.float csqcprojectile_type;
-float CSQCProjectile_SendEntity(entity to, int sf)
+bool CSQCProjectile_SendEntity(entity to, int sf)
{
float ft, fr;
if(sf & 2)
WriteByte(MSG_ENTITY, self.csqcprojectile_type); // TODO maybe put this into sf?
- return 1;
+ return true;
}
.vector csqcprojectile_oldorigin;