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Use Taoki's shotgun cannon model (with dark skin) as arc weapon model
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_arc.qc
2014-11-06 MarioUse Taoki's shotgun cannon model (with dark skin) as...
2014-11-06 MarioAttempt to make everything playable
2014-10-16 Rudolf PolzerMerge branch 'master' into samual/weapons
2014-09-25 Rudolf PolzerMerge branch 'master' into samual/weapons
2014-06-15 MarioMerge remote-tracking branch 'remotes/origin/Mario...
2014-06-15 MarioMerge branch 'master' into Mario/weapons
2014-06-15 MarioMerge branch 'samual/weapons' into Mario/weapons
2014-05-19 Rudolf PolzerDisable arc secondary for now (it's broken anyway).
2014-05-18 Rudolf Polzerw_arc: various teleport/warp related fixes.
2014-04-07 Rudolf PolzerMerge branch 'master' into samual/weapons
2014-04-01 Samual LenksMerge branch 'samual/weapons' into Mario/weapons
2014-03-31 Samual LenksClean up some things in Arc code
2014-03-13 Rudolf PolzerWarpzone fixes for arc; use quadratic spline now.
2014-03-09 Samual LenksMerge remote-tracking branch 'origin/master into samual...
2014-02-28 Samual LenksWorking on muzzleflash, cleanup a bit
2014-02-27 Samual LenksTurns out, yes, that was needed.. fixes a bug with...
2014-02-27 Samual LenksPrecache the sound on the client as well
2014-02-27 Samual LenksMove the declarations to the proper place
2014-02-27 Samual LenksRename shothitpos to end_pos
2014-02-27 Samual LenksFix precaching on server for Arc attack sound
2014-02-27 Samual LenksAdd names for the sendflags bits
2014-02-27 Samual LenksEVEN MORE CLEANUP... MWAHAHAHAHAHAHAHA
2014-02-27 Samual LenksMove the Draw_ArcBeam code to w_arc.qc
2014-02-27 Samual LenksEnable calculation of segment counts on client now
2014-02-27 Samual LenksUse bound for degreespersegment
2014-02-27 Samual LenksFix some various issues with angle blending
2014-02-27 Samual LenksWorking on more code cleanup
2014-02-26 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-02-20 Samual LenksMore minor cleanups
2014-02-20 Samual LenksRemove some useless comments
2014-02-20 Samual LenksMinor cleanups
2014-02-20 Samual LenksFix ammo checks, auto switch when unable to fire again
2014-02-20 Samual LenksWorking on fixing a bug with ammo.. currently broken
2014-02-20 Samual LenksAdd burst ammo control
2014-02-20 Samual LenksAdd comment for velocity accomodation idea
2014-02-20 Samual LenksAdd functionality to "lock in" attack once starting...
2014-02-20 Samual LenksRemove the separate function for arc init
2014-02-19 Samual LenksAdd healing logic, add burst_damage
2014-02-19 Samual LenksMore cleanup and comments
2014-02-19 Samual LenksAdd some comments explaining issues/todo's with the...
2014-02-19 Samual LenksCleanup, fix an issue with knowing origin
2014-02-19 Samual LenksAdd an elasticity setting, beam "tightness"
2014-02-18 Samual LenksAlso network maxangle and returnspeed
2014-02-18 Samual LenksNetwork settings information instead of using local...
2014-02-18 Samual LenksClean up quite a lot of code in w_arc.qc
2014-02-18 Samual LenksAlso check to make sure that the client is really a...
2014-02-18 Samual LenksBegin adding special effects for each beam type
2014-02-18 Samual LenksDirectly handle thickness of particle beam, properly...
2014-02-18 Samual Lenksyayyyy the client side tracing now works quite decently! :D
2014-02-18 Samual LenksBuild new drawing method into client code for Arc effects
2014-02-17 Samual LenksSome cleanup
2014-02-17 Samual LenksRename primary to beam for Arc gun cvars/settings
2014-02-17 Samual LenksIncrease delay for lgbeam_fire sound
2014-02-17 Samual LenksBegin adding burst/secondary support
2014-02-17 Samual LenksMany updates, add nonplayerdamage handling, etc
2014-02-17 Samual LenksMove append_to_string to its proper place
2014-02-17 Samual LenksMake it compile/run again
2014-02-17 Samual LenksCommitting in broken state: working on cleaning some...
2014-02-17 Samual LenksMore config tweaks and debug tweaks
2014-02-17 Samual LenksUpdate config, plus better debug info
2014-02-17 Samual LenksLarge updates to handling of segment tracing
2014-02-17 Samual LenksWorking on Arc attack calculation
2014-02-17 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-01-13 Samual LenksFix some things, begin working on attack tracing
2014-01-12 Samual LenksNow calculate the number of segments we should use...
2014-01-12 Samual LenksSome cleanup
2014-01-12 Samual LenksAnd now add segmentation/bending
2014-01-12 Samual LenksDragging now works as it should :D
2014-01-12 Samual LenksWorking on stuff and things
2014-01-10 Samual LenksMore consistency in the weapon files
2014-01-08 Samual LenksFix an issue with Arc beam being canceled prematurely...
2014-01-06 MarioMerge branch 'master' into samual/weapons
2014-01-05 Samual LenksAdd weaponthrowable property to weapons
2014-01-05 Samual LenksUnhandled weapon requests from weapon functions should...
2014-01-05 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2014-01-03 Samual LenksAdd weapon image specification to REGISTER_WEAPON
2014-01-03 Samual LenksOn second thought, undo all that shit... this system...
2014-01-03 Samual LenksNow make the weapon files use it
2014-01-02 Samual Lenkscommit message goes here
2014-01-02 Samual LenksMore descriptive stuff, better naming
2014-01-02 Samual LenksFix spacing of register_weapon lists
2014-01-02 Samual LenksAdd multiplier for compat
2014-01-02 Samual LenksBegin moving per-weapon crosshair selection as weapon...
2014-01-02 Samual LenksRemove duplicate WEP_ prefix for WEP_AMMO usage
2014-01-02 Samual LenksRename AMMO_vAL to WEP_AMMO
2014-01-01 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-12-31 Samual LenksMake it so that weapon zoom reticles are in weapon...
2013-12-30 MarioUpdate arc function names
2013-12-16 MarioUse weaponinfo to get weapon sprite info
2013-12-12 Rudolf PolzerMerge branch 'divVerent/ballistic2' into samual/weapons
2013-12-11 Samual LenksFix some things I broke
2013-12-11 Samual LenksUse .current_ammo instead of specific ammo fields
2013-12-11 Samual LenksNo need for that extra prefix
2013-12-11 Samual LenksArc, Fireball, Hook, Porto, and Tuba are not reloadable
2013-12-10 Samual LenksMachine Gun is not a normal weapon anymore, also weapon...
2013-12-10 Samual LenksBegin fixing ammo field usage
2013-12-09 Samual LenksDon't do the full WEP_id for these, not necessary
2013-12-09 Samual LenksClean up settings lists slightly
2013-12-09 Samual LenksAdd weaponstartoverride property to weapons
2013-12-09 Samual LenksAdd the properties to all weapons now
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