Merge branch 'master' into TimePath/csqc_sounds
authorTimePath <andrew.hardaker1995@gmail.com>
Fri, 13 Nov 2015 03:15:19 +0000 (14:15 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Fri, 13 Nov 2015 03:17:50 +0000 (14:17 +1100)
# Conflicts:
# qcsrc/server/cl_player.qh

1  2 
qcsrc/common/effects/qc/globalsound.qh
qcsrc/common/physics.qc
qcsrc/lib/net.qh

index 7f8fb77,0000000..e8baf1b
mode 100644,000000..100644
--- /dev/null
@@@ -1,145 -1,0 +1,145 @@@
-       REGISTER(RegisterPlayerSounds, playersound, PlayerSounds, id, m_id, new(PlayerSound)) \
 +#ifndef GLOBALSOUND_H
 +#define GLOBALSOUND_H
 +
 +// player sounds, voice messages
 +
 +.string m_playersoundstr;
 +..string m_playersoundfld;
 +
 +REGISTRY(PlayerSounds, BITS(8) - 1)
 +#define PlayerSounds_from(i) _PlayerSounds_from(i, NULL)
 +#define REGISTER_PLAYERSOUND(id) \
 +      .string _playersound_##id; \
- REGISTER_REGISTRY(RegisterPlayerSounds)
++      REGISTER(PlayerSounds, playersound, id, m_id, new(PlayerSound)) \
 +      { \
 +              make_pure(this); \
 +              this.m_playersoundstr = #id; \
 +              this.m_playersoundfld = _playersound_##id; \
 +      }
-       REGISTER(RegisterPlayerSounds, playersound, PlayerSounds, id, m_id, new(VoiceMessage)) \
++REGISTER_REGISTRY(PlayerSounds)
 +REGISTRY_SORT(PlayerSounds, 0)
 +STATIC_INIT(PlayerSounds_renumber)
 +{
 +      FOREACH(PlayerSounds, true, LAMBDA(it.m_id = i));
 +}
 +REGISTRY_CHECK(PlayerSounds)
 +
 +// TODO implement fall and falling
 +
 +REGISTER_PLAYERSOUND(death)
 +REGISTER_PLAYERSOUND(drown)
 +REGISTER_PLAYERSOUND(fall)
 +REGISTER_PLAYERSOUND(falling)
 +REGISTER_PLAYERSOUND(gasp)
 +REGISTER_PLAYERSOUND(jump)
 +REGISTER_PLAYERSOUND(pain100)
 +REGISTER_PLAYERSOUND(pain25)
 +REGISTER_PLAYERSOUND(pain50)
 +REGISTER_PLAYERSOUND(pain75)
 +
 +.bool instanceOfVoiceMessage;
 +.int m_playersoundvt;
 +#define REGISTER_VOICEMSG(id, vt) \
 +      .string _playersound_##id; \
-       REGISTER(RegisterGlobalSounds, GS, GlobalSounds, id, m_id, new(GlobalSound)) \
++      REGISTER(PlayerSounds, playersound, id, m_id, new(VoiceMessage)) \
 +      { \
 +              make_pure(this); \
 +              this.instanceOfVoiceMessage = true; \
 +              this.m_playersoundstr = #id; \
 +              this.m_playersoundfld = _playersound_##id; \
 +              this.m_playersoundvt = vt; \
 +      }
 +
 +const int VOICETYPE_PLAYERSOUND = 10;
 +const int VOICETYPE_TEAMRADIO = 11;
 +const int VOICETYPE_LASTATTACKER = 12;
 +const int VOICETYPE_LASTATTACKER_ONLY = 13;
 +const int VOICETYPE_AUTOTAUNT = 14;
 +const int VOICETYPE_TAUNT = 15;
 +
 +REGISTER_VOICEMSG(attack, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(attackinfive, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(coverme, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(defend, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(freelance, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(incoming, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(meet, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(needhelp, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(seenflag, VOICETYPE_TEAMRADIO)
 +REGISTER_VOICEMSG(taunt, VOICETYPE_TAUNT)
 +REGISTER_VOICEMSG(teamshoot, VOICETYPE_LASTATTACKER)
 +
 +// reserved sound names for the future (some models lack sounds for them):
 +// _VOICEMSG(flagcarriertakingdamage)
 +// _VOICEMSG(getflag)
 +// reserved sound names for the future (ALL models lack sounds for them):
 +// _VOICEMSG(affirmative)
 +// _VOICEMSG(attacking)
 +// _VOICEMSG(defending)
 +// _VOICEMSG(roaming)
 +// _VOICEMSG(onmyway)
 +// _VOICEMSG(droppedflag)
 +// _VOICEMSG(negative)
 +// _VOICEMSG(seenenemy)
 +
 +.string m_globalsoundstr;
 +REGISTRY(GlobalSounds, BITS(8) - 1)
 +#define GlobalSounds_from(i) _GlobalSounds_from(i, NULL)
 +#define REGISTER_GLOBALSOUND(id, str) \
- REGISTER_REGISTRY(RegisterGlobalSounds)
++      REGISTER(GlobalSounds, GS, id, m_id, new(GlobalSound)) \
 +      { \
 +              make_pure(this); \
 +              this.m_globalsoundstr = str; \
 +      }
++REGISTER_REGISTRY(GlobalSounds)
 +REGISTRY_SORT(GlobalSounds, 0)
 +STATIC_INIT(GlobalSounds_renumber)
 +{
 +      FOREACH(GlobalSounds, true, LAMBDA(it.m_id = i));
 +}
 +REGISTRY_CHECK(GlobalSounds)
 +void PrecacheGlobalSound(string samplestring);
 +PRECACHE(GlobalSounds)
 +{
 +      FOREACH(GlobalSounds, true, LAMBDA(PrecacheGlobalSound(it.m_globalsoundstr)));
 +}
 +
 +REGISTER_GLOBALSOUND(STEP, "misc/footstep0 6")
 +REGISTER_GLOBALSOUND(STEP_METAL, "misc/metalfootstep0 6")
 +REGISTER_GLOBALSOUND(FALL, "misc/hitground 4")
 +REGISTER_GLOBALSOUND(FALL_METAL, "misc/metalhitground 4")
 +
 +bool GetPlayerSoundSampleField_notFound;
 +void PrecachePlayerSounds(string f);
 +#ifdef CSQC
 +      .string GetVoiceMessageSampleField(string type);
 +      .string GetPlayerSoundSampleField(string type);
 +      void ClearPlayerSounds(entity this);
 +      float LoadPlayerSounds(entity this, string f, bool strict);
 +      void UpdatePlayerSounds(entity this);
 +#endif
 +
 +#ifdef SVQC
 +
 +      void _GlobalSound(entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
 +      #define GlobalSound(def, chan, voicetype) _GlobalSound(def, NULL, string_null, chan, voicetype, false)
 +      #define GlobalSound_string(def, chan, voicetype) _GlobalSound(NULL, NULL, def, chan, voicetype, false)
 +      #define PlayerSound(def, chan, voicetype) _GlobalSound(NULL, def, string_null, chan, voicetype, false)
 +      #define VoiceMessage(def, msg) \
 +              do \
 +              { \
 +                      entity VM = def; \
 +                      int voicetype = VM.m_playersoundvt; \
 +                      bool ownteam = (voicetype == VOICETYPE_TEAMRADIO); \
 +                      int flood = Say(this, ownteam, world, msg, true); \
 +                      bool fake; \
 +                      if (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) fake = true; \
 +                      else if (flood > 0) fake = false; \
 +                      else break; \
 +                      _GlobalSound(NULL, VM, string_null, CH_VOICE, voicetype, fake); \
 +              } \
 +              while (0)
 +
 +#endif
 +
 +#endif
Simple merge
@@@ -91,9 -91,8 +91,9 @@@
                        this = self; \
                        this.sourceLocFile = __FILE__; \
                        this.sourceLocLine = __LINE__; \
 +                      if (!this) isnew = true; \
                } \
-               REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
+               REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
                { \
                        make_pure(this); \
                        this.netname = #id; \