#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
#else
#ifdef SVQC
.float minstanex_lasthit;
yoda = 0;
damage_goodhits = 0;
- headshot = 0;
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
if(g_minstagib)
{
if(yoda && flying)
AnnounceTo(self, "yoda");
- if(headshot)
- {
- AnnounceTo(self, "headshot");
- }
if(damage_goodhits && self.minstanex_lasthit)
{
- if(AnnounceTo(self, "impressive"))
- damage_goodhits = 0; // only every second time
+ AnnounceTo(self, "impressive");
+ damage_goodhits = 0; // only every second time
}
}