#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qc"
- #include "../../dpdefs/dpextensions.qc"
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
#include "../../warpzonelib/common.qh"
#include "../../common/constants.qh"
#include "../../common/util.qh"
//vector prevdir = w_shotdir;
//vector prevorg = w_shotorg;
- //vector prevend = w_shotend;
+ //vector prevend = w_shotend;
if (antilag)
if (!ent.cvar_cl_noantilag)
}
mspercallsum -= gettime(GETTIME_HIRES);
#endif
-
+
dir = W_CalculateSpread(dir, spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
-
+
#if 0
mspercallsum += gettime(GETTIME_HIRES);
mspercallcount += 1;
fireBullet_last_hit = world;
}
-void fireBullet(vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, float tracereffects)
+void fireBullet(vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, int tracereffects)
{
vector end;
WarpZone_trace_forent = self;
- for(0;;)
+ for (;;)
{
// TODO also show effect while tracing
WarpZone_TraceBox_ThroughZone(start, '0 0 0', '0 0 0', end, false, WarpZone_trace_forent, world, fireBullet_trace_callback);