#include "weaponsystem.qh"
#include "../t_items.qh"
-#include "../waypointsprites.qh"
#include "../../common/constants.qh"
#include "../../common/util.qh"
#include "../../common/weapons/all.qh"
continue;
if(!(e.flags & FL_ITEM))
continue;
- WaypointSprite_Spawn(
- (get_weaponinfo(wpn)).wpmodel,
+ entity wp = WaypointSprite_Spawn(
+ WP_Weapon,
1, 0,
world, e.origin + ('0 0 1' * e.maxs.z) * 1.2,
self, 0,
world, enemy,
0,
- RADARICON_NONE, '0 0 0'
+ RADARICON_NONE
);
+ wp.wp_extra = wpn;
}
}
}