]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Move most centerprints into the notifications system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index df511c63795d611068e2b74d2fc85ba896f91383..affed93c80b5e54529d9b5d51928746cfbe8b7c1 100644 (file)
@@ -14,11 +14,6 @@ void generic_plat_blocked()
 }
 
 
-float  STATE_TOP               = 0;
-float  STATE_BOTTOM    = 1;
-float  STATE_UP                = 2;
-float  STATE_DOWN              = 3;
-
 .entity trigger_field;
 
 void() plat_center_touch;
@@ -27,7 +22,7 @@ void() plat_trigger_use;
 void() plat_go_up;
 void() plat_go_down;
 void() plat_crush;
-float PLAT_LOW_TRIGGER = 1;
+const float PLAT_LOW_TRIGGER = 1;
 
 void plat_spawn_inside_trigger()
 {
@@ -72,7 +67,7 @@ void plat_spawn_inside_trigger()
 
 void plat_hit_top()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 1;
        self.think = plat_go_down;
        self.nextthink = self.ltime + 3;
@@ -80,20 +75,20 @@ void plat_hit_top()
 
 void plat_hit_bottom()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 2;
 }
 
 void plat_go_down()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 3;
        SUB_CalcMove (self.pos2, self.speed, plat_hit_bottom);
 }
 
 void plat_go_up()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 4;
        SUB_CalcMove (self.pos1, self.speed, plat_hit_top);
 }
@@ -191,9 +186,9 @@ void spawnfunc_func_plat()
     if(self.spawnflags & 4)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds == 1)
@@ -282,7 +277,7 @@ void train_next()
        targ = find(world, targetname, self.target);
        self.enemy = targ;
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("train_next: no next target");
        self.wait = targ.wait;
        if (!self.wait)
@@ -294,7 +289,7 @@ void train_next()
                SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait);
 
        if(self.noise != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
 }
 
 void func_train_find()
@@ -302,7 +297,7 @@ void func_train_find()
        entity targ;
        targ = find(world, targetname, self.target);
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train_find: no next target");
        setorigin(self, targ.origin - self.mins);
        self.nextthink = self.ltime + 1;
@@ -319,7 +314,7 @@ void spawnfunc_func_train()
        if (self.noise != "")
                precache_sound(self.noise);
 
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train without a target");
        if (!self.speed)
                self.speed = 100;
@@ -332,9 +327,9 @@ void spawnfunc_func_train()
        InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -375,7 +370,7 @@ void spawnfunc_func_rotating()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               ambientsound(self.origin, self.noise, VOL_BASE, ATTN_IDLE);
+               ambientsound(self.origin, self.noise, VOL_BASE, ATTEN_IDLE);
        }
        
        self.active = ACTIVE_ACTIVE;
@@ -395,9 +390,9 @@ void spawnfunc_func_rotating()
        
        self.pos1 = self.avelocity;
     
-    if(self.dmg & (!self.message))
+    if(self.dmg && (self.message == ""))
         self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
 
@@ -454,7 +449,7 @@ void spawnfunc_func_bobbing()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
        if (!self.speed)
                self.speed = 4;
@@ -469,9 +464,9 @@ void spawnfunc_func_bobbing()
 
        // damage when blocked
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -531,7 +526,7 @@ void spawnfunc_func_pendulum()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        self.active = ACTIVE_ACTIVE;
@@ -542,9 +537,9 @@ void spawnfunc_func_pendulum()
                self.speed = 30;
        // not initializing self.dmg to 2, to allow damageless pendulum
 
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-       if(self.dmg && (!self.message2))
+       if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -624,7 +619,7 @@ void button_fire()
                return;
 
        if (self.noise != "")
-               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, self.speed, button_wait);
@@ -642,12 +637,6 @@ void button_reset()
 
 void button_use()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" triggered a button\n");
-//     }
-
        if not (self.active == ACTIVE_ACTIVE)
                return;
 
@@ -657,11 +646,6 @@ void button_use()
 
 void button_touch()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" touched a button\n");
-//     }
        if (!other)
                return;
        if not(other.iscreature)
@@ -682,11 +666,6 @@ void button_damage(entity inflictor, entity attacker, float damage, float deatht
        self.health = self.health - damage;
        if (self.health <= 0)
        {
-       //      if (activator.classname != "player")
-       //      {
-       //              dprint(activator.classname);
-       //              dprint(" killed a button\n");
-       //      }
                self.enemy = damage_attacker;
                button_fire ();
        }
@@ -750,9 +729,9 @@ void spawnfunc_func_button()
 }
 
 
-float DOOR_START_OPEN = 1;
-float DOOR_DONT_LINK = 4;
-float DOOR_TOGGLE = 32;
+const float DOOR_START_OPEN = 1;
+const float DOOR_DONT_LINK = 4;
+const float DOOR_TOGGLE = 32;
 
 /*
 
@@ -835,7 +814,7 @@ void door_blocked()
 void door_hit_top()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -852,14 +831,14 @@ void door_hit_top()
 void door_hit_bottom()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_BOTTOM;
 }
 
 void door_go_down()
 {
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -882,7 +861,7 @@ void door_go_up()
        }
 
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, self.speed, door_hit_top);
 
@@ -918,21 +897,21 @@ float door_check_keys(void) {
 
        // this door require a key
        // only a player can have a key
-       if (other.classname != "player")
+       if not(IS_PLAYER(other))
                return FALSE;
        
        if (item_keys_usekey(door, other)) {
                // some keys were used
                if (other.key_door_messagetime <= time) {
                        play2(other, "misc/talk.wav");
-                       centerprint(other, strcat("You also need ", item_keys_keylist(door.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(door.itemkeys));
                        other.key_door_messagetime = time + 2;
                }
        } else {
                // no keys were used
                if (other.key_door_messagetime <= time) {
                        play2(other, "misc/talk.wav");
-                       centerprint(other, strcat("You need ", item_keys_keylist(door.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(door.itemkeys));
                        other.key_door_messagetime = time + 2;
                }
        }
@@ -940,7 +919,7 @@ float door_check_keys(void) {
        if (door.itemkeys) {
                // door is now unlocked
                play2(other, "misc/talk.wav");
-               centerprint(other, "Door unlocked!");
+               Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_UNLOCKED);
                return TRUE;
        } else
                return FALSE;
@@ -1079,7 +1058,7 @@ Prints messages
 */
 void door_touch()
 {
-       if(other.classname != "player")
+       if not(IS_PLAYER(other))
                return;
        if (self.owner.attack_finished_single > time)
                return;
@@ -1088,8 +1067,8 @@ void door_touch()
 
        if (!(self.owner.dmg) && (self.owner.message != ""))
        {
-               if (other.flags & FL_CLIENT)
-                       centerprint (other, self.owner.message);
+               if (IS_CLIENT(other))
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_TRIGGER, self.owner.message);
                play2(other, "misc/talk.wav");
        }
 }
@@ -1138,7 +1117,7 @@ void door_generic_plat_blocked()
 void door_rotating_hit_top()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -1149,7 +1128,7 @@ void door_rotating_hit_top()
 void door_rotating_hit_bottom()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        if (self.lip==666) // self.lip is used to remember reverse opening direction for door_rotating
        {
                self.pos2 = '0 0 0' - self.pos2;
@@ -1161,7 +1140,7 @@ void door_rotating_hit_bottom()
 void door_rotating_go_down()
 {
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -1183,7 +1162,7 @@ void door_rotating_go_up()
                return;
        }
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcAngleMove (self.pos2, self.speed, door_rotating_hit_top);
 
@@ -1303,9 +1282,9 @@ void LinkDoors()
        {
                if(t.health && !self.health)
                        self.health = t.health;
-               if(t.targetname && !self.targetname)
+               if((t.targetname != "") && (self.targetname == ""))
                        self.targetname = t.targetname;
-               if(t.message != "" && self.message == "")
+               if((t.message != "") && (self.message == ""))
                        self.message = t.message;
                if (t.absmin_x < cmins_x)
                        cmins_x = t.absmin_x;
@@ -1420,9 +1399,9 @@ void spawnfunc_func_door()
        // if(self.spawnflags & 8)
        //      self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds > 0)
@@ -1546,9 +1525,9 @@ void spawnfunc_func_door_rotating()
     if(self.spawnflags & 8)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
     if (self.sounds > 0)
@@ -1609,11 +1588,11 @@ void() fd_secret_move5;
 void() fd_secret_move6;
 void() fd_secret_done;
 
-float SECRET_OPEN_ONCE = 1;            // stays open
-float SECRET_1ST_LEFT = 2;             // 1st move is left of arrow
-float SECRET_1ST_DOWN = 4;             // 1st move is down from arrow
-float SECRET_NO_SHOOT = 8;             // only opened by trigger
-float SECRET_YES_SHOOT = 16;   // shootable even if targeted
+const float SECRET_OPEN_ONCE = 1;              // stays open
+const float SECRET_1ST_LEFT = 2;               // 1st move is left of arrow
+const float SECRET_1ST_DOWN = 4;               // 1st move is down from arrow
+const float SECRET_NO_SHOOT = 8;               // only opened by trigger
+const float SECRET_YES_SHOOT = 16;     // shootable even if targeted
 
 void fd_secret_use()
 {
@@ -1637,7 +1616,7 @@ void fd_secret_use()
        // Make a sound, wait a little...
 
        if (self.noise1 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.nextthink = self.ltime + 0.1;
 
        temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
@@ -1662,7 +1641,7 @@ void fd_secret_use()
        self.dest2 = self.dest1 + v_forward * self.t_length;
        SUB_CalcMove(self.dest1, self.speed, fd_secret_move1);
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
 }
 
 void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -1676,14 +1655,14 @@ void fd_secret_move1()
        self.nextthink = self.ltime + 1.0;
        self.think = fd_secret_move2;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 // Start moving sideways w/sound...
 void fd_secret_move2()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest2, self.speed, fd_secret_move3);
 }
 
@@ -1691,7 +1670,7 @@ void fd_secret_move2()
 void fd_secret_move3()
 {
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
        if (!(self.spawnflags & SECRET_OPEN_ONCE))
        {
                self.nextthink = self.ltime + self.wait;
@@ -1703,7 +1682,7 @@ void fd_secret_move3()
 void fd_secret_move4()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest1, self.speed, fd_secret_move5);
 }
 
@@ -1713,13 +1692,13 @@ void fd_secret_move5()
        self.nextthink = self.ltime + 1.0;
        self.think = fd_secret_move6;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void fd_secret_move6()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.oldorigin, self.speed, fd_secret_done);
 }
 
@@ -1732,7 +1711,7 @@ void fd_secret_done()
                //self.th_pain = fd_secret_use;
        }
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void secret_blocked()
@@ -1761,8 +1740,8 @@ void secret_touch()
 
        if (self.message)
        {
-               if (other.flags & FL_CLIENT)
-                       centerprint (other, self.message);
+               if (IS_CLIENT(other))
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_TRIGGER, self.message);
                play2(other, "misc/talk.wav");
        }
 }
@@ -1882,7 +1861,7 @@ void spawnfunc_func_fourier()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        if (!self.speed)
@@ -1893,9 +1872,9 @@ void spawnfunc_func_fourier()
        self.cnt = 360 / self.speed;
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -2028,7 +2007,7 @@ void spawnfunc_func_vectormamamam()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        if(!self.targetfactor)
@@ -2056,9 +2035,9 @@ void spawnfunc_func_vectormamamam()
                self.target4normal = normalize(self.target4normal);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -2110,7 +2089,7 @@ void conveyor_think()
 
                for(e = world; (e = findentity(e, conveyor, self)); )
                {
-                       if(e.flags & FL_CLIENT) // doing it via velocity has quite some advantages
+                       if(IS_CLIENT(e)) // doing it via velocity has quite some advantages
                                continue; // done in SV_PlayerPhysics
 
                        setorigin(e, e.origin + self.movedir * sys_frametime);