systems_update();
+void sys_phys_update(entity this, float dt);
 void StartFrame()
 {
     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPreThink()));
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
 
        execute_next_frame();
        if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
 
-       remove = remove_unsafely; // not during spawning!
+       delete_fn = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
        servertime = time;
        serverframetime = frametime;
@@ -228,7 +230,7 @@ void StartFrame()
        MUTATOR_CALLHOOK(SV_StartFrame);
 
     FOREACH_CLIENT(true, GlobalStats_update(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPostThink()));
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }
 
 .vector originjitter;
@@ -237,23 +239,25 @@ void StartFrame()
 .string gametypefilter;
 .string cvarfilter;
 bool DoesQ3ARemoveThisEntity(entity this);
-void SV_OnEntityPreSpawnFunction()
-{SELFPARAM();
+void SV_OnEntityPreSpawnFunction(entity this)
+{
+       __spawnfunc_expecting = true;
        __spawnfunc_expect = this;
-       if (self)
-       if (self.gametypefilter != "")
-       if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
+       if (this)
+       if (this.gametypefilter != "")
+       if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
        {
-               remove(self);
+               remove(this);
+               __spawnfunc_expecting = false;
                return;
        }
-       if(self.cvarfilter != "")
+       if(this.cvarfilter != "")
        {
                float n, i, o, inv;
                string s, k, v;
                inv = 0;
 
-               s = self.cvarfilter;
+               s = this.cvarfilter;
                if(substring(s, 0, 1) == "+")
                {
                        s = substring(s, 1, -1);
@@ -352,41 +356,46 @@ LABEL(cvar_fail)
                if (!inv)
                {
                        //print("cvarfilter fail\n");
-                       remove(self);
+                       remove(this);
+                       __spawnfunc_expecting = false;
                        return;
                }
        }
 
-       if(DoesQ3ARemoveThisEntity(self))
+       if(DoesQ3ARemoveThisEntity(this))
        {
-               remove(self);
+               remove(this);
+               __spawnfunc_expecting = false;
                return;
        }
 
+       this.move_movetype = this.movetype;
+
        // support special -1 and -2 angle from radiant
-       if (self.angles == '0 -1 0')
-               self.angles = '-90 0 0';
-       else if (self.angles == '0 -2 0')
-               self.angles = '+90 0 0';
-
-       if(self.originjitter.x != 0)
-               self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
-       if(self.originjitter.y != 0)
-               self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
-       if(self.originjitter.z != 0)
-               self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
-       if(self.anglesjitter.x != 0)
-               self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
-       if(self.anglesjitter.y != 0)
-               self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
-       if(self.anglesjitter.z != 0)
-               self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
-       if(self.anglejitter != 0)
-               self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
-
-       if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
+       if (this.angles == '0 -1 0')
+               this.angles = '-90 0 0';
+       else if (this.angles == '0 -2 0')
+               this.angles = '+90 0 0';
+
+       if(this.originjitter.x != 0)
+               this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x;
+       if(this.originjitter.y != 0)
+               this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y;
+       if(this.originjitter.z != 0)
+               this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z;
+       if(this.anglesjitter.x != 0)
+               this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x;
+       if(this.anglesjitter.y != 0)
+               this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y;
+       if(this.anglesjitter.z != 0)
+               this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z;
+       if(this.anglejitter != 0)
+               this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter;
+
+       if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
        {
-               remove(self);
+               remove(this);
+               __spawnfunc_expecting = false;
                return;
        }
 }
@@ -395,7 +404,7 @@ void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
        entity e;
-       for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+       for(e = NULL; (e = find(e, classname, "trigger_warpzone")); )
        {
                vector src, dst;
                src = (e.absmin + e.absmax) * 0.5;