]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Move most centerprints into the notifications system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 926a4ab9df36a6faeec3214cab01510f72d7f274..6d9ec73954613b5456c0b34e4c8e7091dd54f0e5 100644 (file)
@@ -131,7 +131,7 @@ void ItemRead(float _IsNew)
             if(self.ItemStatus & ITS_AVAILABLE)
                 self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
             else
-                 self.effects &~= (EF_ADDITIVE | EF_FULLBRIGHT);
+                 self.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
         }
     }
     
@@ -222,7 +222,7 @@ float ItemSend(entity to, float sf)
     if(self.gravity)
         sf |= ISF_DROP;
     else
-        sf &~= ISF_DROP;
+        sf &= ~ISF_DROP;
        
        WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM); 
        WriteByte(MSG_ENTITY, sf);
@@ -277,10 +277,6 @@ float have_pickup_item(void)
                        return TRUE;
                if(autocvar_g_powerups == 0)
                        return FALSE;
-               if(g_ca)
-                       return FALSE;
-               if(g_arena)
-                       return FALSE;
        }
        else
        {
@@ -288,10 +284,8 @@ float have_pickup_item(void)
                        return TRUE;
                if(autocvar_g_pickup_items == 0)
                        return FALSE;
-               if(g_ca)
-                       return FALSE;
                if(g_weaponarena)
-                       if(!WEPSET_EMPTY_E(self) || (self.items & IT_AMMO))
+                       if(self.weapons || (self.items & IT_AMMO))
                                return FALSE;
        }
        return TRUE;
@@ -353,7 +347,7 @@ float Item_Customize()
 {
        if(self.spawnshieldtime)
                return TRUE;
-       if(!WEPSET_CONTAINS_ALL_EE(other, self))
+       if(self.weapons & ~other.weapons)
        {
                self.colormod = '0 0 0';
                self.glowmod = self.colormod;
@@ -377,8 +371,8 @@ float Item_Customize()
 
 void Item_Show (entity e, float mode)
 {    
-       e.effects &~= EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST;
-       e.ItemStatus &~= ITS_STAYWEP;
+       e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
+       e.ItemStatus &= ~ITS_STAYWEP;
        if (mode > 0)
        {
                // make the item look normal, and be touchable
@@ -393,7 +387,7 @@ void Item_Show (entity e, float mode)
                e.model = string_null;
                e.solid = SOLID_NOT;
                e.spawnshieldtime = 1;
-               e.ItemStatus &~= ITS_AVAILABLE;
+               e.ItemStatus &= ~ITS_AVAILABLE;
        }
        else if((e.flags & FL_WEAPON) && !(e.flags & FL_NO_WEAPON_STAY) && g_weapon_stay)
        {
@@ -411,7 +405,7 @@ void Item_Show (entity e, float mode)
                e.colormod = '0 0 0';
                e.glowmod = e.colormod;
                e.spawnshieldtime = 1;
-               e.ItemStatus &~= ITS_AVAILABLE;
+               e.ItemStatus &= ~ITS_AVAILABLE;
        }
        
        if (e.items & IT_STRENGTH || e.items & IT_INVINCIBLE)
@@ -437,11 +431,11 @@ void Item_Respawn (void)
        Item_Show(self, 1);
        // this is ugly...
        if(self.items == IT_STRENGTH)
-               sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);     // play respawn sound
+               sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM);    // play respawn sound
        else if(self.items == IT_INVINCIBLE)
-               sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);       // play respawn sound
+               sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM);      // play respawn sound
        else
-               sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
+               sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
        setorigin (self, self.origin);
 
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
@@ -498,7 +492,7 @@ void Item_RespawnCountdown (void)
                                localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
                        }
                }
-               sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+               sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);        // play respawn sound
                if(self.waypointsprite_attached)
                {
                        WaypointSprite_Ping(self.waypointsprite_attached);
@@ -509,7 +503,7 @@ void Item_RespawnCountdown (void)
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+       if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS))
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
@@ -539,10 +533,10 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));
 }
 
-float ITEM_MODE_NONE = 0;
-float ITEM_MODE_HEALTH = 1;
-float ITEM_MODE_ARMOR = 2;
-float ITEM_MODE_FUEL = 3;
+const float ITEM_MODE_NONE = 0;
+const float ITEM_MODE_HEALTH = 1;
+const float ITEM_MODE_ARMOR = 2;
+const float ITEM_MODE_FUEL = 3;
 float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode)
 {
        if (!item.ammofield)
@@ -603,7 +597,7 @@ float Item_GiveTo(entity item, entity player)
        if (player.switchweapon == w_getbestweapon(player))
                _switchweapon = TRUE;
 
-       if not(WEPSET_CONTAINS_EW(player, player.switchweapon))
+       if not(player.weapons & WepSet_FromWeapon(player.switchweapon))
                _switchweapon = TRUE;
 
        pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
@@ -616,15 +610,15 @@ float Item_GiveTo(entity item, entity player)
 
        if (item.flags & FL_WEAPON)
        {
-               WEPSET_DECLARE_A(it);
-               WEPSET_COPY_AE(it, item);
-               WEPSET_ANDNOT_AE(it, player);
+               WepSet it;
+               it = item.weapons;
+               it &= ~player.weapons;
 
-               if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && item.pickup_anyway))
+               if (it || (item.spawnshieldtime && item.pickup_anyway))
                {
                        pickedup = TRUE;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                       if(WEPSET_CONTAINS_AW(it, i))
+                       if(it & WepSet_FromWeapon(i))
                                W_GiveWeapon(player, i);
                }
        }
@@ -633,7 +627,7 @@ float Item_GiveTo(entity item, entity player)
        {
                pickedup = TRUE;
                player.items |= it;
-               sprint (player, strcat("You got the ^2", item.netname, "\n"));
+               Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_ITEM_WEAPON_GOT, item.netname);
        }
 
        if (item.strength_finished)
@@ -721,7 +715,7 @@ void Item_Touch (void)
        other.last_pickup = time;
 
        pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1);
-       sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTN_NORM);
+       sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM);
 
        if (self.classname == "droppedweapon")
                remove (self);
@@ -762,7 +756,7 @@ void Item_Reset()
                if(self.waypointsprite_attached)
                        WaypointSprite_Kill(self.waypointsprite_attached);
 
-               if((self.flags & FL_POWERUP) | WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // do not spawn powerups initially!
+               if((self.flags & FL_POWERUP) || (self.weapons & WEPSET_SUPERWEAPONS)) // do not spawn powerups initially!
                        Item_ScheduleInitialRespawn(self);
        }
 }
@@ -790,7 +784,7 @@ void Item_FindTeam()
                                Item_Show(head, -1);
                                head.state = 1; // state 1 = initially hidden item
                        }
-                       head.effects &~= EF_NODRAW;
+                       head.effects &= ~EF_NODRAW;
                }
 
                Item_Reset();
@@ -814,7 +808,7 @@ float weapon_pickupevalfunc(entity player, entity item)
        float c, j, position;
 
        // See if I have it already
-       if(!WEPSET_CONTAINS_ALL_EE(player, item))
+       if(item.weapons & ~player.weapons)
        {
                // If I can pick it up
                if(!item.spawnshieldtime)
@@ -871,7 +865,7 @@ float commodity_pickupevalfunc(entity player, entity item)
        {
                wi = get_weaponinfo(i);
 
-               if not(WEPSET_CONTAINS_EW(player, i))
+               if not(player.weapons & WepSet_FromWeapon(i))
                        continue;
 
                if(wi.items & IT_SHELLS)
@@ -952,7 +946,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
        self.weapon = weaponid;
 
        if(weaponid)
-               WEPSET_COPY_EW(self, weaponid);
+               self.weapons = WepSet_FromWeapon(weaponid);
        
        self.flags = FL_ITEM | itemflags;
 
@@ -980,7 +974,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                if(self.strength_finished || self.invincible_finished || self.superweapons_finished)
                /*
                if(self.items == 0)
-               if(WEPSET_CONTAINS_ALL_AE(WEPBIT_SUPERWEAPONS, self)) // only superweapons
+               if(!(self.weapons & ~WEPSET_SUPERWEAPONS)) // only superweapons
                if(self.ammo_nails == 0)
                if(self.ammo_cells == 0)
                if(self.ammo_rockets == 0)
@@ -1068,7 +1062,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        self.is_item = TRUE;
                }
 
-               WEPSET_OR_AW(weaponsInMap, weaponid);
+               weaponsInMap |= WepSet_FromWeapon(weaponid);
 
                precache_model (self.model);
                precache_sound (self.item_pickupsound);
@@ -1165,12 +1159,9 @@ void weapon_defaultspawnfunc(float wpn)
 
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
-                       print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n");
-                       /*
                        objerror("Attempted to spawn a mutator-blocked weapon rejected");
                        startitem_failed = TRUE;
                        return;
-                       */
                }
 
                s = W_Apply_Weaponreplace(e.netname);
@@ -1241,7 +1232,7 @@ void weapon_defaultspawnfunc(float wpn)
 
        if(!self.respawntime)
        {
-               if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+               if(e.weapons & WEPSET_SUPERWEAPONS)
                {
                        self.respawntime = g_pickup_respawntime_superweapon;
                        self.respawntimejitter = g_pickup_respawntimejitter_superweapon;
@@ -1253,7 +1244,7 @@ void weapon_defaultspawnfunc(float wpn)
                }
        }
 
-       if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+       if(e.weapons & WEPSET_SUPERWEAPONS)
                if(!self.superweapons_finished)
                        self.superweapons_finished = autocvar_g_balance_superweapons_time;
 
@@ -1277,7 +1268,7 @@ void weapon_defaultspawnfunc(float wpn)
        f = FL_WEAPON;
 
        // no weapon-stay on superweapons
-       if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+       if(e.weapons & WEPSET_SUPERWEAPONS)
                f |= FL_NO_WEAPON_STAY;
 
        // weapon stay isn't supported for teamed weapons
@@ -1503,7 +1494,7 @@ void target_items_use (void)
                        remove(e);
 
        if(GiveItems(activator, 0, tokenize_console(self.netname)))
-               centerprint(activator, self.message);
+               Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_TRIGGER, self.message);
 }
 
 void spawnfunc_target_items (void)
@@ -1550,7 +1541,7 @@ void spawnfunc_target_items (void)
                                        e = get_weaponinfo(j);
                                        if(argv(i) == e.netname)
                                        {
-                                               WEPSET_OR_EW(self, j);
+                                               self.weapons |= WepSet_FromWeapon(j);
                                                if(self.spawnflags == 0 || self.spawnflags == 2)
                                                        weapon_action(e.weapon, WR_PRECACHE);
                                                break;
@@ -1610,7 +1601,7 @@ void spawnfunc_target_items (void)
                {
                        e = get_weaponinfo(j);
                        if(e.weapon)
-                               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, WEPSET_CONTAINS_EW(self, j), e.netname);
+                               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & WepSet_FromWeapon(j)), e.netname);
                }
        }
        self.netname = strzone(self.netname);
@@ -1673,31 +1664,31 @@ void spawnfunc_item_jetpack(void)
 
 float GiveWeapon(entity e, float wpn, float op, float val)
 {
-       float v0, v1;
-       v0 = WEPSET_CONTAINS_EW(e, wpn);
+       WepSet v0, v1;
+       v0 = (e.weapons & WepSet_FromWeapon(wpn));
        switch(op)
        {
                case OP_SET:
                        if(val > 0)
-                               WEPSET_OR_EW(e, wpn);
+                               e.weapons |= WepSet_FromWeapon(wpn);
                        else
-                               WEPSET_ANDNOT_EW(e, wpn);
+                               e.weapons &= ~WepSet_FromWeapon(wpn);
                        break;
                case OP_MIN:
                case OP_PLUS:
                        if(val > 0)
-                               WEPSET_OR_EW(e, wpn);
+                               e.weapons |= WepSet_FromWeapon(wpn);
                        break;
                case OP_MAX:
                        if(val <= 0)
-                               WEPSET_ANDNOT_EW(e, wpn);
+                               e.weapons &= ~WepSet_FromWeapon(wpn);
                        break;
                case OP_MINUS:
                        if(val > 0)
-                               WEPSET_ANDNOT_EW(e, wpn);
+                               e.weapons &= ~WepSet_FromWeapon(wpn);
                        break;
        }
-       v1 = WEPSET_CONTAINS_EW(e, wpn);
+       v1 = (e.weapons & WepSet_FromWeapon(wpn));
        return (v0 != v1);
 }
 
@@ -1711,7 +1702,7 @@ float GiveBit(entity e, .float fld, float bit, float op, float val)
                        if(val > 0)
                                e.fld |= bit;
                        else
-                               e.fld &~= bit;
+                               e.fld &= ~bit;
                        break;
                case OP_MIN:
                case OP_PLUS:
@@ -1720,11 +1711,11 @@ float GiveBit(entity e, .float fld, float bit, float op, float val)
                        break;
                case OP_MAX:
                        if(val <= 0)
-                               e.fld &~= bit;
+                               e.fld &= ~bit;
                        break;
                case OP_MINUS:
                        if(val > 0)
-                               e.fld &~= bit;
+                               e.fld &= ~bit;
                        break;
        }
        v1 = (e.fld & bit);
@@ -1764,12 +1755,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn
        if(v1 <= v0 - t)
        {
                if(snd_decr != "")
-                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM);
+                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
        }
        else if(v0 >= v0 + t)
        {
                if(snd_incr != "")
-                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM);
+                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1781,9 +1772,9 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa
                e.regenfield = max(e.regenfield, time + regentime);
 }
 
-#define PREGIVE_WEAPONS(e) WEPSET_DECLARE_A(save_weapons); WEPSET_COPY_AE(save_weapons, e)
+#define PREGIVE_WEAPONS(e) WepSet save_weapons; save_weapons = e.weapons
 #define PREGIVE(e,f) float save_##f; save_##f = (e).f
-#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), WEPSET_CONTAINS_AW(save_weapons, b), WEPSET_CONTAINS_EW(e, b), 0, snd_incr, snd_decr)
+#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), !!(save_weapons & WepSet_FromWeapon(b)), !!(e.weapons & WepSet_FromWeapon(b)), 0, snd_incr, snd_decr)
 #define POSTGIVE_BIT(e,f,b,snd_incr,snd_decr) GiveSound((e), save_##f & (b), (e).f & (b), 0, snd_incr, snd_decr)
 #define POSTGIVE_VALUE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr)
 #define POSTGIVE_VALUE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e), save_##f, (e).f, rotfield, rottime, regenfield, regentime); GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr)
@@ -1948,8 +1939,8 @@ float GiveItems(entity e, float beginarg, float endarg)
                if(wi.weapon)
                {
                        POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null);
-                       if not(WEPSET_CONTAINS_AW(save_weapons, j))
-                               if(WEPSET_CONTAINS_EW(e, j))
+                       if not(save_weapons & WepSet_FromWeapon(j))
+                               if(e.weapons & WepSet_FromWeapon(j))
                                        weapon_action(wi.weapon, WR_PRECACHE);
                }
        }
@@ -1964,7 +1955,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
 
        if(e.superweapons_finished <= 0)
-               if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+               if(self.weapons & WEPSET_SUPERWEAPONS)
                        e.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        if(e.strength_finished <= 0)
@@ -1980,7 +1971,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        else
                e.superweapons_finished += time;
 
-       if not(WEPSET_CONTAINS_EW(e, e.switchweapon))
+       if not(e.weapons & WepSet_FromWeapon(e.switchweapon))
                _switchweapon = TRUE;
        if(_switchweapon)
                W_SwitchWeapon_Force(e, w_getbestweapon(e));