]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
authorterencehill <piuntn@gmail.com>
Tue, 5 Feb 2013 21:41:41 +0000 (22:41 +0100)
committerterencehill <piuntn@gmail.com>
Tue, 5 Feb 2013 21:41:41 +0000 (22:41 +0100)
42 files changed:
_hud_common.cfg
bf.cfg [new file with mode: 0644]
defaultXonotic.cfg
qcsrc/Makefile
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/menu/xonotic/dialog_settings_input.c
qcsrc/menu/xonotic/keybinder.c
qcsrc/server/autocvars.qh
qcsrc/server/bot/waypoints.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_keepaway.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_new_toys.qc
qcsrc/server/mutators/mutator_nix.qc
qcsrc/server/mutators/mutator_physical_items.qc [new file with mode: 0644]
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/mutators/mutators.qh
qcsrc/server/mutators/sandbox.qc
qcsrc/server/playerstats.qc
qcsrc/server/playerstats.qh
qcsrc/server/progs.src
qcsrc/server/race.qc
qcsrc/server/scores.qc
qcsrc/server/scores.qh
qcsrc/server/scores_rules.qc
qcsrc/server/t_items.qc
qcsrc/server/vehicles/vehicles_def.qh
qcsrc/server/w_minstanex.qc

index 5179bb2abfcddf226f547c457d0877e39d78f5b7..ba88a2a4fa6fedcd4f2343caeb2e8b1445b1893e 100644 (file)
@@ -35,6 +35,7 @@ alias hud_panel_radar_maximized "cl_cmd hud radar"
 // other hud cvars
 seta hud_showbinds 1   "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
 seta hud_showbinds_limit 2     "maximum number of bound keys to show for a command. 0 for unlimited"
+set _hud_showbinds_reload 0    "set it to 1 to reload binds if you changed any. It is reset to 0 automatically"
 
 seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
 
diff --git a/bf.cfg b/bf.cfg
new file mode 100644 (file)
index 0000000..6445def
--- /dev/null
+++ b/bf.cfg
@@ -0,0 +1,98 @@
+// DP console is TURING COMPLETE!
+
+alias _bf_vcall "${$1} ${2- ?}"
+
+// number system
+// Xon RPN: set $_bf_zero 0
+// Xon RPN: alias _bf_inc "rpn /$1 $2 1 add def"
+// Xon RPN: alias _bf_dec "rpn /$1 $2 1 sub def"
+
+// unary
+// decimal | unary
+//       0 | 0
+//       1 | +
+//       2 | ++
+//      -1 | -
+//      -2 | --
+alias _bf_zero "set $1 0"
+alias _bf_one "set $1 +"
+alias _bf_minus_one "set $1 -"
+alias _bf_return_3 "set $1 $3"
+alias _bf_return_4 "set $1 $4"
+set _bf_zero "0"
+alias _bf_inc_loop1 "set _bf_tmp_$3 _bf_inc_loop2; set _bf_tmp_+$2 _bf_return_3; _bf_vcall _bf_tmp_$3 $*"
+alias _bf_inc_loop2 "set _bf_tmp_$2 _bf_inc_loop3; set _bf_tmp_-$4 _bf_return_4; _bf_vcall _bf_tmp_$2 $*"
+alias _bf_inc_loop3 "_bf_inc_loop1 $1 $2 +$3 -$4"
+alias _bf_inc "set _bf_tmp_$2 _bf_inc_loop1; set _bf_tmp_0 _bf_one; set _bf_tmp_- _bf_zero; _bf_vcall _bf_tmp_$2 $1 $2 + -"
+alias _bf_dec_loop1 "set _bf_tmp_$3 _bf_dec_loop2; set _bf_tmp_-$2 _bf_return_3; _bf_vcall _bf_tmp_$3 $*"
+alias _bf_dec_loop2 "set _bf_tmp_$2 _bf_dec_loop3; set _bf_tmp_+$4 _bf_return_4; _bf_vcall _bf_tmp_$2 $*"
+alias _bf_dec_loop3 "_bf_dec_loop1 $1 $2 -$3 +$4"
+alias _bf_dec "set _bf_tmp_$2 _bf_dec_loop1; set _bf_tmp_0 _bf_minus_one; set _bf_tmp_+ _bf_zero; _bf_vcall _bf_tmp_$2 $1 $2 - +"
+// end of unary
+
+// interpreter state
+set bf_input ""
+alias _bf_clearstate "set _bf_left \"\"; set _bf_right \"\"; set _bf_register $_bf_zero; set _bf_execstack \"\""
+alias _bf_dumpstate "echo rev($_bf_left) < $_bf_register > $_bf_right"
+
+// a STACK!
+alias _bf_pop_get "set $2 \"${3 ?}\"; set $1 \"${4- ?}\""
+alias _bf_pop_dispatch "_bf_pop_get $1 $2 $_bf_popstack_"
+// usage: _bf_pop stackvar outvar defaultvalue
+alias _bf_pop "set _bf_popstack_ \"${$1 ?}\"; set \"_bf_popstack_${$1 ?}\" \"${3 ?}\"; _bf_pop_dispatch $*"
+// usage: _bf_push stackvar value
+alias _bf_push "set $1 \"$2 ${$1 ?}\""
+
+// skip mode: skip until matching ] (1 on _bf_execstack), then continue executing
+alias _bf_skip_ "echo PROGRAMM FELL OFF THE EDGE"
+alias _bf_skip_+ "_bf_skip_${* ?}"
+alias _bf_skip_- "_bf_skip_${* ?}"
+alias _bf_skip_< "_bf_skip_${* ?}"
+alias _bf_skip_> "_bf_skip_${* ?}"
+alias _bf_skip_. "_bf_skip_${* ?}"
+alias _bf_skip_, "_bf_skip_${* ?}"
+alias _bf_skip_endloop_0 "_bf_skip_${* ?}" // continue skipping
+alias _bf_skip_endloop_1 "bf_${* ?}" // back to execution
+alias _bf_skip_endloop_dispatch "_bf_skip_endloop_$_bf_stackval ${* ?}"
+alias _bf_skip_] "_bf_pop _bf_execstack _bf_stackval; _bf_skip_endloop_dispatch ${* ?}"
+alias _bf_skip_[ "_bf_push _bf_execstack 0; _bf_skip_${* ?}"
+// enter
+alias _bf_skiploop "_bf_push _bf_execstack 1; _bf_skip_${* ?}"
+
+// run mode: execute until matching ] (1 on _bf_execstack), then exit
+alias bf_ "echo PROGRAMM FELL OFF THE EDGE"
+alias bf_+ "_bf_inc _bf_register $_bf_register; bf_${* ?}"
+alias bf_- "_bf_dec _bf_register $_bf_register; bf_${* ?}"
+alias bf_< "_bf_push _bf_left $_bf_register; _bf_pop _bf_right _bf_register $_bf_zero; bf_${* ?}"
+alias bf_> "_bf_push _bf_right $_bf_register; _bf_pop _bf_left _bf_register $_bf_zero; bf_${* ?}"
+alias bf_. "echo $_bf_register; bf_${* ?}"
+// note: on EOF, we don't change the register value!
+alias _bf_input_get "set _bf_register $_bf_inputval; bf_${* ?}" // read input
+alias _bf_input_eof "bf_${* ?}" // at EOF, just continue
+alias _bf_input_dispatch "set _bf_inputval_ _bf_input_get; set _bf_inputval_$_bf_inputval _bf_input_eof; _bf_vcall _bf_inputval_ ${* ?}"
+alias bf_, "_bf_pop bf_input _bf_inputval; _bf_input_dispatch ${* ?}"
+alias _bf_endloop_0 "echo IN SKIP MODE, EXCEPT NOT"
+alias _bf_endloop_1 "" // back to caller
+alias _bf_endloop_ "echo PROGRAMM FELL OFF THE EDGE"
+alias _bf_endloop_dispatch "_bf_endloop_$_bf_stackval ${* ?}"
+alias bf_] "_bf_pop _bf_execstack _bf_stackval; _bf_endloop_dispatch ${* ?}"
+// enter
+alias _bf_runloop "_bf_push _bf_execstack 1; bf_$*; bf_[ ${* ?}"
+// loop dispatcher
+alias bf_[ "set _bf_runloop_$_bf_zero _bf_runloop; set _bf_runloop_$_bf_register _bf_skiploop; _bf_vcall _bf_runloop_$_bf_zero ${* ?}"
+
+// start it
+alias bf_exec "_bf_clearstate; _bf_push _bf_execstack 1; bf_$1 ]"
+
+// "cat"
+// Xon RPN: bf_input "1 2 3 4 5"
+bf_input "+ ++ +++ ++++ +++++"
+bf_exec "[ - ] - , + [ - . + [ - ] - , + ]"
+
+// output 42
+// Xon RPN: bf_input "12 6 9"
+bf_input "++++++++++++ ++++++ +++++++++"
+bf_exec ", > , > , < [ > [ - > + > + < < ] > > [ - < < + > > ] < < < - ] < [ - > > > - < < < ] > > > ."
+
+// hello world
+bf_exec "+ + + + + + + + + + [ > + + + + + + + > + + + + + + + + + + > + + + > + < < < < - ] > + + . > + . + + + + + + + . . + + + . > + + . < < + + + + + + + + + + + + + + + . > . + + + . - - - - - - . - - - - - - - - . > + . > ."
index 1ad85c8bd01da28797e5aaa8cf42a8a97fd3b321..c51cc0c717cd3765e5e741627f3824759e2b793b 100644 (file)
@@ -1067,6 +1067,10 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*"
 
 set sv_foginterval 1 "force enable fog in regular intervals"
 
+set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
+set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
+
 // Audio track names (for old-style "cd loop NUMBER" usage)
 set _cdtrack_first "1"
 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
index 9fa80f8f884b8f215c249e0e9ce64a1d0f4a7a80..5d079dcb05d7d62c96810b82204005d3a1f9543e 100644 (file)
@@ -1,7 +1,7 @@
 SCM := $(shell if [ -d .svn ]; then echo svn; elif [ -d ../.git ]; then echo git; fi)
 PERL ?= perl
 QCCFLAGS_WATERMARK ?= -DWATERMARK='"$(shell git describe)"' -DCVAR_POPCON=1
-QCC ?= fteqcc
+QCC ?= gmqcc
 
 VERSION_MESSAGE = $(shell cd server && $(QCC) --version --help)
 ifneq (,$(findstring GMQCC,$(VERSION_MESSAGE)))
index b75fc166e585359c982d319e8bf1de0c168e60d7..3e5deb104d6674735d53bae5e40b618cb6dcbcf6 100644 (file)
@@ -1255,7 +1255,8 @@ string getcommandkey(string text, string command)
                                        keys = strcat(keys, ", ", keynumtostring(k));
 
                                ++l;
-                               if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit >= l) break;
+                               if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
+                                       break;
                        }
 
                }
index 940f810573f3283f007b310855df39813e939c8f..d1c10405805f93f4135b3abba6bde4391ee968c2 100644 (file)
@@ -392,6 +392,13 @@ void CSQC_UpdateView(float w, float h)
 
        hud = getstati(STAT_HUD);
 
+       if(autocvar__hud_showbinds_reload) // menu can set this one
+       {
+               db_close(binddb);
+               binddb = db_create();
+               cvar_set("_hud_showbinds_reload", "0");
+       }
+
        if(checkextension("DP_CSQC_MINFPS_QUALITY"))
                view_quality = getproperty(VF_MINFPS_QUALITY);
        else
index cb06932e45e00eefaa25e29dd3abf2e25df753c4..94cd1a5c03bb4b03450aa61a3facea5e0e874145 100644 (file)
@@ -326,6 +326,7 @@ var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
 float autocvar_hud_progressbar_alpha;
 float autocvar_hud_showbinds;
 float autocvar_hud_showbinds_limit;
+float autocvar__hud_showbinds_reload;
 float autocvar_hud_shownames;
 float autocvar_hud_shownames_enemies;
 float autocvar_hud_shownames_crosshairdistance;
index 96bf5e5c67d207f3b8b864535eca34c2a6628a85..daa8f3ff104fe3bcfc659fd32f7762c2ebd1fc50 100644 (file)
@@ -40,6 +40,7 @@ void XonoticInputSettingsTab_fill(entity me)
                me.TD(me, 1, 1, e = makeXonoticButton(_("Clear"), '0 0 0'));
                        e.onClick = KeyBinder_Bind_Clear;
                        e.onClickEntity = kb;
+                       kb.clearButton = e;
 
        me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_closeontoggleconsole", _("Pressing \"enter console\" key also closes it")));
index 1107e60abc6b3296e77dd9582bbe6613a267ef32..739be1b056aa908da09d5ab1bfded18f3ef30708 100644 (file)
@@ -22,6 +22,7 @@ CLASS(XonoticKeyBinder) EXTENDS(XonoticListBox)
        ATTRIB(XonoticKeyBinder, inMouseHandler, float, 0)
        ATTRIB(XonoticKeyBinder, userbindEditButton, entity, NULL)
        ATTRIB(XonoticKeyBinder, keyGrabButton, entity, NULL)
+       ATTRIB(XonoticKeyBinder, clearButton, entity, NULL)
        ATTRIB(XonoticKeyBinder, userbindEditDialog, entity, NULL)
        METHOD(XonoticKeyBinder, editUserbind, void(entity, string, string, string))
 ENDCLASS(XonoticKeyBinder)
@@ -80,6 +81,8 @@ void replace_bind(string from, string to)
                if(k != -1)
                        localcmd("\nbind \"", keynumtostring(k), "\" \"", to, "\"\n");
        }
+       if(n)
+               cvar_set("_hud_showbinds_reload", "1");
 }
 void XonoticKeyBinder_configureXonoticKeyBinder(entity me)
 {
@@ -126,6 +129,7 @@ void KeyBinder_Bind_Change(entity btn, entity me)
                return;
 
        me.keyGrabButton.forcePressed = 1;
+       me.clearButton.disabled = 1;
        keyGrabber = me;
 }
 void XonoticKeyBinder_keyGrabbed(entity me, float key, float ascii)
@@ -134,6 +138,8 @@ void XonoticKeyBinder_keyGrabbed(entity me, float key, float ascii)
        string func;
 
        me.keyGrabButton.forcePressed = 0;
+       me.clearButton.disabled = 0;
+
        if(key == K_ESCAPE)
                return;
 
@@ -161,6 +167,7 @@ void XonoticKeyBinder_keyGrabbed(entity me, float key, float ascii)
        }
        localcmd("\nbind \"", keynumtostring(key), "\" \"", func, "\"\n");
        localcmd("-zoom\n"); // to make sure we aren't in togglezoom'd state
+       cvar_set("_hud_showbinds_reload", "1");
 }
 void XonoticKeyBinder_editUserbind(entity me, string theName, string theCommandPress, string theCommandRelease)
 {
@@ -168,11 +175,11 @@ void XonoticKeyBinder_editUserbind(entity me, string theName, string theCommandP
 
        if(!me.userbindEditDialog)
                return;
-       
+
        func = Xonotic_KeyBinds_Functions[me.selectedItem];
        if(func == "")
                return;
-       
+
        descr = Xonotic_KeyBinds_Descriptions[me.selectedItem];
        if(substring(descr, 0, 1) != "$")
                return;
@@ -189,11 +196,11 @@ void KeyBinder_Bind_Edit(entity btn, entity me)
 
        if(!me.userbindEditDialog)
                return;
-       
+
        func = Xonotic_KeyBinds_Functions[me.selectedItem];
        if(func == "")
                return;
-       
+
        descr = Xonotic_KeyBinds_Descriptions[me.selectedItem];
        if(substring(descr, 0, 1) != "$")
                return;
@@ -222,6 +229,7 @@ void KeyBinder_Bind_Clear(entity btn, entity me)
                        localcmd("\nbind \"", keynumtostring(k), "\" \"", KEY_NOT_BOUND_CMD, "\"\n");
        }
        localcmd("-zoom\n"); // to make sure we aren't in togglezoom'd state
+       cvar_set("_hud_showbinds_reload", "1");
 }
 void XonoticKeyBinder_clickListBoxItem(entity me, float i, vector where)
 {
index f22a206cf7105c76e7b6bbaf925af1e07d4f4daa..cc0e48cc5512fb6ff96d7233e511d84a9fedf2a1 100644 (file)
@@ -1274,3 +1274,6 @@ float autocvar_g_sandbox_object_material_velocity_min;
 float autocvar_g_sandbox_object_material_velocity_factor;
 float autocvar_g_max_info_autoscreenshot;
 float autocvar_physics_ode;
+float autocvar_g_physical_items;
+float autocvar_g_physical_items_damageforcescale;
+float autocvar_g_physical_items_reset;
index 0766ab0466dbe24fc9ae2bed9ecb2ce529eeef5d..8e9ae6b911e745cfb58bf6acb7132792f3d898eb 100644 (file)
@@ -390,7 +390,7 @@ float waypoint_load_links()
                wp_to_pos       = stov(argv(1));
 
                // Search "from" waypoint
-               if(wp_from && wp_from.origin!=wp_from_pos)
+               if(!wp_from || wp_from.origin!=wp_from_pos)
                {
                        wp_from = findradius(wp_from_pos, 1);
                        found = FALSE;
@@ -486,7 +486,7 @@ void waypoint_load_links_hardwired()
                wp_to_pos       = stov(argv(1));
 
                // Search "from" waypoint
-               if(wp_from && wp_from.origin!=wp_from_pos)
+               if(!wp_from || wp_from.origin!=wp_from_pos)
                {
                        wp_from = findradius(wp_from_pos, 5);
                        found = FALSE;
index c0a0533725df7ae32b99f4389588f6d9366a521c..ae40c4e1ef2025139a9714db695065858dc89430 100644 (file)
@@ -407,10 +407,11 @@ void PutObserverInServer (void)
        minstagib_stop_countdown(self);
 
        Portal_ClearAll(self);
-
+       
        if(self.alivetime)
        {
-               PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+               if(!inWarmupStage)
+                       PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                self.alivetime = 0;
        }
 
@@ -511,11 +512,13 @@ void PutObserverInServer (void)
        {
                if(self.version_mismatch)
                {
+                       self.frags = FRAGS_SPECTATOR;
                        Spawnqueue_Unmark(self);
                        Spawnqueue_Remove(self);
                }
                else
                {
+                       self.frags = FRAGS_LMS_LOSER;
                        Spawnqueue_Insert(self);
                }
        }
@@ -534,6 +537,13 @@ void PutObserverInServer (void)
                else
                        self.frags = FRAGS_SPECTATOR;
        }
+       else if((g_race && g_race_qualifying) || g_cts)
+       {
+               if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
+                       self.frags = FRAGS_LMS_LOSER;
+               else
+                       self.frags = FRAGS_SPECTATOR;
+       }
        else
                self.frags = FRAGS_SPECTATOR;
 }
@@ -913,8 +923,9 @@ void PutClientInServer (void)
                self.weaponname = "";
                self.switchingweapon = 0;
 
-               if(!self.alivetime)
-                       self.alivetime = time;
+               if(!inWarmupStage)
+                       if(!self.alivetime)
+                               self.alivetime = time;
 
                antilag_clear(self);
 
index 3e2268d89748d1eb193892407968c8ee721f66a5..4e5f007e3f17323ffca29b19b1bc8acb6bd309f0 100644 (file)
@@ -897,15 +897,15 @@ void SV_PlayerPhysics()
                maxspd_mod = autocvar_sv_spectator_speed_multiplier;
                if(!self.spectatorspeed)
                        self.spectatorspeed = maxspd_mod;
-               if(self.impulse && self.impulse <= 19)
+               if(self.impulse && self.impulse <= 19 || self.impulse >= 200 && self.impulse <= 209 || self.impulse >= 220 && self.impulse <= 229)
                {
                        if(self.lastclassname != "player")
                        {
-                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209)
                                        self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
                                else if(self.impulse == 11)
                                        self.spectatorspeed = maxspd_mod;
-                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19)
+                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229)
                                        self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
                                else if(self.impulse >= 1 && self.impulse <= 9)
                                        self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
index 0b12297c7852f8f08741c2a57094be4013989906..b78d22cec213532745cc66c66803e4c243c6fcc2 100644 (file)
@@ -298,6 +298,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                wep.savenextthink = wep.nextthink;
                wep.nextthink = min(wep.nextthink, time + 0.5);
                wep.pickup_anyway = TRUE; // these are ALWAYS pickable
+
                return s;
        }
 }
index 0710ddfa8474874cca23787d9ed6221e44660ebd..8f3ea869d49e24bcdf0febd74dc5564c1002f7b6 100644 (file)
@@ -1415,6 +1415,7 @@ void GameCommand_stuffto(float request, float argc)
        // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
        
        #ifdef STUFFTO_ENABLED
+       #message "stuffto command enabled"
        switch(request)
        {
                case CMD_REQUEST_COMMAND:
index abdae75d5e73f62c6feed4bbf25ba8580e948a05..329fb9d4ef98c1a4d8d4ee0c30b8b15e9625f701 100644 (file)
@@ -347,7 +347,14 @@ void ReadyRestart_force()
        readyrestart_happened = 1;
        game_starttime = time;
        if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-               
+
+       // clear alivetime
+       FOR_EACH_CLIENT(tmp_player)
+       {
+               tmp_player.alivetime = 0;
+               PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
+       }
+
        restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
 
        // disable the warmup global for the server
index cf170a8052525bf73664a6d4e8c433acf92b929e..53719e075f9099273be8a139820681786c3194ff 100644 (file)
@@ -1121,6 +1121,8 @@ void readlevelcvars(void)
                MUTATOR_ADD(mutator_dodging);
        if(cvar("g_spawn_near_teammate"))
                MUTATOR_ADD(mutator_spawn_near_teammate);
+       if(cvar("g_physical_items"))
+               MUTATOR_ADD(mutator_physical_items);
        if(!g_minstagib)
        {
                if(cvar("g_invincible_projectiles"))
index 368ab589824ef5a66464d99283c7d223184cdf3f..f4761b884dca28175d58da08589a777c589722c2 100644 (file)
@@ -116,8 +116,14 @@ float Mutator_Add(mutatorfunc_t func, string name)
                // good
                return 1;
        }
-       backtrace("WARNING: when adding mutator: adding failed\n");
-       Mutator_Remove(func, name);
+
+       backtrace("WARNING: when adding mutator: adding failed, rolling back\n");
+
+       if(func(MUTATOR_ROLLING_BACK) != 0)
+       {
+               // baaaaad
+               error("WARNING: when adding mutator: rolling back failed");
+       }
        return 0;
 }
 void Mutator_Remove(float(float) func, string name)
index 9ea3be0616e4221ee32c0e4b7d998a209c4c12b5..a9e180c5968008da2b5a713c1e001bc2c06f5539 100644 (file)
@@ -18,6 +18,7 @@ float CallbackChain_Call(entity cb);
 
 #define MUTATOR_REMOVING 0
 #define MUTATOR_ADDING 1
+#define MUTATOR_ROLLING_BACK 2
 typedef float(float) mutatorfunc_t;
 float Mutator_Add(mutatorfunc_t func, string name);
 void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail
@@ -27,9 +28,10 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail
 #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode)
 #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode)
 #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name()
-#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0)
+#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0)
 #define MUTATOR_ONADD if(mode == MUTATOR_ADDING)
 #define MUTATOR_ONREMOVE if(mode == MUTATOR_REMOVING)
+#define MUTATOR_ONROLLBACK_OR_REMOVE if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK)
 
 #define MUTATOR_HOOKABLE(cb) entity HOOK_##cb
 #define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb)
@@ -212,6 +214,12 @@ MUTATOR_HOOKABLE(SV_StartFrame);
 MUTATOR_HOOKABLE(SetModname);
        // OUT
        string modname; // name of the mutator/mod if it warrants showing as such in the server browser
+       
+MUTATOR_HOOKABLE(Item_Spawn);
+       // called for each item being spawned on a map, including dropped weapons
+       // return 1 to remove an item
+       // INPUT
+       entity self; // the item
 
 MUTATOR_HOOKABLE(SetWeaponreplace);
        // IN
index 908d81cf3fe0a9d96b13a1c529a8db568f5008a9..134e979d1c17d0b09da3b1658b0fd724a791b55e 100644 (file)
@@ -2200,9 +2200,17 @@ MUTATOR_DEFINITION(gamemode_ctf)
                ctf_Initialize();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back ctf_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This is a game type and it cannot be removed at runtime.");
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;
index ca06458b0b562bbd7ae390e027af7a5b6a439736..7e068e954687e855d3b54fea4c3d0869feb8de32 100644 (file)
@@ -592,9 +592,17 @@ MUTATOR_DEFINITION(gamemode_freezetag)
                freezetag_Initialize();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back freezetag_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This is a game type and it cannot be removed at runtime.");
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;
index 9f8647d9dfa5cab3a61a1a37735360bcaf4602ec..3be0b035272b013598402f91188aed6c003069b6 100644 (file)
@@ -426,9 +426,17 @@ MUTATOR_DEFINITION(gamemode_keepaway)
                ka_Initialize();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back ka_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This is a game type and it cannot be removed at runtime.");
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;
index 58d732d7f70b926c6cb13c6f93aa0f9a5807f48e..592fa327cfb7af6ae6b413369dcc6759573523a2 100644 (file)
@@ -1111,9 +1111,17 @@ MUTATOR_DEFINITION(gamemode_keyhunt)
                kh_Initialize();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back kh_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This is a game type and it cannot be removed at runtime.");
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;
index 5f27b60a55f882e851cc99fe5bc876fec16e5601..62cfd01ad867250673f406bfc68ab7ea99841671 100644 (file)
@@ -979,5 +979,18 @@ MUTATOR_DEFINITION(gamemode_nexball)
                InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back nb_delayedinit here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
+       }
+
        return 0;
 }
index 8137cc3047d35ed2822d17a9841415e83c991ff5..dd0152ed084311be37509b34e5471531386afdcc 100644 (file)
@@ -1696,7 +1696,14 @@ MUTATOR_DEFINITION(gamemode_onslaught)
        
        MUTATOR_ONADD
        {
-               //InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
+               if(time > 1) // game loads at time 1
+                       error("This is a game type and it cannot be added at runtime.");
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;
index bdd39b1283f487fe0e74ab42135b6d66f4b180c7..5cb328c2ea593f6ac43a08d3fba5ac54df4a9059 100644 (file)
 // the jump part of the dodge cannot be ramped
 .float dodging_single_action;
 
-void dodging_Initialize() {
-       // print("dodging_Initialize\n");
-
-       self.last_FORWARD_KEY_time = 0;
-       self.last_BACKWARD_KEY_time = 0;
-       self.last_RIGHT_KEY_time = 0;
-       self.last_LEFT_KEY_time = 0;
-       self.last_dodging_time = 0;
-       self.dodging_action = 0;
-       self.dodging_velocity_gain = 0;
-       self.dodging_single_action = 0;
-       self.dodging_direction_x = 0;
-       self.dodging_direction_y = 0;
-}
-
 MUTATOR_HOOKFUNCTION(dodging_GetCvars) {
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_dodging_timeout, "cl_dodging_timeout");
        return 0;
@@ -283,14 +268,17 @@ MUTATOR_DEFINITION(mutator_dodging)
        MUTATOR_ONADD
        {
                g_dodging = 1;
-               dodging_Initialize();
        }
 
        // this just turns off the cvar.
-       MUTATOR_ONREMOVE
-       {        
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
                g_dodging = 0;
        }
 
+       MUTATOR_ONREMOVE
+       {
+       }
+
        return 0;
 }
index cc4f94324b8273fadf9fbc113c4dc286c6b8066b..6ee3e87b3c193e52354dd4e9e40301a8b6a756fc 100644 (file)
@@ -208,9 +208,19 @@ MUTATOR_DEFINITION(mutator_new_toys)
                        if(nt_IsNewToy(i))
                                get_weaponinfo(i).spawnflags &~= WEP_FLAG_MUTATORBLOCKED;
        }
+
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               float i;
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       if(nt_IsNewToy(i))
+                               get_weaponinfo(i).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This cannot be removed at runtime\n");
+               print("This cannot be removed at runtime\n");
+               return -1;
        }
 
        return 0;
index dad19e4a3748f468c93db674b6b2e9c7e7e43a2c..b492ee60eb48add1046b6278fb171783bc85dea8 100644 (file)
@@ -247,6 +247,11 @@ MUTATOR_DEFINITION(mutator_nix)
                NIX_precache();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // nothing to roll back
+       }
+
        MUTATOR_ONREMOVE
        {
                // as the PlayerSpawn hook will no longer run, NIX is turned off by this!
diff --git a/qcsrc/server/mutators/mutator_physical_items.qc b/qcsrc/server/mutators/mutator_physical_items.qc
new file mode 100644 (file)
index 0000000..74b7db2
--- /dev/null
@@ -0,0 +1,127 @@
+.vector spawn_origin, spawn_angles;
+
+void physical_item_think()
+{
+       self.nextthink = time;
+
+       self.alpha = self.owner.alpha; // apply fading and ghosting
+
+       if(!self.cnt) // map item, not dropped
+       {
+               // copy ghost item properties
+               self.colormap = self.owner.colormap;
+               self.colormod = self.owner.colormod;
+               self.glowmod = self.owner.glowmod;
+
+               // if the item is not spawned, make sure the invisible / ghost item returns to its origin and stays there
+               if(autocvar_g_physical_items_reset)
+               {
+                       if(self.owner.nextthink > time) // awaiting respawn
+                       {
+                               setorigin(self, self.spawn_origin);
+                               self.angles = self.spawn_angles;
+                               self.solid = SOLID_NOT;
+                               self.movetype = MOVETYPE_NONE;
+                       }
+                       else
+                       {
+                               self.solid = SOLID_CORPSE;
+                               self.movetype = MOVETYPE_PHYSICS;
+                       }
+               }
+       }
+
+       if(!self.owner.modelindex)
+               remove(self); // the real item is gone, remove this
+}
+
+void physical_item_touch()
+{
+       if(!self.cnt) // not for dropped items
+       if (ITEM_TOUCH_NEEDKILL())
+       {
+               setorigin(self, self.spawn_origin);
+               self.angles = self.spawn_angles;
+       }
+}
+
+void physical_item_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if(!self.cnt) // not for dropped items
+       if(ITEM_DAMAGE_NEEDKILL(deathtype))
+       {
+               setorigin(self, self.spawn_origin);
+               self.angles = self.spawn_angles;
+       }
+}
+
+MUTATOR_HOOKFUNCTION(item_spawning)
+{
+       if(self.owner == world && autocvar_g_physical_items <= 1)
+               return FALSE;
+       if (self.spawnflags & 1) // floating item
+               return FALSE;
+
+       // The actual item can't be physical and trigger at the same time, so make it invisible and use a second entity for physics.
+       // Ugly hack, but unless SOLID_TRIGGER is gotten to work with MOVETYPE_PHYSICS in the engine it can't be fixed.
+       entity wep;
+       wep = spawn();
+       setmodel(wep, self.model);
+       setsize(wep, self.mins, self.maxs);
+       setorigin(wep, self.origin);
+       wep.angles = self.angles;
+       wep.velocity = self.velocity;
+
+       wep.owner = self;
+       wep.solid = SOLID_CORPSE;
+       wep.movetype = MOVETYPE_PHYSICS;
+       wep.takedamage = DAMAGE_AIM;
+       wep.effects |= EF_NOMODELFLAGS; // disable the spinning
+       wep.colormap = self.owner.colormap;
+       wep.glowmod = self.owner.glowmod;
+       wep.damageforcescale = autocvar_g_physical_items_damageforcescale;
+       wep.dphitcontentsmask = self.dphitcontentsmask;
+       wep.cnt = (self.owner != world);
+
+       wep.think = physical_item_think;
+       wep.nextthink = time;
+       wep.touch = physical_item_touch;
+       wep.event_damage = physical_item_damage;
+
+       wep.spawn_origin = self.origin;
+       wep.spawn_angles = self.angles;
+
+       self.effects |= EF_NODRAW; // hide the original weapon
+       self.movetype = MOVETYPE_FOLLOW;
+       self.aiment = wep; // attach the original weapon
+
+       return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_physical_items)
+{
+       MUTATOR_HOOK(Item_Spawn, item_spawning, CBC_ORDER_ANY);
+
+       // check if we have a physics engine
+       MUTATOR_ONADD
+       {
+               if not(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE"))
+               {
+                       dprint("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
+                       return -1;
+               }
+       }
+
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // nothing to roll back
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               print("This cannot be removed at runtime\n");
+               return -1;
+       }
+
+       return 0;
+}
index 87915f9af49b7cc1d175986ae26fe3df7613444a..0645b4805446b17cd1baafe035225d4b4793fceb 100644 (file)
@@ -518,13 +518,5 @@ MUTATOR_DEFINITION(mutator_superspec)
        //MUTATOR_HOOK(MakePlayerObserver, superspec_MakePlayerObserver, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, superspec_ClientDisconnect, CBC_ORDER_ANY);
 
-       MUTATOR_ONADD
-       {
-       }
-
-       MUTATOR_ONREMOVE
-       {
-       }
-
        return 0;
 }
index 2ac6094d339d578d174da5ec3ed06eed91fcad20..7fcfd9883bb9195f24b7f513ffc1e8189d03c014 100644 (file)
@@ -11,6 +11,7 @@ MUTATOR_DECLARATION(mutator_new_toys);
 MUTATOR_DECLARATION(mutator_nix);
 MUTATOR_DECLARATION(mutator_rocketflying);
 MUTATOR_DECLARATION(mutator_spawn_near_teammate);
+MUTATOR_DECLARATION(mutator_physical_items);
 MUTATOR_DECLARATION(mutator_vampire);
 MUTATOR_DECLARATION(mutator_superspec);
 
index 4d97b8eece8e8fc585377a84d5167ea9dc3fea1a..391e317423dffd4dd37e628effe9a988b452267f 100644 (file)
@@ -817,6 +817,16 @@ MUTATOR_DEFINITION(sandbox)
                        sandbox_Database_Load();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // nothing to roll back
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               // nothing to remove
+       }
+
        return FALSE;
 }
 
index 6aecd736b84fef5ed4fbafb4c7ef4eff089fc6f7..c01a25bbdc8228807ab8602cbd83b8aeaa2dfbb8 100644 (file)
@@ -25,6 +25,7 @@ void PlayerStats_Init() // initiated before InitGameplayMode so that scores are
        PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
        PlayerStats_AddEvent(PLAYERSTATS_JOINS);
        PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
        PlayerStats_AddEvent(PLAYERSTATS_RANK);
 
     // accuracy stats
@@ -144,10 +145,10 @@ void PlayerStats_AddEvent(string event_id)
        }
 }
 
-void PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_Event(entity e, string event_id, float value)
 {
        if((e.playerstats_id == "") || playerstats_db < 0)
-               return;
+               return 0;
        
        string key;
        float val;
@@ -155,6 +156,7 @@ void PlayerStats_Event(entity e, string event_id, float value)
        val = stof(db_get(playerstats_db, key));
        val += value;
        db_put(playerstats_db, key, ftos(val));
+       return val;
 }
 
 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
@@ -223,7 +225,7 @@ void PlayerStats_ready(entity fh, entity pass, float status)
        switch(status)
        {
                case URL_READY_CANWRITE:
-                       url_fputs(fh, "V 5\n");
+                       url_fputs(fh, "V 6\n");
 #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK));
 #endif
@@ -350,11 +352,11 @@ void PlayerStats_AddGlobalInfo(entity p)
        }
 
        db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-       
+
        if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
                db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
 
-    if(teamplay)
+       if(teamplay)
                db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
 
        if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
@@ -362,6 +364,15 @@ void PlayerStats_AddGlobalInfo(entity p)
 
        PlayerStats_Accuracy(p);
 
+       if(clienttype(p) == CLIENTTYPE_REAL)
+       {
+               if(p.latency_cnt)
+               {
+                       float latency = (p.latency_sum / p.latency_cnt);
+                       if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+               }
+       }
+
        strunzone(p.playerstats_id);
        p.playerstats_id = string_null;
 }
@@ -370,32 +381,30 @@ void PlayerStats_AddGlobalInfo(entity p)
 void PlayerStats_EndMatch(float finished)
 {
        entity p;
-       PlayerScore_Sort(score_dummyfield, 0);
-       PlayerScore_Sort(scoreboard_pos, 1);
-       FOR_EACH_CLIENT(p) // spectators intentionally not included
+       PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+       PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+       FOR_EACH_CLIENT(p)
        {
-               //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.
-               
-               if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; }
-               else if(p.classname != "player") { continue; }
+               // add personal score rank
+               PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
 
-               if(clienttype(p) == CLIENTTYPE_REAL)
-               {
-                       if(p.latency_cnt)
-                       {
-                               float latency = (p.latency_sum / p.latency_cnt);
-                               if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
-                       }
-               }
-               
-               PlayerScore_PlayerStats(p);
+               if(!p.scoreboard_pos)
+                       continue;
+
+               // scoreboard is valid!
                PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+               // add scoreboard position
+               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+               // add scoreboard data
+               PlayerScore_PlayerStats(p);
+
+               // if the match ended normally, add winning info
                if(finished)
                {
                        PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
                        PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
-                       PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-                       PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
                }
        }
 }
index f3806d50df917fe39a165663fd62fa3f0937578c..445d6f31cc66028fe2e318e66363dc8f6fa23f96 100644 (file)
@@ -38,7 +38,7 @@ void PlayerStats_AddTeam(float t);
 void PlayerStats_AddEvent(string event_id);
 
 // call on each event to track, or at player disconnect OR match end for "global stuff"
-void PlayerStats_Event(entity e, string event_id, float value);
+float PlayerStats_Event(entity e, string event_id, float value);
 
 // add a team score
 void PlayerStats_TeamScore(float t, string event_id, float value);
index 23e872df2f85650267148ec6150e3ff3a7f57aab..0a27d68b90eaacb701f998d6b460033ab6cf149c 100644 (file)
@@ -224,6 +224,7 @@ mutators/mutator_dodging.qc
 mutators/mutator_rocketflying.qc
 mutators/mutator_vampire.qc
 mutators/mutator_spawn_near_teammate.qc
+mutators/mutator_physical_items.qc
 mutators/sandbox.qc
 mutators/mutator_superspec.qc
 
index 6aaa19803a5410e1c96316ed7c27e68c8b46c5c3..2742888b6179bab1e088d5d4a222b778f01af3e2 100644 (file)
@@ -273,6 +273,10 @@ void race_SendTime(entity e, float cp, float t, float tvalid)
                }
                else
                {
+                       s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
+                       if(!s || t < s)
+                               PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
+
                        s = PlayerScore_Add(e, SP_RACE_TIME, 0);
                        snew = TIME_ENCODE(time - game_starttime);
                        PlayerScore_Add(e, SP_RACE_TIME, snew - s);
@@ -1026,7 +1030,7 @@ void race_ReadyRestart()
        Score_NicePrint(world);
 
        race_ClearRecords();
-       PlayerScore_Sort(race_place, 1);
+       PlayerScore_Sort(race_place, 0, 1, 0);
 
        entity e;
        FOR_EACH_CLIENT(e)
index c2307ad3756208e08b7329ce90e7c2c8712a004a..0df5b69af06fbc09c3809ddca9604a3d51a0f412 100644 (file)
@@ -248,18 +248,18 @@ float PlayerScore_SendEntity(entity to, float sendflags)
        return TRUE;
 }
 
-void PlayerScore_Clear(entity player)
+float PlayerScore_Clear(entity player)
 {
        entity sk;
        float i;
 
        if(teamscores_entities_count)
-               return;
+               return 0;
 
-       if(g_lms) return;
-       if(g_arena || g_ca) return;
-       if(g_cts) return; // in CTS, you don't lose score by observing
-       if(g_race && g_race_qualifying) return; // in qualifying, you don't lose score by observing
+       if(g_lms) return 0;
+       if(g_arena || g_ca) return 0;
+       if(g_cts) return 0; // in CTS, you don't lose score by observing
+       if(g_race && g_race_qualifying) return 0; // in qualifying, you don't lose score by observing
 
        sk = player.scorekeeper;
        for(i = 0; i < MAX_SCORE; ++i)
@@ -269,6 +269,8 @@ void PlayerScore_Clear(entity player)
                                sk.SendFlags |= pow(2, i);
                sk.(scores[i]) = 0;
        }
+
+       return 1;
 }
 
 void Score_ClearAll()
@@ -665,23 +667,27 @@ string GetTeamScoreString(float tm, float shortString)
        return out;
 }
 
-float PlayerTeamScore_Compare(entity p1, entity p2, float strict)
+float PlayerTeamScore_Compare(entity p1, entity p2, float teams, float strict)
 {
-       if(teamscores_entities_count)
+       if(teams && teamscores_entities_count)
+       {
                if(p1.team != p2.team)
                {
                        entity t1, t2;
                        float r;
                        t1 = teamscorekeepers[p1.team - 1];
                        t2 = teamscorekeepers[p2.team - 1];
-                       r = TeamScore_Compare(t1, t2, strict);
+                       r = TeamScore_Compare(t1, t2, ((teams >= 0) ? 1 : strict));
                        return r;
                }
+               if(teams < 0)
+                       return 0;
+       }
        
        return PlayerScore_Compare(p1.scorekeeper, p2.scorekeeper, strict);
 }
 
-entity PlayerScore_Sort(.float field, float strict)
+entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators)
 {
        entity p, plist, pprev, pbest, pbestprev, pfirst, plast;
        float i, j;
@@ -691,8 +697,12 @@ entity PlayerScore_Sort(.float field, float strict)
        FOR_EACH_CLIENT(p)
                p.field = 0;
 
-       FOR_EACH_PLAYER(p) if(p.scorekeeper)
+       FOR_EACH_CLIENT(p) if(p.scorekeeper)
        {
+               if(nospectators)
+                       if(p.frags == FRAGS_SPECTATOR)
+                               continue;
+
                p.chain = plist;
                plist = p;
        }
@@ -707,7 +717,7 @@ entity PlayerScore_Sort(.float field, float strict)
                pbest = plist;
                for(p = plist; (pprev = p), (p = p.chain); )
                {
-                       if(PlayerTeamScore_Compare(p, pbest, strict) > 0)
+                       if(PlayerTeamScore_Compare(p, pbest, teams, strict) > 0)
                        {
                                pbest = p;
                                pbestprev = pprev;
@@ -722,7 +732,7 @@ entity PlayerScore_Sort(.float field, float strict)
                pbest.chain = world;
 
                ++i;
-               if(!plast || PlayerTeamScore_Compare(plast, pbest, 0))
+               if(!plast || PlayerTeamScore_Compare(plast, pbest, teams, 0))
                        j = i;
 
                pbest.field = j;
@@ -867,7 +877,7 @@ void Score_NicePrint(entity to)
                        ++t;
        w = bound(6, floor(SCORESWIDTH / t - 1), 9);
 
-       p = PlayerScore_Sort(score_dummyfield, 1);
+       p = PlayerScore_Sort(score_dummyfield, 1, 1, 0);
        t = -1;
 
        if(!teamscores_entities_count)
index 96f15bc804266766b2180ab56f22e99a1d11cf61..5960b9f427fc3a459550dd0585fd8eacee686134 100644 (file)
@@ -25,8 +25,9 @@ float PlayerScore_Add(entity player, float scorefield, float score);
  * Initialize the score of this player if needed.
  * Does nothing in teamplay.
  * Use that when a spectator becomes a player.
+ * Returns whether clearing has been performed
  */
-void PlayerScore_Clear(entity player);
+float PlayerScore_Clear(entity player);
 
 /**
  * Adds a score to the player's team's scores.
@@ -117,5 +118,8 @@ string GetTeamScoreString(float tm, float shortString);
  * Sorts the players and stores their place in the given field, starting with
  * 1. Non-players get 0 written into that field.
  * Returns the beginning of a sorted chain of the non-spectators.
+ * teams: >0: sort by teams first (always strict ordering); <0: sort by teams only (respects strict flag)
+ * strict: return a strict ordering
+ * nospectators: exclude spectators
  */
-entity PlayerScore_Sort(.float field, float strict);
+entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators);
index c4021fc397ea3d2cf28c67e004bb9afdde68e1aa..b7947f0fa8e06755b511465aea2471be7566d3fb 100644 (file)
@@ -99,9 +99,8 @@ void ScoreRules_kh(float teams)
 // Race stuff
 #define ST_RACE_LAPS 1
 #define SP_RACE_LAPS 4
-#define SP_RACE_FASTEST 5
 #define SP_RACE_TIME 5
-//#define SP_RACE_RANK 6
+#define SP_RACE_FASTEST 6
 void ScoreRules_race()
 {
        ScoreRules_basics(race_teams, 0, 0, FALSE);
@@ -110,7 +109,7 @@ void ScoreRules_race()
                ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
                ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
                ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-               //ScoreInfo_SetLabel_PlayerScore(SP_RACE_RANK,    "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_ALLOW_HIDE);
+               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
        }
        else if(g_race_qualifying)
        {
@@ -118,9 +117,9 @@ void ScoreRules_race()
        }
        else
        {
-               //ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      0);
                ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
                ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+               ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
        }
        ScoreRules_basics_end();
 }
index bd6b9962cc2d623b81a13db5e3733c3b562e5a17..bf70da0286a837b98fb68fb2adbff927f8d30254 100644 (file)
@@ -1214,6 +1214,14 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                Item_Reset();
         
     Net_LinkEntity(self, FALSE, 0, ItemSend);
+
+       // call this hook after everything else has been done
+       if(MUTATOR_CALLHOOK(Item_Spawn))
+       {
+               startitem_failed = TRUE;
+               remove(self);
+               return;
+       }
 }
 
 /* replace items in minstagib
index f1d3890447140399b4206ac232694483aa42c1b1..7d5a787d0061d914ca9159d1ebe6a42108057690 100644 (file)
@@ -48,7 +48,7 @@ float VHF_PLAYERSLOT    = 16384;    /// This ent is a player slot on a multi-per
 //.void() vehicle_spawn;
 
 void vehicles_exit(float eject);
-var .void(float exit_flags) vehicle_exit;
+.void(float exit_flags) vehicle_exit;
 float VHEF_NORMAL = 0;  /// User pressed exit key
 float VHEF_EJECT  = 1;  /// User pressed exit key 3 times fast (not implemented) or vehile is dying
 float VHEF_RELESE = 2;  /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
@@ -57,15 +57,15 @@ float SVC_SETVIEWPORT   = 5;   // Net.Protocol 0x05
 float SVC_SETVIEWANGLES = 10;  // Net.Protocol 0x0A
 float SVC_UPDATEENTITY  = 128; // Net.Protocol 0x80
 
-var .void() vehicle_enter;  /// Vehicles custom funciton to be executed when owner exit it
-var .void() vehicle_die;    /// Vehicles custom function to be executed when vehile die
+.void() vehicle_enter;  /// Vehicles custom funciton to be executed when owner exit it
+.void() vehicle_die;    /// Vehicles custom function to be executed when vehile die
 #define VHSF_NORMAL 0
 #define VHSF_FACTORY 2
-var .void(float _spawnflag) vehicle_spawn;  /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
-var .float(float _imp) vehicles_impusle;
+.void(float _spawnflag) vehicle_spawn;  /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
+.float(float _imp) vehicles_impusle;
 .float vehicle_weapon2mode = volly_counter;
 
-//§ var .void() vehicle_factory()
+//§ .void() vehicle_factory()
 
 #ifdef VEHICLES_USE_ODE
 void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
index 08841f571841126125f8b06dbf61c11bd557694c..0a76265d7a2847c54e6eca6ea031751255112abc 100644 (file)
@@ -34,8 +34,8 @@ void W_MinstaNex_Attack (void)
                }
                if(damage_goodhits && self.minstanex_lasthit)
                {
-                       if(AnnounceTo(self, "impressive"))
-                               damage_goodhits = 0; // only every second time
+                       AnnounceTo(self, "impressive");
+                       damage_goodhits = 0; // only every second time
                }
        }