]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
animation blending makes headshots pointless; so let's remove them
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index aa85079052a933081b0b11e20b737c1919196628..4031ca8a9d14e53a2bf47569a253237b6dc2f319 100644 (file)
@@ -14,7 +14,6 @@ void W_MinstaNex_Attack (void)
 
        yoda = 0;
        damage_goodhits = 0;
-       headshot = 0;
        FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
 
        if(g_minstagib)
@@ -26,14 +25,10 @@ void W_MinstaNex_Attack (void)
        {
                if(yoda && flying)
                        AnnounceTo(self, "yoda");
-               if(headshot)
-               {
-                       AnnounceTo(self, "headshot");
-               }
                if(damage_goodhits && self.minstanex_lasthit)
                {
-                       if(AnnounceTo(self, "impressive"))
-                               damage_goodhits = 0; // only every second time
+                       AnnounceTo(self, "impressive");
+                       damage_goodhits = 0; // only every second time
                }
        }