]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/ca_arena_mutators
authorterencehill <piuntn@gmail.com>
Thu, 7 Mar 2013 00:11:34 +0000 (01:11 +0100)
committerterencehill <piuntn@gmail.com>
Thu, 7 Mar 2013 00:11:34 +0000 (01:11 +0100)
Conflicts:
qcsrc/client/announcer.qc
qcsrc/common/constants.qh
qcsrc/server/arena.qc
qcsrc/server/cl_client.qc
qcsrc/server/defs.qh
qcsrc/server/mutators/gamemode_freezetag.qc

30 files changed:
1  2 
_hud_descriptions.cfg
gamemodes.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
qcsrc/client/View.qc
qcsrc/client/announcer.qc
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/common/constants.qh
qcsrc/server/autocvars.qh
qcsrc/server/bot/bot.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/command/cmd.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_keyhunt.qh
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/progs.src
qcsrc/server/scores.qc
qcsrc/server/teamplay.qc
qcsrc/server/w_minstanex.qc

Simple merge
diff --cc gamemodes.cfg
Simple merge
diff --cc hud_luminos.cfg
Simple merge
Simple merge
Simple merge
Simple merge
diff --cc hud_nexuiz.cfg
Simple merge
Simple merge
index 5ca75123cd8840c86b0299c2977cfc00bab86172,240d424c6a5ee255eb4eb8135ff4e7137733a0c1..51c67ccabe53d9a0d25eef6cc8a41f2317bd5a0a
@@@ -22,36 -22,23 +22,36 @@@ void Announcer_Play(string announcement
  void Announcer_Countdown() 
  {
        float starttime = getstatf(STAT_GAMESTARTTIME);
 +      float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
 +      if(roundstarttime == -1)
 +      {
 +              // stop countdown immediately
 +              centerprint_generic(CPID_GAME_STARTING, "", 1, 0);
 +              remove(self);
 +              return;
 +      }
 +      if(roundstarttime >= starttime)
 +              starttime = roundstarttime;
 +      if(starttime <= time && roundstarttime != starttime) // game start time has passed
 +              announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
 +
        float countdown = (starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 -      
 +
        if(countdown <= 0) // countdown has finished, starttime is now
        {
-               centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
 -              if (!spectatee_status)
 -                      Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
++              Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
  
                Announcer_Play("begin");
 -              announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
                remove(self);
                return;
        }
        else // countdown is still going
        {
 -              if (!spectatee_status)
 +              if(roundstarttime == starttime)
 +                      centerprint_generic(CPID_GAME_STARTING, _("^1Round starts in %d seconds"), 1, countdown_rounded);
 +              else
-                       centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
  
                if(countdown_rounded <= 3 && countdown_rounded >= 1) 
                        Announcer_Play(ftos(countdown_rounded));
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
index 4ee8bcb51375a5afbff8d71eca9a844978603697,356d444c0c8a46918d573da4b036756243c6b1ef..67190df2d91488b5beff48e89989ab174892613f
@@@ -1046,8 -1082,10 +1048,8 @@@ void ClientKill_Now_TeamChange(
        }
        else if(self.killindicator_teamchange == -2)
        {
 -              if(g_ca)
 -                      self.caplayer = 0;
                if(blockSpectators)
-                       sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
                PutObserverInServer();
        }
        else
@@@ -2253,46 -2321,34 +2263,37 @@@ void ShowRespawnCountdown(
        }
  }
  
- .float prevent_join_msgtime;
  void LeaveSpectatorMode()
  {
-       if(nJoinAllowed(self)) {
-               if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
 +      if(self.caplayer)
 +              return;
+       if(nJoinAllowed(self))
+       {
+               if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
+               {
                        self.classname = "player";
  
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
-                               JoinBestTeam(self, FALSE, TRUE);
+                               { JoinBestTeam(self, FALSE, TRUE); }
  
                        if(autocvar_g_campaign)
-                               campaign_bots_may_start = 1;
+                               { campaign_bots_may_start = 1; }
+                       else
+                               { Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); }
  
+                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+                       
                        PutClientInServer();
  
-                       if(self.classname == "player")
-                               bprint ("^4", self.netname, "^4 is playing now\n");
-                       if(!autocvar_g_campaign)
-                       if (time < self.jointime + autocvar_welcome_message_time)
-                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
-                       if (self.prevent_join_msgtime)
-                       {
-                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
-                               self.prevent_join_msgtime = 0;
-                       }
-               } else {
-                       stuffcmd(self, "menu_showteamselect\n");
+                       if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
                }
 -              else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
++              else
++                      stuffcmd(self, "menu_showteamselect\n");
        }
-       else {
-               //player may not join because of g_maxplayers is set
-               if (time - self.prevent_join_msgtime > 2)
-               {
-                       Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
-                       self.prevent_join_msgtime = time;
-               }
+       else
+       {
+               // Player may not join because g_maxplayers is set
+               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
        }
  }
  
Simple merge
index 2715d475c8f6b3fa44425d93ac0af5a289b5ad4a,2a1297dc2be398d5a204852f84c880e862c54820..57b1cf4f4d19b08d54563271ba5d6257ae7aaebf
@@@ -357,27 -349,12 +347,24 @@@ void W_ThrowWeapon(vector velo, vector 
  
        W_SwitchWeapon_Force(self, w_getbestweapon(self));
        a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo);
-       if not(a)
-               return;
-       if(a == "")
-               sprint(self, strcat("You dropped the ^2", W_Name(w), "\n"));
-       else
-               sprint(self, strcat("You dropped the ^2", W_Name(w), " with ", a, "\n"));
+       
+       if not(a) return;
+       Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w);
  }
  
 -// Bringed back weapon frame
 +float forbidWeaponUse()
 +{
 +      if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
 +              return 1;
 +      if(round_handler_IsActive() && !round_handler_IsRoundStarted())
 +              return 1;
 +      if(self.player_blocked)
 +              return 1;
 +      if(self.freezetag_frozen)
 +              return 1;
 +      return 0;
 +}
 +
  void W_WeaponFrame()
  {
        vector fo, ri, up;
index 96f3606021e7e00b9de86939e230f07a5d016f1e,6c1e0ed56f58e79094ed4fcb1ce461bab8533162..4cb66508961208c521710164013dcd8da3aa2961
@@@ -154,11 -154,14 +154,13 @@@ void ClientCommand_join(float request
                                {
                                        if(nJoinAllowed(self)) 
                                        {
 -                                              if(g_ca) { self.caplayer = 1; }
                                                if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
 -                                              
 +
                                                self.classname = "player";
                                                PlayerScore_Clear(self);
-                                               bprint ("^4", self.netname, "^4 is playing now\n");
+                                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
+                                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+                                               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
                                                PutClientInServer();
                                        }
                                        else 
index 80bf9a1c4a50a809f4dc7d41b2a008a551ee77b2,5eaafe4f109e4679aad77b9b4af21f331aa9f3f5..3281218ccb00ac50fa4ceff4700022a73c3447c9
@@@ -586,12 -588,8 +590,6 @@@ string deathmessage
  .void (float act_state) setactive;
  .entity realowner;
  
- .float nex_charge;
- .float nex_charge_rottime;
- .float nex_chargepool_ammo;
- .float hagar_load;
 -float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
--
  float serverflags;
  
  .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
Simple merge
Simple merge
Simple merge
index df3ad10a113123f9bc2ad7ccf42fa223d771af83,c43a398754c34b0e513e60f189423e2a12f78406..3853d49f27d96114bb181d9d19f4230d9487f112
 -void freezetag_Initialize()
 +.float freezetag_frozen_time;
 +.float freezetag_frozen_timeout;
 +.float freezetag_revive_progress;
 +.entity freezetag_ice;
 +#define ICE_MAX_ALPHA 1
 +#define ICE_MIN_ALPHA 0.1
 +float freezetag_teams;
 +
 +void freezetag_count_alive_players()
  {
 -      precache_model("models/ice/ice.md3");
 -      warmup = time + autocvar_g_start_delay + autocvar_g_freezetag_warmup;
 -      ScoreRules_freezetag();
 +      entity e;
 +      total_players = redalive = bluealive = yellowalive = pinkalive = 0;
 +      FOR_EACH_PLAYER(e) {
 +              if(e.team == COLOR_TEAM1 && e.health >= 1)
 +              {
 +                      ++total_players;
 +                      if (!e.freezetag_frozen) ++redalive;
 +              }
 +              else if(e.team == COLOR_TEAM2 && e.health >= 1)
 +              {
 +                      ++total_players;
 +                      if (!e.freezetag_frozen) ++bluealive;
 +              }
 +              else if(e.team == COLOR_TEAM3 && e.health >= 1)
 +              {
 +                      ++total_players;
 +                      if (!e.freezetag_frozen) ++yellowalive;
 +              }
 +              else if(e.team == COLOR_TEAM4 && e.health >= 1)
 +              {
 +                      ++total_players;
 +                      if (!e.freezetag_frozen) ++pinkalive;
 +              }
 +      }
 +      FOR_EACH_REALCLIENT(e) {
 +              e.redalive_stat = redalive;
 +              e.bluealive_stat = bluealive;
 +              e.yellowalive_stat = yellowalive;
 +              e.pinkalive_stat = pinkalive;
 +      }
  }
 +#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
 +#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
  
 -void freezetag_CheckWinner()
 +float prev_total_players;
 +float freezetag_CheckTeams()
  {
 -      if(time <= game_starttime) // game didn't even start yet! nobody can win in that case.
 -              return;
 -
 -      if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup))
 -              return; // already waiting for next round to start
 -
 -      if((redalive >= 1 && bluealive >= 1)
 -              || (redalive >= 1 && yellowalive >= 1)
 -              || (redalive >= 1 && pinkalive >= 1)
 -              || (bluealive >= 1 && yellowalive >= 1)
 -              || (bluealive >= 1 && pinkalive >= 1)
 -              || (yellowalive >= 1 && pinkalive >= 1))
 -              return; // we still have active players on two or more teams, nobody won yet
 -
 -      entity e, winner;
 -      winner = world;
 -
 -      FOR_EACH_PLAYER(e)
 +      entity e;
 +      if(FREEZETAG_ALIVE_TEAMS_OK())
        {
 -              if(e.freezetag_frozen == 0 && e.health >= 1) // here's one player from the winning team... good
 +              if(prev_total_players != -1)
                {
 -                      winner = e;
 -                      break; // break, we found the winner
 +                      FOR_EACH_REALCLIENT(e)
 +                              Send_CSQC_Centerprint_Generic_Expire(e, CPID_WAITING_PLAYERS);
                }
 +              prev_total_players = -1;
 +              return 1;
 +      }
 +      if(prev_total_players != total_players)
 +      {
 +              string teams_missing = "";
 +              if(!redalive)   teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM1), ", ");
 +              if(!bluealive)  teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM2), ", ");
 +              if(freezetag_teams >= 3)
 +              if(!yellowalive)        teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM3), ", ");
 +              if(freezetag_teams == 4)
 +              if(!pinkalive)  teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM4), ", ");
 +              teams_missing = substring(teams_missing, 0, strlen(teams_missing)-2);
 +
 +              FOR_EACH_REALCLIENT(e)
 +                      Send_CSQC_Centerprint_Generic(e, CPID_WAITING_PLAYERS, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, 0);
 +              prev_total_players = total_players;
 +      }
 +      return 0;
 +}
 +
 +float freezetag_getWinnerTeam()
 +{
 +      float winner_team = 0;
 +      if(redalive >= 1)
 +              winner_team = COLOR_TEAM1;
 +      if(bluealive >= 1)
 +      {
 +              if(winner_team) return 0;
 +              winner_team = COLOR_TEAM2;
 +      }
 +      if(yellowalive >= 1)
 +      {
 +              if(winner_team) return 0;
 +              winner_team = COLOR_TEAM3;
 +      }
 +      if(pinkalive >= 1)
 +      {
 +              if(winner_team) return 0;
 +              winner_team = COLOR_TEAM4;
 +      }
 +      if(winner_team)
 +              return winner_team;
 +      return -1; // no player left
 +}
 +
 +float freezetag_CheckWinner()
 +{
 +      entity e;
 +      if(round_handler_GetTimeLeft() <= 0)
 +      {
 +              FOR_EACH_REALCLIENT(e)
 +                      centerprint(e, "Round over, there's no winner");
 +              bprint("Round over, there's no winner.\n");
 +              FOR_EACH_PLAYER(e)
 +                      e.freezetag_frozen_timeout = 0;
 +              round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
 +              return 1;
        }
  
 -      if(winner != world) // just in case a winner wasn't found
 +      if(FREEZETAG_ALIVE_TEAMS() > 1)
 +              return 0;
 +
 +      float winner_team;
 +      string teamname;
 +      winner_team = freezetag_getWinnerTeam();
 +      if(winner_team > 0)
        {
-               teamname = ColoredTeamName(winner_team);
-               FOR_EACH_REALCLIENT(e)
-                       centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen."));
-               bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner.team, CENTER_FREEZETAG_ROUND_WIN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner.team, INFO_FREEZETAG_ROUND_WIN_));
 -              TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
 +              TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
 +      }
 +      else if(winner_team == -1)
 +      {
 +              FOR_EACH_REALCLIENT(e)
 +                      centerprint(e, "^5Round tied! All teams were frozen.");
 +              bprint("^5Round tied! All teams were frozen.\n");
        }
  
 -      next_round = time + 5;
 +      FOR_EACH_PLAYER(e)
 +              e.freezetag_frozen_timeout = 0;
 +      round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
 +      return 1;
  }
  
  // this is needed to allow the player to turn his view around (fixangle can't
@@@ -388,21 -291,17 +386,21 @@@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDi
  
  MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
  {
 -      freezetag_Unfreeze(world); // start by making sure that all ice blocks are removed
 +      if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
 +              return 1; // do nothing, round is starting right now
  
 -      if(total_players == 1 && time > game_starttime) // only one player active on server, start a new match immediately
 -      if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round
 +      if(self.freezetag_frozen_timeout == -2) // player was dead
        {
 -              next_round = time;
 +              freezetag_Freeze(world);
                return 1;
        }
 -      if(warmup && time > warmup) // spawn too late, freeze player
 +
 +      freezetag_count_alive_players();
 +
 +      if(round_handler_IsActive())
 +      if(round_handler_IsRoundStarted())
        {
-               centerprint(self, "^1Round already started, you spawn as frozen.");
+               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
                freezetag_Freeze(world);
        }
  
@@@ -505,23 -365,21 +503,17 @@@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPr
                                }
                        }
  
-                       if(n > 1)
-                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n"));
-                       else
-                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n"));
-                       centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n"));
-                       if(n > 1)
-                               bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n");
-                       else
-                               bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n");
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+                       Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVE, self.netname, o.netname);
                }
  
 -              // now find EVERY teammate within reviving radius, set their revive_progress values correct
 -              FOR_EACH_PLAYER(other) if(self != other)
 +              FOR_EACH_PLAYER(other)
                {
 -                      if(other.freezetag_frozen == 0)
 +                      if(other.reviving)
                        {
 -                              if(other.team == self.team)
 -                              {
 -                                      if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
 -                                              other.freezetag_revive_progress = self.freezetag_revive_progress;
 -                              }
 +                              other.freezetag_revive_progress = self.freezetag_revive_progress;
 +                              other.reviving = FALSE;
                        }
                }
        }
index 55614ff8effba562ed5f9fa21120caed6fc9188a,bda701f96a015dafd8440f35df82b22ae032e147..611f7f065e10be5eda8f984c10166c76ea99fdf6
@@@ -6,6 -6,7 +6,6 @@@ float kh_tracking_enabled
  .entity kh_next;
  float kh_Key_AllOwnedByWhichTeam();
  
 -// used by arena.qc ready-restart:
  typedef void(void) kh_Think_t;
  void kh_StartRound();
- void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func);
+ void kh_Controller_SetThink(float t, kh_Think_t func);
index fcc82ed08557e6b0008acd229f2b482a46a515f0,a00fd32c5e6f0e47a4865434dadee0ce79556034..03326da8436610985d732af71a64ceb08a1500c8
@@@ -28,10 -30,11 +30,13 @@@ autocvars.q
  constants.qh
  defs.qh               // Should rename this, it has fields and globals
  
+ ../common/notifications.qh // must be after autocvars
+ ../common/deathtypes.qh // must be after notifications
  mutators/base.qh
  mutators/mutators.qh
 +mutators/gamemode_arena.qh
 +mutators/gamemode_ca.qh
  mutators/gamemode_ctf.qh
  mutators/gamemode_domination.qh
  mutators/gamemode_keyhunt.qh // TODO fix this
Simple merge
Simple merge
Simple merge